Hearts of Iron IV

Hearts of Iron IV

MTG Expanded Improved (updated to 1.15)
Dankuser  [developer] 25 Nov, 2022 @ 10:23am
Bugs
This is for any bugs that you have in your playthroughs with this mod. If you have a bug, then try replicating it without other mods running and see if its an incompatibility issue.

Known (but currently unsolvable) bugs: Super heavy battleship II and large cruiser hull don't work and will take you to a blank screen. Not sure why this is happening but as of now this isn't solved.
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Showing 1-10 of 10 comments
ShadowHeart 25 Nov, 2022 @ 4:06pm 
If you are interested i currently have files that i have modified from my own that fixes the Super Heavy Battleship and Large Cruiser hull issues. As well as fixes to the naval tech tree (The code for panzerscliff and torpedo cruiser was there but not working) and artillery tech tree (Rocket rails was missing). Also a typo causing the Destroyer engine 1 to not function is fixed. So feel free to message me and I'll send over the fixes. ^_^
TheTripleAce3 26 Nov, 2022 @ 8:34am 
Not sure if this is intentional but panzerschiff and torpedo cruiser aren't researchable and rocket artillery tech doesn't give rocket rail module for planes.
Epicrenegade 1 Jan, 2023 @ 6:59am 
There doesnt seem to be an option for flight-deck battleships anymore only cruisers
Epicrenegade 1 Jan, 2023 @ 7:12am 
Also when upgrading a Cruiser to a Flight deck cruiser, it seems to cost the same as just building a brand new cruiser, making upgrading pointless outside of saving fuel.
Dankuser  [developer] 1 Jan, 2023 @ 7:21am 
@Epicenegade correct me if I'm wrong but I think that the flight deck battleship was a submod. However, since you mentioned it and I think it is a cool feature I'll add it.
Refits are also something I'm working on rebalancing, I agree that they should be a lot cheaper than they are.
MonolithSF 28 Jan, 2023 @ 8:37am 
MTG Expanded RT56 Patch had aviation battleship/Battle Carriers added in last update
Fabset 1 Jun, 2023 @ 9:15am 
For some reason the mod removes the aircraft anti-tank cannon. Please look into fixing that.
Torres 28 Jan, 2024 @ 5:54am 
[13:41:06][1937.05.06.01][triggerimplementation.cpp:2839]: events/MTGE_generic.txt:76: has_tech: Invalid tech
[13:41:06][1937.05.06.01][triggerimplementation.cpp:2839]: events/MTGE_generic.txt:12: has_tech: Invalid tech
[13:41:06][1937.05.06.01][technology_effect_implementation.cpp:943]: events/MTGE_generic.txt:20: set_technology: Invalid tech

Hi there I've posted this on the RT56 fix patch but just in case I'm posting it here as well it's the error log and I'm playing as ♥♥♥ and get this crash ALWAYS on that date
Techs for ships don't give breakthrough points for facilities as they do in basegame/gtd
Dankuser  [developer] 22 Jan @ 10:26am 
@TheTripleAce3 when I tried to add it for some ships it crashed the game. I'm not sure why so until I find a workaround it won't work.
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