RimWorld

RimWorld

Integrated Genes
 This topic has been pinned, so it's probably important
Turnovus  [developer] 6 Nov, 2022 @ 10:12pm
Bug Reports
This thread is for bug reports. Threads provide more rich interactions than comments do, so if you are having any issues with the mod, then please post them here

How to Submit a Log
Without HugsLib
  • Open the Options menu.
  • In the General tab, find "Log file folder". Click "Open".
  • Locate Player.log.
  • Upload your log to a file sharing service, like gist.github.com (preferred) or Google Drive.
  • Send me a link.
With HugsLib
  • Open the Options menu.
  • In the General tab, enable developer mode. Close the menu.
  • At the top of the screen, a row of buttons will appear. Click the one on the far left to open the log.
  • At the bottom of the window, click "Share logs" and wait for the upload to complete.
  • Send me the link.
Last edited by Turnovus; 6 Nov, 2022 @ 10:12pm
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Showing 1-15 of 65 comments
☢NotaGoblin☢ 7 Nov, 2022 @ 7:19am 
@Turnovus

Player.txt
https://gist.github.com/Lolcakes91/bc53ddba8a86b38c4759d2e44a66bb07

Player-prev.txt
https://gist.github.com/Lolcakes91/ff187356890b00755cfac1e676b92ebb

P.S. Love your mod. You're awesome!
P.S.S. I'm not sure how helpful it will be as I went on a mod removal spree yesterday to try and figure out the issue then started a new playthrough. I went through the old save, they had the moodlet, they meditated and then i exported out the logs.
joseasoler 7 Nov, 2022 @ 1:26pm 
When a pawn has the "Meditation dependency" and "Never sleep" genes, they lose all needs (including Mood) except for Food and Meditation. There are also errors in the log as shown below:

https://gist.github.com/dfbddd62ffb006d46ddb20cfdc27936f

Thank you for creating another awesome mod!
Last edited by joseasoler; 7 Nov, 2022 @ 1:52pm
Turnovus  [developer] 7 Nov, 2022 @ 4:36pm 
@☢Lolcakes☢
The log you sent reached the maximum message limit. Try using the HugsLib method for uploading, since HugsLib logs can be longer.

@joseasoler
A fix for this has been finished, I'll go ahead and release it.
☢NotaGoblin☢ 7 Nov, 2022 @ 6:45pm 
@Turnovus

Since that log and save was sketch. I slap dashed basically the same playthrough together to get a fresh log. Same thing happened. No benefit from meditating.

https://gist.github.com/32f9294d8b3016cdc3750f582e127b87
Turnovus  [developer] 7 Nov, 2022 @ 7:17pm 
@☢Lolcakes☢
The log doesn't seem to contain any relevant errors, and none of your active Harmony patches should be affecting the meditation need.

When a pawn with the gene is meditating, do they have a green arrow to the right, or a red arrow to the left of their meditation need?
Last edited by Turnovus; 7 Nov, 2022 @ 7:18pm
Fantasy System 8 Nov, 2022 @ 2:27am 
Exception filling tab RimWorld.ITab_Pawn_Needs: System.NullReferenceException: Object reference not set to an instance of an object
at IntegratedGenes.Need_GeneticMeditation.get_GUIChangeArrow ()
at RimWorld.Need.DrawOnGUI (UnityEngine.Rect rect, System.Int32 maxThresholdMarkers, System.Single customMargin, System.Boolean drawArrows, System.Boolean doTooltip, System.Nullable`1[T] rectForTooltip, System.Boolean drawLabel)
at RimWorld.NeedsCardUtility.DoNeeds (UnityEngine.Rect rect, Verse.Pawn pawn)
at RimWorld.NeedsCardUtility.DoNeedsMoodAndThoughts (UnityEngine.Rect rect, Verse.Pawn pawn, UnityEngine.Vector2& thoughtScrollPosition)
at RimWorld.ITab_Pawn_Needs.FillTab ()
at (wrapper dynamic-method) Verse.InspectTabBase+<>c__DisplayClass16_0.Verse.InspectTabBase+c__DisplayClass16_0. <DoTabGUI>b__0_Patch0(Verse.InspectTabBase/<>c__DisplayClass16_0)



<DoTabGUI>b__0_Patch0 was patched by:


Breaking thoughts menu.
Turnovus  [developer] 8 Nov, 2022 @ 2:36am 
@Fantasy System
That should have been fixed in the latest version of the mod, try unsubscribing from the mod, waiting for the download to finish, then re-subscribing. That should force the mod to update.

Let me know if the issue still persists.
CloudJuri 18 Nov, 2022 @ 11:48am 
My Pawn is falling in Fainting spell time after time

https://gist.github.com/6fa634c4bb3c35b076a63b16fc09a387
fivetimesdead 20 Nov, 2022 @ 2:20pm 
Hi, really nice mod. Run into a problem - pawn with meditation need can't gain meditation when psyfocus is full and ends up just standing at the meditation spot. I also have Vanila expended Psycasts, so the problem could be from too mods interacting...
draque 20 Nov, 2022 @ 3:34pm 
While playing the game on a difficult map with heavily genetically modified races (+200% hunger rate), I found an issue with the need for meditation.

if you run out of food, the peon tries to meditate, stops due to hunger (looking for food?), tries to meditate again, stops again, etc. The game stops this with the error "[peon name ] started 10 jobs in one tick".

Basically, the peon becomes unable to do anything on its own.
Noquiem 21 Nov, 2022 @ 5:39am 
Having some problems with jobtick spam with meditation gene needs, specifically when colonist with the gene do recreation schedule and it ends up choosing meditation as 'meditation schedule' works fine.
https://gist.github.com/242aad5084932cb5e68fc55140c95492
Last edited by Noquiem; 21 Nov, 2022 @ 5:39am
Turnovus  [developer] 22 Nov, 2022 @ 9:35am 
I'm working on the meditation need's jobtick spam issue, but I can't reproduce the bug reliably. If anyone can explain the steps to reproduce it, or send me a save with it happening, that would help out a lot.
Noquiem 22 Nov, 2022 @ 1:54pm 
For all below: Dev quicktest, one colonist solely meditation, one recreation, one anything schedules and dev added 'meditation dependency' to baseliner.

Test 1) Just performance mods and intergrated genes, issue didn't happen
Test 2) Added [fsf] mediation freedom, issue didn't happen
Test 3) Added Vanilla Psycasts expanded, issue didn't happen
Test 4) Reduced a food to 0, issue happened to recreation set pawn
Test 5) Removed all but performance mods, else Test 4 with same results
Test 6) Solely this mod, tried Test 4 (recreation schedule and 0 food), issue persisted

So it really hates recreation scheduled mediation, zero food and the mediation gene combined(unsure if other variables may trigger it but this seems consistent)
BlackDragon 27 Nov, 2022 @ 7:15am 
Keeps looking for places to meditate indefinitely
and meditation spot is not working
https://gist.github.com/165274627a23f9347e8efbddc5871c6f
Stephan 27 Nov, 2022 @ 10:19am 
Originally posted by fivetimesdead:
Hi, really nice mod. Run into a problem - pawn with meditation need can't gain meditation when psyfocus is full and ends up just standing at the meditation spot. I also have Vanila expended Psycasts, so the problem could be from too mods interacting...
This is happening to one of my pawns as well. The other pawns without meditation focus have no problem using meditation spots, but the one with meditation need just keeps switching between meditating and standing. I also have Vanilla Psycasts Expended active.
Last edited by Stephan; 27 Nov, 2022 @ 10:21am
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