Barotrauma

Barotrauma

Playable Mudraptor Job 3 (Electric Boogaloo) (WORKS IN 1.0 LAUNCH!!!)
Triq 14 Mar, 2024 @ 3:54am
Single-player compatibility / Crew list Fix
i'm trying to get this to run with little issue in single player with some small success using jobtrauma to get mudraptors at HR Managers. with the following issues and some work arounds;

1. When hired they spawn in as humans (can change their character species to Mudraptor_player by editing gamesession.xml in the save file)

2. When their species is not human they are no longer controllable outside of using the "control" cheat command and no longer show up on the crew list properly*

3. The Mudraptor_player AI really wants to kill assistants with the "Tasty Target" talent

*this is interesting as i think it revealed the root of the issues in the title, their species not being human changes the characters team, which can be seen in the crew info tab UI, at least in SP, the crew list changes to "Team A", and the Mudraptor_player is on a separate "invalid Team" list below the crew.

so i'm wondering if there's an override or attribute that can be given to either the "Mudraptor_player.xml" or the character itself in the save that will force it onto the player/campaign team? or at least this gives insight into the issue and a little closer to finding another solution