Left 4 Dead 2

Left 4 Dead 2

A Qualia Macabre (v2.1)
 This topic has been pinned, so it's probably important
Evil  [developer] 1 Nov, 2022 @ 2:00pm
The Next Update (Mar. 26)
So I decided to do a test run of the campaign last night to ensure everything is running as it should be, and surprisingly, I found more stuff that needs to be addressed.

These things are fairly trivial overall but will be updated at some point. These are:

(General)
- Infected vomit spawns at map origin instead of where infected is vomiting
(likely caused by the headless eye monsters, though I'm unsure why this is happening atm)

(Map 2)
- Too many monsters spawning during gauntlet event
- Path through labyrinth area is still too confusing to navigate quickly

(Map 3)
- Panic event needs to updated

(Map 5)
- Starting safe room has 'escape_route' baked into one nav square inside the room
(resulting in both the music stopping and infected being able to spawn before players leave the room)
- Nav runs through solid geometry in area with double tank event

(Map 6)
- Gauntlet event after tank event needs to be removed

------------------------------------------------
//Other//
* Might change bus stop outro scene
(This one fits my initial view of this whole thing being the result of dozing off out of boredom but seems to come across as a random scene more than anything)

Let me know if there's anything else I should address.
Last edited by Evil; 26 Mar, 2023 @ 10:59am