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1 nothing is telling the player which funnel has what
2 the funnels are literally at the worst place for a train to load in
with is, along with the other you already made something I fixed for myself (and with a plan to upload them on day, you beat me to it) but if you want, I can send you the ingot factoryvehicle, this evening
The buttons I implemented to control the funnels are labeled so you can now see which one does what. I didn't move the funnels tho cause it would look a bit odd to have ducts sticking out the factory to somewhere else.
Now that I think about it I can use the other building to put an extra funnel where we can unload any of the ingots.
You can DM me on discord your version and maybe we can merge the two.
I can add them using the default fuel prices calculator, if the prices are too off it'll better be a separate add-on. Which I can make eventually.
[edit]: I have successfully added diesel pumps at all gas stations and garages. Thank you for your suggestion.
Thankyou for the mod regardless, an excellent addition to Industry!
now trying to unload there with any sort of land vehicle is just pure pain. for whatever reason, I keep slipping and sliding around the top of the little race way to dump the gold dirt in like I'm on ice.
I doubt you guys can fix the traction issues on the DLC continent as its a global issue but could you guys extend the drop off point towards the machine? that way I can just push up against it instead of having to park on the little edge between the flat and the sloped part. so far I had to add winches and magalls to the back of my mining vehicle just to anchor myself into place so I don't slide off for no reason.
On the separator end, I'll see if I can extend it closer a bit. But again you'll have the same issue pretty much everywhere you drive and you might wanna fix that.
still having the grid be larger and/or closer to the actual building would help a lot as that lip between flat and slope is kind of hard to park on.
Refining tho is not a fast process in real life and takes time and huge amounts of energy.
For this reason I'm not gonna speed up the process on this add-on, I think that crosses the line for most players for "cheating".
Alternatively, a way to increase the yield of ore deposits? Filling a train hopper 100 units at a time is just painful.