Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Colosseum
Otreum  [developer] 21 Jul, 2014 @ 2:55am
PUT YOUR SUGGESTIONS HERE
Please feel free to share any suggestions you have, that are within reason.
I wish to put traps into the arena, along with "stages" with props etc like the Romans once did inside of the Colosseum.
Unfortunately, there will be no animal hunting, nor will there be lions ripping players apart.
There also won't be any scythed chariots (which would be amazing!).

The main ideas I would like to see are those of trap designs, battle scenarios, props, etc.

I have already gone over just about as much of this stuff as I can (years ago), but you may have an idea that I haven't thought of putting in yet.
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Showing 1-15 of 23 comments
Rambo 21 Jul, 2014 @ 8:57pm 
Maybe a spike pit in the middle after a certain time? Like if they take too long... Maybe muptiple?
Otreum  [developer] 21 Jul, 2014 @ 9:22pm 
I like the idea of a timed spike pit, like a "Sudden death" in Bomberman or something haha.

Some of the ideas I have are:
- Spike pit
- Surface spike trap
- Flame pit
- Surface flame trap
- Spinning flame totem (shoots fire out every few seconds while rotating around
- Boiling oil pit
- Surface oil spray trap
- Steam pit
- Surface steam trap
- Smoke pit (lethal, players choke to death from lack of oxygen)
- Smoke trap (non-lethal, just obtrusive)
- Shredder pit (designed to crush and mince players for the lions below :P)
- Surface blade trap (swings a blade in a vertical arc)
- Totem blade trap (a totem/pillar spins quickly and suddenly every few seconds, while it's moving, it will kill players on impact.
- Surface Jaws trap (spikes from nearby will swing upwards, snapping together, snaring players on the spikes inside, like a venus fly trap)
- Drunken spray trap (will spray intoxicating fumes into the air to cause players to have blurry/dizzy vision)
- Surface crusher trap (suspended is the air is a slab of stone which crashes down on anybody underneath it after 2.5 seconds of a player walking underneath)
- Surface arrow trap (will shoot arrows upwards, doesn't kill the player but will damage him)
- Surface ballista trap (same as arrow trap, but will kill players immediately, and launch them skywards :D


AB 21 Jul, 2014 @ 11:32pm 
Hey man, I add you as a friend cause I have question about your map...and I like the spinning flame totem idea!
autumn 22 Jul, 2014 @ 12:53pm 
I like all the ideas you had lol
Stoffrey Jark 22 Jul, 2014 @ 10:56pm 
What about a catapult trap which will throw you out of the coloseum? xD

Another mode idea: I think a horde map + traps could be fun^^
Otreum  [developer] 22 Jul, 2014 @ 11:40pm 
Catapult trap sounds like fun, hahaha :D
I was going to put down "Springboard" trap, which is effectively a catapult trap (just the ground would rotate up very quickly and throw the player away and hurt him, but for some reason, I am picturing a giant trebuchet, flinging the player into the medieval space program :D
Sean the prawn! 24 Jul, 2014 @ 2:42am 
What about another version of this map that is actually filled with water, a few boats and some debree. If you fall into the water you die. Put some ballista on the sides of the boats (Like they actually did in the real colosseum)
Otreum  [developer] 24 Jul, 2014 @ 2:47am 
It was rumoured to have happened in the Colosseum, not actual fact, but it's a rumour I'm willing to roll with, because I think it would be amazing.

I experimented with this the day I released the map, and I plan to integrate it into my randomized arena layouts, it will be amazing :D
Stoffrey Jark 24 Jul, 2014 @ 7:19am 
Very nice. Use MiPu s boats for a seabattle inside of the colosseum hehe
29 25 Jul, 2014 @ 5:47am 
Maybe the colloseum should be filled with audience and some background cheering sounds, just to make it epic and it would make it more realistic too :D
Otreum  [developer] 25 Jul, 2014 @ 5:51am 
Yup, there's cheering when players die, but otherwise no cheering.
I have been looking at Torn Banner's arena to see how they do their audio etc.

The crowd that arena uses, have no legs unfortunately, so while I have tested LOTS of people in the crowd and it worked reasonably well, it looks stupid, as nobody has legs :P

I have a method I would like to use, and it makes use of instancing (for the sake of performance), so I may end up doing that when I get around to the final polishing up stages of the map.
Otreum  [developer] 31 Jul, 2014 @ 6:52am 
So I have some craaaaazy new trap to show you guys soon. I promise, you are going to absolutely love it. It looks deadly, it SOUNDS deadly, and it feels deadly.
Stoffrey Jark 31 Jul, 2014 @ 9:13am 
uhuh... is it deadly? >:)
Otreum  [developer] 31 Jul, 2014 @ 2:46pm 
No, it's lethal :P
Alphonse 10 Aug, 2014 @ 7:46pm 
A version for FFA Classic Duels would be great, with a font to regen HP somewhere like the well-known AOCFFA_Duelyard_p.
I know my server could use another map for duel training xP
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