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But even though I haven't changed it myself, I may still be able to point you in the right direction... Basically, I re-used the references for the existing guard archtypes in order to make the characters. And I think something inherent about those pre-defined values is what causes them to not be able to learn new skills. So, the fix I think would be to make NEW values that essentially copy the existing ones used for normal ones used for guards, but to do it in the same style as the ones used for characters. You will have to manually define their abilities and a number of other things. It will be a lot more code overall, but it should be possible.
But in fact the mod refuses to load even with minimum changes.