Shadows of Forbidden Gods

Shadows of Forbidden Gods

Deep Ones Plus
Wonderblunder  [developer] 21 Nov, 2022 @ 8:15pm
Suggestions
Feel free to drop any suggestions you might have for the mod here. I can't guarantee they'll be implemented, but I'm always open to more ideas.
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Showing 1-8 of 8 comments
Frolicking 22 Nov, 2022 @ 3:51am 
Is there any way you can have Deep One Ritualists start using Abyssal Crawlers, Behemoths and Krakens themselves? I've found that while the mod makes Deep Ones very powerful, if you've been focusing on them for a lot of the game you're extremely vulnerable to military campaigns since you can, at most, make armies of 50 with a single agent at a time
bzald 28 Sep, 2023 @ 6:18pm 
With the new god that can train wreak houses, what if with this mod it could curse future generations to become or be more friendly to deep ones?
MobiusTrap 16 Jan, 2024 @ 11:14am 
I think Conclave Against Deep Ones could boost the profile, too, I found it kind of inconsequential since Conceal is a relatively easy challenge, and with enough NPCs running around, you don't need to do it yourself. A 0-profile cult is just very unlikely to be destroyed especially if you have a fair amount of liking for Deep.
Gobby 6 Mar, 2024 @ 8:05pm 
I'd really like it if the restriction on summoning the fisherman was changed to any place with a deep one cult. Probably not something you haven't already considered, so I'll defend the position.

Making a malignant is a slow process unless you have someone with the rare Lore stat. Not insurmountable. But this can only be done on an infiltrated dock in some place WITHOUT a deep one cult.

That means you need an agent in a specific city, HOPEfully closish to the deep one cult you actually want to mess with. And you need to spend a bunch of intrigue AND lore, meaning a long time whoever you use. AND you need to set that up so that you have a slot open when you get it done. So if a seal breaks and you have a slot, you look at your minion menu and say "I'd sure love a fisherguy". Well. Your options are leaving that slot empty for something like 40 frickin turns, or giving up and getting the courtier again. It's not QOL.
sewnutty 11 Apr, 2024 @ 7:55am 
Cave fishies, underground lake monsters, and of course....trench crawler spawners or interactions with the Cthonians.
sewnutty 11 Apr, 2024 @ 7:56am 
OOHHHHHHH
Shark soldiers.
Agree with Sewnutty on some horrors beneath specifics like cave fish that the cthonians can eat, but his idea for shark soldiers is terrible and Cthulu is displeased.
I also want to second having abyssal artifacts show heavily in shipwrecks
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Showing 1-8 of 8 comments
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