Unturned

Unturned

AMIO (All Maps in One)
Unamelable 14 Jul, 2023 @ 6:40am
Possible ways to optimize
I have a rather odd situation with this Map. I played on my already old computer on Washington where I was building a very voluminous construction https://youtu.be/6OqKrsP6PTY (I had about 20-30 fps at best). After I found out that there is AMIO - my joy was unlimited. Because I really wanted to create something like a museum of loot. If on washington I had already collected everything, I got bored. And moreover quest lines were also not superfluous.

What was my surprise when after loading the map on the lowest graphics settings I even though I got over 90 FPS. But when loading the map I had SERIOUS freezes. Of course, after a while it gets settled, but I think at this point it is worth thinking about "Other" optimization. From the side of the community that the developers.

Therefore, my goal is now specifically describe what on this map affects the performance on my build.
Last edited by Unamelable; 14 Jul, 2023 @ 6:52am
< >
Showing 1-3 of 3 comments
Unamelable 14 Jul, 2023 @ 6:46am 
My specs
CPU: AMD Ryzen 5 5500 (3.6 MHz)
GPU: Sapphire RX 6600 XT Pulse OC
RAM: DDR4-16GB (2666/XMP 3200)

HDD: 7200 RPM (1TB+1TB)
SSD: Kingston 240GB
Motherboard: Gigabyte B450M S2H

its kinda comic to say like: can it will unturned amio
Unamelable 14 Jul, 2023 @ 7:14am 
Tests made on my PC (Singleplayer aka Server+Client)

- Everything on Ultra: 15-20 FPS
- Everything on Low (excluding View Distance): 30-40 FPS
- Everything on Low (excluding View Distance+Water Quality): 25-30 FPS
- Everyhing on Ultra (excluding View Distance+Water Quality): 35-50 FPS
- Everyhing on Ultra (excluding Water Quality): 30-40 FPS
- Everything on Low: 60 FPS

I know its acceptable results. But on my old PC its runs awfuly on 10 fps on all low. So i guess there have to be a way to optimize this kind of mess.
Unamelable 14 Jul, 2023 @ 7:15am 
And im afrad about that fact where im gonna start build some structures - this map become unplayable because of strange render (idk why structures from a solid objects eats that much FPS)
< >
Showing 1-3 of 3 comments
Per page: 1530 50