Left 4 Dead 2

Left 4 Dead 2

A Qualia Macabre (v2.1)
Evil  [vývojář] 29. říj. 2022 v 11.33
Update info (V1.2)
- Removed decal rendering on ghost trees
- Converted melee weapons from replacements to new weapons
- Randomized tank models (fever monster now has 4 model variants, pumpkin variants still need to be updated though)
- Adjusted color corrections (less saturation, color balances throttled by 30%)


M1:
- Updated melee spawns
- Updated nav

M2:
- Added path lights
- Removed Vein Monster, replaced with Gore Monster
- Added details
- Increased global minimal brightness
- Updated nav
- Updated melee spawns

M3:
X Fixed skybox oversight
(was using default sky instead of sky made for this map. Lighting was throttled to account for incorrect sky apparently)
- Added missing skybox script function
- Increased global minimal brightness
- Adjusted tonemap
* Was set to 2 min and 2 max, forcing a static value. Now set to 2 min and 3 max at start, with randomized logic to increase/decrease values briefly.
- Updated nav
- Updated melee spawns
- Added missing soundscapes
- Added particles to ghost trees

M4:
- Updated melee spawns

M5:
- Increased brightness of all hallway lights
- Added path markers
- Added side room
- Updated nav
- Updated melee spawns
- Added missing soundscapes

M6:
- Fixed missing start items on map transition
- Updated melee spawns
- Added missing soundscapes
- Added particles to ghost trees
Naposledy upravil Evil; 18. lis. 2022 v 20.06