Total War: WARHAMMER III

Total War: WARHAMMER III

Order of Solland
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RedDragon0908  [developer] 18 Oct, 2022 @ 1:27am
Future changelog and update list.
This discussion is reserved for me only. (please do not post things here)
Here I will highlight all the things that will be changed with a next mod update.
Last edited by RedDragon0908; 5 Oct, 2023 @ 5:31am
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RedDragon0908  [developer] 18 Oct, 2022 @ 1:38am 
Changelog for next update [22th of October]

General
- Seth's spawn -> no issues found


balancing
- increased armour for "Tyrian Pikemen" 50 -> 60
- increased melee defence for "Tyrian Pikemen" 40 -> 50
- increased recruitment and upkeep costs for "Tyrian Pikemen"
- changed tir for "Tyrian Pikemen" 1 -> 2
- decreased speed for "Tyrian Pikemen"


texts and description
- renaming "Order Spearmen" -> "Order Sergeants"
- renaming "Pikemen of Tyra" -> "Tyrian Pikemen"
- renaming "Pavise Arbalists of Venitzia" -> "Arbalists of Venitzia"
- changed unit description for "Order Sergeants"
- edited skill effect texts, removing non-playable units
- fixed a missing unit category text for pikemen


variants
- changed variant for "Tyrian Pikemen"


UI
- changed unit cards for nearly all units


bug fixing
- fixed a bug with the hero recruitment in Darak's army
- fixed a bug where Gerath's beginning skill does not rank up "Bother" units
Last edited by RedDragon0908; 20 Nov, 2022 @ 3:20am
RedDragon0908  [developer] 23 Oct, 2022 @ 9:18am 
Changelog for next update [20th of November]

general
- fixed loading screen text
- added a "light" version of the warband system
- smaller bugfixes
- added effects for Seth's unused skill

UI
- fix for the portholes/portraits

variants
- additional variants for Schwertbrüder, Jungerbrüder, Grenzwacht and Order Sergeants
- further reworks to the overhaul variants.
-> most of them should now have blood (blood and gore dlc)
-> the knight shield should be a bit dirtier know
Last edited by RedDragon0908; 20 Nov, 2022 @ 10:00am
RedDragon0908  [developer] 20 Nov, 2022 @ 3:03am 
Changelog for next update [26th of November]

general
- new building added "Healing" chain
- guild buildings are now limited: one guild per region/province
- recalculated effects for "Swordsmith Guild" buildings
- recalculated effects for "Farming" buildings
- fixed some text issues regarding the building chains
- changed ui for "Order Sisters" and "Clerics"
- changed variant for "Seth von Ostland"
-> he gets his banner back ;)
Last edited by RedDragon0908; 26 Nov, 2022 @ 3:02am
RedDragon0908  [developer] 26 Nov, 2022 @ 2:57am 
Changelog for next update [delayed - see more recent posts]
general
- removing some vanilla buildings and applying custom ones instead
- edited effects regardind the generic heroes (texts for the most time)
- reworked red skill line for all generals
- added victory conditions (reqiures vco mod)

missions
- small quest-chain added for Darak-kal

units
- new units, for custom battle, maybe no campaign integration for the moment
-> "Swordmasters of the Order"
-> "Darak's Crusaders"
-> "The Inner Circle"

variants
- more dirtier appereance to give the units a more "battle-hardened" look
Last edited by RedDragon0908; 29 Mar, 2023 @ 10:34am
RedDragon0908  [developer] 18 Jan, 2023 @ 11:38am 
Issue: adapted skill trees for vanilla lords (red line) seemed to stop working
-> will be fixed with next update

Campaign issue: multiple army spawns after save-loading a campaign
-> will be fixed with next update
Last edited by RedDragon0908; 30 Jan, 2023 @ 1:02pm
RedDragon0908  [developer] 29 Mar, 2023 @ 10:34am 
Changelog for next update [Chaos Dwarfs update]
general
- edited effects regarding the generic heroes (texts for the most time)
- reworked red skill line for all generals
- added victory conditions (reqiures vco mod)
- removed imperial elector count and ror units
- fixed set ups for player and ai solland
- fixed outposts
- fixed mount unlocks for gerath
- several grammar issues fixed

missions
- small quest-chain added for Darak-kal

buildings
- custom resource buildings
- adapted military academy
- new custom landmark buildings

units
- new units, for custom battle, maybe no campaign integration for the moment
[project names]
- "Der Zorn" ("The Wrath")
- "Nights Watch"
- Ritterbrüder (Lance)
-> not recruitable, warband upgrade only

variants [ongoing]
- more dirtier appereance to give the units a more "battle-hardened" look
Last edited by RedDragon0908; 14 Apr, 2023 @ 6:28am
RedDragon0908  [developer] 14 Jun, 2023 @ 8:25am 
Changelog 20th of June 2023
- fixed flagpoles/banner hight for units
- fixed missing abilities for Ritterbrüder units
- changed attribute for ror archers:
-> removed immune to psychology
-> added hide in forests
- converted some textures to save space
- edited textures for "knight" bodies, more dirtier know
- added banner bearers for Ritterbrüder cavalry
- new ror unit added "War Altar" [WIP]
- reworked Marius' altar/shrine
Last edited by RedDragon0908; 20 Jun, 2023 @ 9:17am
RedDragon0908  [developer] 16 Sep, 2023 @ 3:30am 
Changelog [released]
- added variant for the Night Rangers
- changed the way AI Solland performs
-> more starting money
-> Darak-kal spawns in home region
-> altered starting buildings
Last edited by RedDragon0908; 5 Oct, 2023 @ 5:31am
RedDragon0908  [developer] 5 Oct, 2023 @ 5:30am 
Changelog

What's new?
- "Horse Breeder Guild"-chain added
- new unit added: "Citadel Guard" (due to game update, no variant yet)
- new unit added: "War Angel"
- new Legendary Character added: "Asariel"

-> units and character are only for skirmish battle right now till final testing is finished

changes

general:
- several effects granting the armour stat are recalculated to decrease the op factor in late game
- several units were re-catogorized in their tier levels
- reworked skills for the huntsmarshal to match the units
- fixed an issue with technology effects not affecting targeted units

- new ui elements for Gerath
- changed lord description in fronted campaigns for Gerath
- fixed an issue with the non-custom horse models


units:
- rebalanced Ritterbrüder (Lance) damage
Last edited by RedDragon0908; 5 Oct, 2023 @ 5:50am
RedDragon0908  [developer] 10 Jun, 2024 @ 12:43am 
Changelog - 15th of July

gameplay
- all vanilla commanders have been replaced by two new custom generic Lords
-> Großkomtur (general replacer)
-> Marshall (a crusader/ horde lord)
- Zitadellenwächter (Citadel Guard) is now capped in campaign
-> cap can be increased by main buildings
- changed the way rors are unlocked

units
- Macemen of El Doro: transformed into a RoR
- Pavise Arbalests of Venitzia: trasformed into a RoR
- Tyrian Pikemen: transformed into a RoR
- new unit: Ordensspeerträger (Order Spearmen), higher tier spear/support unit
- new unit: Pikeniere (Pikemen), lower tier spear unit
- new unit: Pavise Armbrustschützen (Pavise Crossbowmen), mid tier ranged unit

variants
- new variant: Pavese Arbalisten aus Venetia (Pavise Arbalist of Venetia)
- new variant: Ordensmiliz (Order Soldiers)
- new variant: Bogenschützen (Archers)
- new variants within the Schwertbrüder, Grenzwacht (Border Patrol) and Jüngerbrüder

texts
- all unit names are now fully translated into German
-> "dismounted" stays as adjective
-> this is an experiment, depending on feedback changes might revert

fixes
- variants of the Marshal/ custom general seems to have missing or bugged heads
- War Cleric unit also misses its head
- birdle colour of the High Watch pegasi (pegasoi?)
- removed the new empire ror units in ror recruitment panel
- vanilla tech tree is visible in some sort ("do not use" and State Troops techs will not provide any bonuses)
Last edited by RedDragon0908; 15 Jul, 2024 @ 1:17am
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