Total War: WARHAMMER III

Total War: WARHAMMER III

The Jade-Blooded Vampires: Curse of Nongchang
 This topic has been pinned, so it's probably important
Poljanan  [developer] 27 Oct, 2022 @ 6:00am
Jade-Blooded Vampires Faction Roster
Unit Roster

Lords

  • Maiden of the Black Lotus - the source of the evil corrupting Nongchang basin. It has low hp but is protected by a strong barrier. Can acquire a haunted shrine as a mount. Its attacks can inflict a curse that dampens enemy morale and melee defense.

  • Jade-Blooded Master Warlock - a jade-blooded vampire mage with mastery of the darker elemental winds and has access to the Lore of the Jade-Blooded. Can later acquire a barded skeletal steed and necro-longma as mounts.

Heroes

  • Nü Gui - a vengeful spirit of a woman that suffered a terrible fate in life. She is a duelist unit meant to hunt down key targets but can also cast powerful curses at the enemy army. Her attacks can sunder enemy armor.

  • Channeler - an eastern necromancer who can convene and beckon the attention of spirits to her whim. Best used to swarm the enemy with spirit hosts and has special abilities to further empower your undead armies. Has a specialized lore containing spells from the Lore of Vampires and Lore of the Jade-Blooded. Protected by a barrier.

  • Jiangjun Revenant - a cathayan general or officer that has returned in undeath. They still possess a warrior's prowess and a commander's tactical acumen even in their newly risen cadavers and provide a solid anchor to a jade-blooded vampire army during the midst of heavy battle.

Infantry

  • Crypt ghouls
  • Spirit Host - Basic ethereal unit used as fodder to screen and harass enemy units. Its attacks can inflict a curse that dampens enemy morale and melee defense.
  • Chanters - Human cultist unit that is weak in melee but has a special regenerating aura that can heal your undead units.
  • Chanters (Occult Lanterns) - These cult priests can summon a unit of spirit hosts in battle.
  • Gore Hags - Gruesome crone-like creatures from the dark netherworld armed with cleavers and knives. They are fast and hit hard as well as inflict poison.
  • Unearthed Laborers - Zombies from the Great Bastion that can hurl damaging stones from range. Best used to send the enemy formation into disarray.
  • Returned - Basic skeletal infantry armed with two swords. Deadly against infantry.
  • Returned Spearmen - Basic skeletal infantry armed with long spears to better face enemy cavalry and large entities.
  • Revenants - Undead veterans of past wars longing for lost glory. Very capable in melee combat and protected by a shield.
  • Revenants (Halberds) - Undead veterans of past wars longing for lost glory. Armed with imposing halberds to fight off enemy cavalry and large entities. Requires a secondary building to recruit.
  • Jiangshi - Dreaded servants of the Jade-Blooded vampires. These powerful zombie-like corpses are nigh implacable against most means of damage and can drain the souls of enemies to replenish themselves. Its attacks can inflict a curse that dampens enemy morale and melee defense.
  • Blood Lions - Clad in ornate scarlet armor, the Blood Lions are the feared guardsmen that stand sentinel within the grand pavilions of the Jade-Blooded Vampires. Near implacable in melee, these elite vampire warriors can punch through armor and send lesser men flying with each blow.



Cavalry/Chariots

  • Youxia Revenants - Heroic undead cavalry that still believes themselves as defenders of Cathay. Armed with long changdao blades, they can swiftly cut down enemy infantry on the charge.
  • Youxia Revenants - Heroic undead cavalry that still believes themselves as defenders of Cathay. The imposing guandao glaives they possess are the bane of enemy cavalry and monsters alike. Requires a secondary building to recruit.
  • Cursed Jade Carriage - This ghastly carriage was rumored to have belonged to a very corrupt court official of the imperial court. The personal transport and mobile sanctuary of jade-blooded vampires and their brood, it can gallop at high speeds to crash at the enemy line or shoot magical bursts of energy from afar.

Warbeasts and Monsters

  • Fell bats
  • Dire wolves
  • Starved Marquis - Ravenous despots and minor kings cursed to have eternal hunger in undeath. Excels against enemy infantry. Loses health gradually when out of combat but regains it when engaged with the enemy as well as receiving buffs.
  • Mogwai - Hellish creatures from the Cathayan netherworld tasked to punish humanity for their sins. Deals flaming attacks and likewise weakens enemy units to flame damage. Has a special slowing aura.
  • Pale Lady - A nightmarish phantasm that is an enigma even to most Cathayan folklorists. It can stalk the battlefield and hurl a deadly curse at enemy units that may kill them after a lengthy duration. Can also cause enemy units to rampage in melee.
  • Yaoguai - An abyssal beast from the netherworld that is brimming with dark spiritual energies. Best used as a shock assault unit against the enemy formation. Has a special slowing aura.
  • Underworld Gate Guardian - A ghostly titan said to guard the very entrance of the Cathayan afterlife. Its massive axe can reap the souls of enemy units, regenerating your winds of magic reserves.
  • Devil of Dark Omen - a mischevious netherworld creature that has a fascination with dancing. While out of combat, the devil can quicken your units while enemy units receieve a myriad of debuffs that constantly change while the devil continues it macabre dance. This unit is therefore an oddity in that you want it to avoid combat so as to not interrupt its effects.
  • Accursed Diao Si Gui *NEW* - A floating skeletal phantasm said to be the spirits of hanged men. It shoots ghostly hands that strangle and slow down targets. A tier 2 flying ethereal monster that is available at the Tier 3 binding circle chain.
Last edited by Poljanan; 21 Mar, 2023 @ 11:20pm
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Showing 1-15 of 27 comments
Colithiel 27 Oct, 2022 @ 7:19am 
Awesome!
Dan the Pan 27 Oct, 2022 @ 10:09am 
Looks amazing! I'm excited to see how this mod develops and grows! :)
bad 27 Oct, 2022 @ 8:17pm 
👍
Kahaterein 28 Oct, 2022 @ 7:33am 
Amazing, but, please add some gunpowder units :summer2021rogue:
Godlike 28 Oct, 2022 @ 11:04am 
This mod its amazing. Plis Fix (outpost) on mitilatry/defence treat with other fraction crash game and no icone building + gates gave you andolf capital (empire) upgrade don't work on the north katay
Last edited by Godlike; 28 Oct, 2022 @ 12:50pm
Avadon 29 Oct, 2022 @ 1:00am 
Very well done mortal...look forward to witnessing...more...
Unofficial Status 29 Oct, 2022 @ 6:59am 
I love you bro, literally was waiting for a mod like this to play as Vampire faction
StupidGitz 29 Oct, 2022 @ 9:51pm 
Gunpowder units and more flying units possibly a floating shrine that shoots ghosts out of it and can summon but is slow. Also the tech tree to give returned +10 armor is not working other than that amazing mod great work!
Last edited by StupidGitz; 30 Oct, 2022 @ 12:36pm
󠀡󠀡 30 Oct, 2022 @ 3:14am 
If i may suggest something or somethings xd. if you could buff the mogwai in terms of survivability, that would be great. maybe go as far as doubling their hp. sounds extreme but their damage isnt anything nuts and they melt extremely fast. had them losing 1v1 quite hard vs bow infantry in melee(were fire bows but still trolls~) should be able to ♥♥♥♥ on most melee aside from maybe halberds but even then they should still slaughter them but would in turn also be slaughtered, i do understand that the whole point of this mod is basically spawning and outliving your opponents which i absolutely love and hence why increasing hp by such a margin might be interesting) haha.. secondly the spirit hosts are really terrible. the concept of spawning in tons and tons of trash infantry is super nice and a great change of pace and playstyle, however they seem too do little be it in terms of damage or living they are bad at both. my resolution would to perhaps once again increase hp drastically and actually increase melee attack and perhaps add sundering to said attacks, i think i saw that they might have done that but im not so sure. thirdly the chanters are a wonderful addition to such a army comp in terms of squishyness and dedicated roles and in this case being a healer of sorts, problem is they also melt incredibly quickly due to bows or any archer type unit really. alittle bit of concentrated fire will absolutely devastate them and in this case kill them and pretty much a waste of a slot in an army comp, not much use if you lose them 30sec into a battle. in this aspect im not so sure how id fix that since them being armorless and a dedicated pocket healer leaves us in a predicament. maybe adding another unit that has the same concept of "dedicated roles" would fix this and other things; said unit could buff survivability in ways such as physical resist and armor or something and perhaps add a nice bit of spice in terms of micromanagement (more than there aleady is ahha) a trifecta if you will melee ~ revenants + chanters + new unit, in other words' tank/dmg dealing frontline, backline healing/sustainment, enchanter(new unit) just some thoughts
lastly adding a few like maybe 2ish elite~ishish melee like the revenants. one of wich could be the new unit stated above, the enchanter, hes on the frontline like the revenant but is a dedicated tank extremely tanky but also buffs nearby units (with perhaps a larger aoe, 25 meters is very tough too use when cav/ archers/ artillery are on the field, maybe 40-50?) like adding armor, physical resist, ward save idk. would help with the late game especially if you are using other mods that add other units (like i am xd) so pretty much to sum this terribly written wall of text.
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Mogwai - +more hp, maybe regen, depends really on balance, impossible for chanters to dive the backline where trolls or "Mogwai" excel in.
Spirit host (summon) - +melee attack,+hp +armor sundering on attack (if not already i forget)
Chanters - third unit to add and perfect a trifecta of sorts not so sure. also maybe a few tweaks here or there :shrug:
New Units - around 2 more units to completely flush out some things here and there, 1. to complete a trifecta. 2. more late game heavy hitters who can hold their own against mid to late game tides of enemies and other modded units. remember, if you play on any difficulty hard or above there are just too many armies and having force multipliers are very important. with chanters being a force multiplier in the aspect of healing and ressurection it might have been fine but they cannot last, well placed spells/ artillery/ any ranged units will decimate them and in turn actually negates and maybe all in all is bad in general with exclusions being primarily melee races like korne or VC.
.
Thanks for reading this if you did and thank you for a wonderful mod, ive spent a few hours (perhaps being modest xd) and havent had more fun than i am now, i do not mean to bash your mod in any way, would just like to see it reach higher heights.
- avid undead enjoyer
I love this mod: glad I have to mix my unit compositions to get yin/yang harmony and to stack debuffs. I wonder if it'd be possible to get yin or yang versions of the crypt ghouls, fell bats, and dire wolves.
The Arkhan the Black extension mod has versions of some units just for him with the ability changes and a color in the background of the unit card. Not critical, but it'd be a nice QOL feature when I send ghouls in among the chaff to spread poison to debuff.
I'm glad you're working on getting raise dead to work. That alone would smooth out the beginning nicely. The 2-building requirements for some units fits thematically. Is it a pain? A bit, but I don't mind having to plan out a province.
CA should pay you for this.

One more thing: unearthed laborers seem to hit really hard at range. I really need to look at this more. Had one battle where I looked away to micro the lord and found that all the dark elf xbows were getting dumpstered.
Shadowwolf 30 Oct, 2022 @ 8:49pm 
I think Jiangshi could use some redesigning. They are a really cool unit, but they kind of just don't really work in the army.

Vampire Counts lack ranged units, so the majority of their engagements involve running at the enemy, but Jiangshi are just too slow to get to the fight in time to have an impact. They could make a good flank guarding unit, but they don't have enough models and lack the unit mass necessary to tarpit cavalry units.

If I'm just missing something, please point it out.
Avadon 31 Oct, 2022 @ 12:04am 
Originally posted by Shadowwolf:
I think Jiangshi could use some redesigning. They are a really cool unit, but they kind of just don't really work in the army.

Vampire Counts lack ranged units, so the majority of their engagements involve running at the enemy, but Jiangshi are just too slow to get to the fight in time to have an impact. They could make a good flank guarding unit, but they don't have enough models and lack the unit mass necessary to tarpit cavalry units.

If I'm just missing something, please point it out.

The hopping vampires...should be used behind your undead hordes...their mass allows them to push through and slaughter all...
Poljanan  [developer] 31 Oct, 2022 @ 1:35am 
Originally posted by Shadowwolf:
I think Jiangshi could use some redesigning. They are a really cool unit, but they kind of just don't really work in the army.

Vampire Counts lack ranged units, so the majority of their engagements involve running at the enemy, but Jiangshi are just too slow to get to the fight in time to have an impact. They could make a good flank guarding unit, but they don't have enough models and lack the unit mass necessary to tarpit cavalry units.

If I'm just missing something, please point it out.

Don't worry about the speed as Jiangshi get eventually buffed speed-wise through skills and tech. Their gimmick is that they are practically unkillable and meant to hold off key targets like lords or heroes. As servants of the jade-blooded vampires, thematically you're supposed to attach them to your lords to guard them against duelists and other high threat units.
Erysican 31 Oct, 2022 @ 6:37am 
I hope this faction NEVER becomes its own race, as currently this mod works with Necromancy- making the jade vampires one of the coolest factions in the game.

Imagining the curse lingering underfoot and eventually cannibalizing the forms of defeated enemies fits the theme here, too. A watery evil that permeates the ground/flesh/minds of every battlefield it touches would absolutely have uses for the fallen. This also gives our night-blighted fiends another reason to move beyond Cathay. Adding new monstrosities to your armies becomes an almost caravan-like adventure to find the right bones and haul them back to Nongchang for reanimation. Skeletal hyrdras defending temples lit by balefire, undead giants looming over the wave of shadow that is a Returned front line, and channelers boosting the sturdy bones of orc biguns? My dark AND light souls need this.

I pray youll consider it, Poljanan, as what you've made would be diminished in severance from the counts
KuraiValo 31 Oct, 2022 @ 8:56pm 
Really loving this faction so far and I am really looking forward to seeing everything else you do with the mod. Its a nice change from other factions I normally play and I am really enjoying the unit summoning spam and debuff heavy gameplay.

One suggestion is a stronger late game flying unit. I am not sure if you have any plans for one, or if it would go against your future ideas any, but the fell bats just can't seem to quite hold their own in later game. I can't say I have played enough with the tech that buffs them to see if that makes a big difference. Could also be I just don't know how to use them or that I play with enough other mods to make them seem weaker in comparison than they really are.

One other idea would be a couple other landmarks sprinkled across Cathay. Something about being about to make a unique unit or gaining a faction/unit buff tied to a building in an "important" province just gives me a extra goal to fight my way towards.

Either way, thanks again for the awesome mod! It will be a faction I play a lot of campaigns with!
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