Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Colosseum
Otreum  [developer] 17 Aug, 2014 @ 3:53am
Moving on...
I have both bad news, and good news for you all.
I have decided that as a result of my learning of the Unreal Engine over the course of the Chivalry Mapping Contest, I will be working on my own independent game for Unreal Engine 4.
Obviously, there is a whole lot more to learn, but I am "in the zone" so to speak. I am pumped and excited to study and learn, and these times have been a rarity in the past that I need to make the most of, otherwise I will fall into a lazy, unproductive slump.
Far too long have I dreamt of being a games developer, but have never really committed myself for long enough to create something to show for myself.

So while I will be using Unreal Engine 4, I am not sure exactly what project I will settle with creating, I need to sit down and brainstorm for a while and I will know exactly when I have something worth investing a lot of time in.

What does this mean for Colosseum and On The Edge? I'm not sure yet, I will most likely continue working on new trap ideas because I know how much the map is loved, but unfortunately, working on free things don't pay the bills and put food on the table, especially when I am often having 12 hour days working on the map.

I hope you all understand, and I hope you have all enjoyed the Colosseum. I would like to do more, as it is something I really enjoy and love, and especially love the reactions of people who play it, but as I said, it doesn't pay the bills, put food on the table or keep a roof over my head.
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Showing 1-3 of 3 comments
Mexaddon 17 Aug, 2014 @ 1:49pm 
Both of your maps are great and work pretty well. I don't think I could ask much more than that :)

Thanks for taking the time of creating these maps, and good luck on your journey as a developer.
Destructias 25 Nov, 2017 @ 4:07pm 
How is ur game going?
Otreum  [developer] 25 Nov, 2017 @ 10:15pm 
Hey there, it's going well, I have actually got one main project which is now on hold until I get more money (I'm not doing kickstarter or anything like that, so purely relying on money from my day job, which is utterly life/soul draining).
I started working on a secondary project which I actually got a fair way through doing, it was a battle royale style project I knocked over in about 8 months, but being realistic, it is unfeasible for me to manage...or at least I think it will be....that may change though, but I just need to get more of an income and this project more than likely will flop due to games like pubG and other battle royale games that are huge. I may work on it in future though.
Here is an album for it on imgur, although I don't really have much up to date stuff on there.
https://imgur.com/a/hixVu

So now working on something significantly smaller, a party game, everyone loves them, I love them. It's more feasible for me to complete in a shorter period of time, and more manageable in the long run, plus they sell ridiculously well due to how accessible and fun they are.
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Showing 1-3 of 3 comments
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