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- increased melee defence for "Tyrian Pikemen" 40 -> 50
- increased recruitment and upkeep costs for "Tyrian Pikemen"
- changed tir for "Tyrian Pikemen" 1 -> 2
- decreased speed for "Tyrian Pikemen"
- renaming "Pikemen of Tyra" -> "Tyrian Pikemen"
- renaming "Pavise Arbalists of Venitzia" -> "Arbalists of Venitzia"
- changed unit description for "Order Sergeants"
- edited skill effect texts, removing non-playable units
- fixed a missing unit category text for pikemen
- fixed a bug where Gerath's beginning skill does not rank up "Bother" units
- added a "light" version of the warband system
- smaller bugfixes
- added effects for Seth's unused skill
- further reworks to the overhaul variants.
-> most of them should now have blood (blood and gore dlc)
-> the knight shield should be a bit dirtier know
- guild buildings are now limited: one guild per region/province
- recalculated effects for "Swordsmith Guild" buildings
- recalculated effects for "Farming" buildings
- fixed some text issues regarding the building chains
- changed ui for "Order Sisters" and "Clerics"
- changed variant for "Seth von Ostland"
-> he gets his banner back ;)
- edited effects regardind the generic heroes (texts for the most time)
- reworked red skill line for all generals
- added victory conditions (reqiures vco mod)
-> "Swordmasters of the Order"
-> "Darak's Crusaders"
-> "The Inner Circle"
-> will be fixed with next update
Campaign issue: multiple army spawns after save-loading a campaign
-> will be fixed with next update
- reworked red skill line for all generals
- added victory conditions (reqiures vco mod)
- removed imperial elector count and ror units
- fixed set ups for player and ai solland
- fixed outposts
- fixed mount unlocks for gerath
- several grammar issues fixed
- adapted military academy
- new custom landmark buildings
[project names]
- "Der Zorn" ("The Wrath")
- "Nights Watch"
- Ritterbrüder (Lance)
-> not recruitable, warband upgrade only
- fixed missing abilities for Ritterbrüder units
- changed attribute for ror archers:
-> removed immune to psychology
-> added hide in forests
- converted some textures to save space
- edited textures for "knight" bodies, more dirtier know
- added banner bearers for Ritterbrüder cavalry
- new ror unit added "War Altar" [WIP]
- reworked Marius' altar/shrine
- changed the way AI Solland performs
-> more starting money
-> Darak-kal spawns in home region
-> altered starting buildings
What's new?
- "Horse Breeder Guild"-chain added
- new unit added: "Citadel Guard" (due to game update, no variant yet)
- new unit added: "War Angel"
- new Legendary Character added: "Asariel"
-> units and character are only for skirmish battle right now till final testing is finished
changes
general:
- several effects granting the armour stat are recalculated to decrease the op factor in late game
- several units were re-catogorized in their tier levels
- reworked skills for the huntsmarshal to match the units
- fixed an issue with technology effects not affecting targeted units
- new ui elements for Gerath
- changed lord description in fronted campaigns for Gerath
- fixed an issue with the non-custom horse models
units:
- rebalanced Ritterbrüder (Lance) damage
gameplay
- all vanilla commanders have been replaced by two new custom generic Lords
-> Großkomtur (general replacer)
-> Marshall (a crusader/ horde lord)
- Zitadellenwächter (Citadel Guard) is now capped in campaign
-> cap can be increased by main buildings
- changed the way rors are unlocked
units
- Macemen of El Doro: transformed into a RoR
- Pavise Arbalests of Venitzia: trasformed into a RoR
- Tyrian Pikemen: transformed into a RoR
- new unit: Ordensspeerträger (Order Spearmen), higher tier spear/support unit
- new unit: Pikeniere (Pikemen), lower tier spear unit
- new unit: Pavise Armbrustschützen (Pavise Crossbowmen), mid tier ranged unit
variants
- new variant: Pavese Arbalisten aus Venetia (Pavise Arbalist of Venetia)
- new variant: Ordensmiliz (Order Soldiers)
- new variant: Bogenschützen (Archers)
- new variants within the Schwertbrüder, Grenzwacht (Border Patrol) and Jüngerbrüder
texts
- all unit names are now fully translated into German
-> "dismounted" stays as adjective
-> this is an experiment, depending on feedback changes might revert
fixes
- variants of the Marshal/ custom general seems to have missing or bugged heads
- War Cleric unit also misses its head
- birdle colour of the High Watch pegasi (pegasoi?)
- removed the new empire ror units in ror recruitment panel
- vanilla tech tree is visible in some sort ("do not use" and State Troops techs will not provide any bonuses)