RimWorld
EPOE 1.6 Update (Expanded Prosthetics and Organ Engineering)
Red log everytime game is started -Sound is missing-
Hi I get this red log every time I start the game, I appreciate your help and effort in this great mod;

POEAssembling sound is missing resolved grains and will not work properly. Report about it to EPOE 1.4 (Expanded Prosthetics and Organ Engineering) devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
ModErrorChecker.ModErrorChecker:LogError (Verse.Def,string)
ModErrorChecker.ModErrorChecker:CheckXml ()
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
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elStrages  [開発者] 2023年3月13日 12時06分 
i dont get it on load, do you know what you were doing when the sound was called?
elStrages の投稿を引用:
i dont get it on load, do you know what you were doing when the sound was called?
Thanks for answering, nothing, this red log shows whenever I start the game at the main menu after the game loads:
POEAssembling sound is missing resolved grains and will not work properly. Report about it to EPOE 1.4 (Expanded Prosthetics and Organ Engineering) devs.
elStrages  [開発者] 2023年3月16日 0時14分 
are you loading opoe with other mods, if you are can you try load it without and see if it persist.
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