Left 4 Dead 2

Left 4 Dead 2

A Qualia Macabre (v2.1)
フタナリ 29 Oct, 2022 @ 11:23pm
8/10 V1.2
V1.1
The campaign is pretty outstanding. However even it's updated, there are still flaws in it. First, I am glad that the gate bug in map 3 has been fixed. If I remember, you are working on the visuals for the next update because from my experience, the red visuals hurt my eyes tbh. Map 4 is where you start looking for skulls but the problem is they blend in the environment making it hard to find. It only highlights when you're close or even next to it. With filters, it hinders map 4 even more. Out of 6 maps, map 4 is the worst for me because it took me 15 minutes to find the skulls with red eye bleaching filter. Now for the map designs, almost all of them have good and detailed designs except map 2. In map 2, you traverse through a large cave so that's fine. Except it's almost empty, not an eye candy material for that map. You say there are 4 finale types, that means I haven't encountered the others other than running to the house as your escape. Gotta say, I hope one of the finale has a boss fight. I look forward for your update.

V1.2
Finally the visuals are now better, the maps have more details in it especially map 2, the giant larva is much bigger and scarier but unfortunately it still doesn't move. Finding skulls in map 4 is still hard for me but it's a good thing I remember the fixed places of those. So what I really look forward for further update is a boss battle
Last edited by フタナリ; 23 Nov, 2022 @ 1:17am
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Showing 1-4 of 4 comments
Evil  [developer] 30 Oct, 2022 @ 3:33pm 
Thanks for taking the time to post this. I'll see what I can do about the things you've mentioned. I was thinking the same thing about map 2 though, that one is rather dull compared to the other maps. It's suppose to have a boss in it that I intend to add back in eventually but it still needs something else to break up the flow. Just not sure what that 'something' is yet.
フタナリ 1 Nov, 2022 @ 7:47am 
Originally posted by Evil:
Thanks for taking the time to post this. I'll see what I can do about the things you've mentioned. I was thinking the same thing about map 2 though, that one is rather dull compared to the other maps. It's suppose to have a boss in it that I intend to add back in eventually but it still needs something else to break up the flow. Just not sure what that 'something' is yet.
Could this be the boss you're referring to in map 2?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883001525
Evil  [developer] 1 Nov, 2022 @ 9:21am 
Yes that's it. Not sure if I'm going to re-add that as an actual boss anymore though, there's been some interesting ideas for a boss on the finale map that seem more interesting than what this one was going to be.

I'm debating on adding a pumpkin boss and a scavenge event to the finale but only time will tell.
フタナリ 1 Nov, 2022 @ 3:40pm 
Originally posted by Evil:
Yes that's it. Not sure if I'm going to re-add that as an actual boss anymore though, there's been some interesting ideas for a boss on the finale map that seem more interesting than what this one was going to be.

I'm debating on adding a pumpkin boss and a scavenge event to the finale but only time will tell.
Try func_tracktrain or func_breakable. But in case you're gonna abandon that boss, it's not gonna move for further updates?
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