Empire of Sin

Empire of Sin

Hirable Goons [BETA]
Ekarinae 20 May, 2023 @ 5:22am
Modding the goons to full gansters
Hey thank you for your time on this. :)

As you can, go ahead and drop what entries (or at least type of entry) I need to edit to change this.

I edit mods pretty often, to adapt them to what I prefer, but in this case without looking to the game data, isn't clear what to edit.
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TacticalFaux  [developer] 20 May, 2023 @ 7:37am 
Well... fortunately for me and my intentions behind the mod, but unfortunately for what you want, it sort of worked with blocking abilities out of the box, rather than as an extra modification I made. (I just didn't bother changing it because it was ideal to what I wanted, anyway)

But even though I haven't changed it myself, I may still be able to point you in the right direction... Basically, I re-used the references for the existing guard archtypes in order to make the characters. And I think something inherent about those pre-defined values is what causes them to not be able to learn new skills. So, the fix I think would be to make NEW values that essentially copy the existing ones used for normal ones used for guards, but to do it in the same style as the ones used for characters. You will have to manually define their abilities and a number of other things. It will be a lot more code overall, but it should be possible.
Ekarinae 21 May, 2023 @ 1:02pm 
Hello, tried so far with fixers, using the parameters for characters, not guards, and so far no luck. For example:
local ConfigBuilder = require("Libs.ConfigBuilder") local rpcs = {} rpcs["RPC_61"] = { _includes = { "RPC.BASE_MALE", "NPC.BASE_ABILITIES", "NPC.TIER_5_FIXER_INVENTORY", "AUDIO.GANGSTERS.PACKS.DIXIE", }, telemetryId = "G61", name = "$HIRABLE_GOONS_name_0", --$ Hirable Goon firstName = "$HIRABLE_GOONS_firstname_0", --$ Hirable lastName = "$HIRABLE_GOONS_lastname_0", --$ Goon gender = "Male", heritage = "Chinese", tier = 5, description = "$HIRABLE_GOONS_desc_0", --$ Desc background = "$HIRABLE_GOONS_background_0", --$ Background hireCost = 3000, takeFloor = 0, take = 0.00, rpc = { loyalty = 1 }, notorietyGate = -5, profession = "Fixer", startingInventory = {primaryWeapon = "ITEM.WEAPON.RARE_RIFLE_05", secondaryWeapon = "ITEM.WEAPON.RARE_HANDGUN_07"}, baselineHp = 100, skills = {MOVEMENT = 6, INITIATIVE = 72, MARKSMANSHIP = 90, INTIMIDATION = 40, LEADERSHIP = 66, PERSUASION = 30} }
(then the rest of goons, I tried so far changing only the first one)
But in fact the mod refuses to load even with minimum changes.
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