RimWorld

RimWorld

WVC - Races [Abandoned]
 This topic has been pinned, so it's probably important
Sergkart  [developer] 1 Nov, 2022 @ 3:48am
Bug Reports
If you find a bug try this load order and only then report a bug:

- Harmony
- Core
- royalty
- Ideology
- HugsLib
- Humanoid Alien Races
- XML Extensions (Optional)
- Vanilla Expanded Framework
- WVC - Core
- WVC - Races

If the bug only occurs on your modlist, please provide a HugsLib log

Known Issues
Bug: Sometimes races spawn with pink squares for body space. This is due to the conflict between the new DLC Biotech and HAR. Namely, because genes overwrite the bodies of races.
Solution: Remove the problematic genes from the races via dev-mod.
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Showing 1-10 of 10 comments
Corrupted Glitch 3 Nov, 2022 @ 9:02pm 
Hope am meant to stick it here
So I found this one my main world so i tested with just theses mods as listed above.

The red former's shield that are already part of the colony disappears after loading the save
Any new red former's shield work till again the save is loaded and those as well stop working

Also after saving and loading the shield if it wasn't already at 120 before saving it will stop charging and will be stuck at the number that it was at at the point of save
Last edited by Corrupted Glitch; 3 Nov, 2022 @ 9:12pm
Sergkart  [developer] 3 Nov, 2022 @ 11:53pm 
Originally posted by Corrupted Glitch:
Hope am meant to stick it here
So I found this one my main world so i tested with just theses mods as listed above.

The red former's shield that are already part of the colony disappears after loading the save
Any new red former's shield work till again the save is loaded and those as well stop working

Also after saving and loading the shield if it wasn't already at 120 before saving it will stop charging and will be stuck at the number that it was at at the point of save

Thanks, will be fixed soon

Up: HAR does not support a shield for races, so it will be temporarily removed until a solution is found
Last edited by Sergkart; 4 Nov, 2022 @ 12:29am
ArtemisIkana 21 Jan, 2023 @ 7:30am 
I'm running into an issue where Races seems to prevent loading most of the character traits. I have tested with the full modlist, and removing HAR Races fixes it, and with just your recommended test list, HAR Races still prevents most character traits, even the vanilla ones from appearing.
I'll occasionally get a pyromaniac or undergrounder and suchlike out of a backstory, but outside of that only five character traits appear from the randomization or when I add Character editor to check the list. (I tested without it for the minimum testing list first).
The traits which do appear are slow learner, fast learner, abrasive, tough, and Kind. It's none of the requisite mods, as removing solely WVC Races brings the normal list and other loaded mods back into availability. Thanks in advance for any help or advice you might be able and willing to offer. I love the mod, so I hope the issue can be found.:Hire:
Sergkart  [developer] 21 Jan, 2023 @ 7:51am 
Originally posted by ArtemisIkana:
I'm running into an issue where Races seems to prevent loading most of the character traits. I have tested with the full modlist, and removing HAR Races fixes it, and with just your recommended test list, HAR Races still prevents most character traits, even the vanilla ones from appearing.
I'll occasionally get a pyromaniac or undergrounder and suchlike out of a backstory, but outside of that only five character traits appear from the randomization or when I add Character editor to check the list. (I tested without it for the minimum testing list first).
The traits which do appear are slow learner, fast learner, abrasive, tough, and Kind. It's none of the requisite mods, as removing solely WVC Races brings the normal list and other loaded mods back into availability. Thanks in advance for any help or advice you might be able and willing to offer. I love the mod, so I hope the issue can be found.:Hire:

I already received a message about such an error, but they never explained to me how to repeat it. Does this bug affect vanilla pawns or just the race from the mod? Is it possible to add traits to vanilla pawns through a dev mod?

Kindly provide detailed instructions on how to get a bug and do it on the modlist indicated in the header. I'm also interested in what the log says. Since I can't replicate this bug, I need as much information as possible.
ArtemisIkana 21 Jan, 2023 @ 11:45am 
Originally posted by Sergkart:

I already received a message about such an error, but they never explained to me how to repeat it. Does this bug affect vanilla pawns or just the race from the mod? Is it possible to add traits to vanilla pawns through a dev mod?

Kindly provide detailed instructions on how to get a bug and do it on the modlist indicated in the header. I'm also interested in what the log says. Since I can't replicate this bug, I need as much information as possible.

As far as getting the issue, having this mod running is all that is required to remove the majority of traits from the random generation. Simply loading the minimized list you provide above removes the traits, this mod removed, the rest do not cause the same issue. I have tried unsubscribing, waiting for steam to update and resubscribing today to no effect.

As to the bug, it appears to be affect all pawns, those in the mod and those from vanilla, as well as from other mods when I tested with those enabled. It effects vanilla traits save those mentioned and those mods added by other mods when tested with such mods.
This was tested and found with a general modlist, with precisely the modlist you indicate, and with your modlist plus character editor so I could directly check the available list of traits. The traits are not available to add via character-editor, only the five listed appear, I don't know how to check dev commands as I have never used them to add traits and so do not know where to look.
Both modded and vanilla pawns do not generate any but the five traits and those forced by backstories or genes, where applicable. Again, this was tested by rolling randomly with the mods you listed in the order you listed, and then checked after a restart and addition with character editor's menu showing only the five listed traits.
If you cannot replicate the issue perhaps I need to attempt a full reinstall of Rimworld and my modlist after the run I started without this mod. I'm sorry if this was unhelpful. I would not be taking the time to report the issue if I didn't care for the mod.
Either way, I wish you the best regardless, your mods have brought me many hours of fun prior to this, and even if I cannot resolve this particular issue, will likely continue to do so amongst the other mods.
Sincerely, thank you for your time and effort creating free content for others to enjoy.
Last edited by ArtemisIkana; 21 Jan, 2023 @ 11:54am
Sergkart  [developer] 21 Jan, 2023 @ 12:14pm 
Originally posted by ArtemisIkana:
Originally posted by Sergkart:

I already received a message about such an error, but they never explained to me how to repeat it. Does this bug affect vanilla pawns or just the race from the mod? Is it possible to add traits to vanilla pawns through a dev mod?

Kindly provide detailed instructions on how to get a bug and do it on the modlist indicated in the header. I'm also interested in what the log says. Since I can't replicate this bug, I need as much information as possible.

As far as getting the issue, having this mod running is all that is required to remove the majority of traits from the random generation. Simply loading the minimized list you provide above removes the traits, this mod removed, the rest do not cause the same issue. I have tried unsubscribing, waiting for steam to update and resubscribing today to no effect.

As to the bug, it appears to be affect all pawns, those in the mod and those from vanilla, as well as from other mods when I tested with those enabled. It effects vanilla traits save those mentioned and those mods added by other mods when tested with such mods.
This was tested and found with a general modlist, with precisely the modlist you indicate, and with your modlist plus character editor so I could directly check the available list of traits. The traits are not available to add via character-editor, only the five listed appear, I don't know how to check dev commands as I have never used them to add traits and so do not know where to look.
Both modded and vanilla pawns do not generate any but the five traits and those forced by backstories or genes, where applicable. Again, this was tested by rolling randomly with the mods you listed in the order you listed, and then checked after a restart and addition with character editor's menu showing only the five listed traits.
If you cannot replicate the issue perhaps I need to attempt a full reinstall of Rimworld and my modlist after the run I started without this mod. I'm sorry if this was unhelpful. I would not be taking the time to report the issue if I didn't care for the mod.
Either way, I wish you the best regardless, your mods have brought me many hours of fun prior to this, and even if I cannot resolve this particular issue, will likely continue to do so amongst the other mods.
Sincerely, thank you for your time and effort creating free content for others to enjoy.

Apparently this bug is connected not so much with my mod as with the HAR framework.

I have removed the trait limits for races from the mod, but I don't know if that will help.

Offtopic: In fact, because of such strange errors, I decided to abandon the development on HAR. After the release of Biotech, HAR became a source of too many bugs.
Mismagius 22 Jan, 2023 @ 1:14pm 
yo, one of your updates to this mod ended up breaking the body textures of all formers and are now using human body textures...i know you abandoned the mod but can you at least fix this texture issue?
Last edited by Mismagius; 22 Jan, 2023 @ 1:15pm
Sergkart  [developer] 22 Jan, 2023 @ 1:28pm 
Originally posted by Mismagius:
yo, one of your updates to this mod ended up breaking the body textures of all formers and are now using human body textures...i know you abandoned the mod but can you at least fix this texture issue?

This is how biotech support from HAR looks like. Apparently it doesn't work on old saves.

Rolled back the mod to the old version, without biotech support
Mismagius 22 Jan, 2023 @ 1:52pm 
hey sorry if i'm annoying you but they still use the human body textures...so, i guess my old saves are now broken with this issue?
Last edited by Mismagius; 22 Jan, 2023 @ 1:52pm
Mismagius 22 Jan, 2023 @ 2:02pm 
wait hold up...just realized this mod wasn't actually broke with this issue, but other race mods seem to be having this issue as well. so the update didn't break the mod that caused the race to use human body textures. i guess i reported this issue and made you revert versions for nothing then...my bad
Last edited by Mismagius; 22 Jan, 2023 @ 2:06pm
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