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Player.txt
https://gist.github.com/Lolcakes91/bc53ddba8a86b38c4759d2e44a66bb07
Player-prev.txt
https://gist.github.com/Lolcakes91/ff187356890b00755cfac1e676b92ebb
P.S. Love your mod. You're awesome!
P.S.S. I'm not sure how helpful it will be as I went on a mod removal spree yesterday to try and figure out the issue then started a new playthrough. I went through the old save, they had the moodlet, they meditated and then i exported out the logs.
https://gist.github.com/dfbddd62ffb006d46ddb20cfdc27936f
Thank you for creating another awesome mod!
The log you sent reached the maximum message limit. Try using the HugsLib method for uploading, since HugsLib logs can be longer.
@joseasoler
A fix for this has been finished, I'll go ahead and release it.
Since that log and save was sketch. I slap dashed basically the same playthrough together to get a fresh log. Same thing happened. No benefit from meditating.
https://gist.github.com/32f9294d8b3016cdc3750f582e127b87
The log doesn't seem to contain any relevant errors, and none of your active Harmony patches should be affecting the meditation need.
When a pawn with the gene is meditating, do they have a green arrow to the right, or a red arrow to the left of their meditation need?
at IntegratedGenes.Need_GeneticMeditation.get_GUIChangeArrow ()
at RimWorld.Need.DrawOnGUI (UnityEngine.Rect rect, System.Int32 maxThresholdMarkers, System.Single customMargin, System.Boolean drawArrows, System.Boolean doTooltip, System.Nullable`1[T] rectForTooltip, System.Boolean drawLabel)
at RimWorld.NeedsCardUtility.DoNeeds (UnityEngine.Rect rect, Verse.Pawn pawn)
at RimWorld.NeedsCardUtility.DoNeedsMoodAndThoughts (UnityEngine.Rect rect, Verse.Pawn pawn, UnityEngine.Vector2& thoughtScrollPosition)
at RimWorld.ITab_Pawn_Needs.FillTab ()
at (wrapper dynamic-method) Verse.InspectTabBase+<>c__DisplayClass16_0.Verse.InspectTabBase+c__DisplayClass16_0. <DoTabGUI>b__0_Patch0(Verse.InspectTabBase/<>c__DisplayClass16_0)
<DoTabGUI>b__0_Patch0 was patched by:
Breaking thoughts menu.
That should have been fixed in the latest version of the mod, try unsubscribing from the mod, waiting for the download to finish, then re-subscribing. That should force the mod to update.
Let me know if the issue still persists.
https://gist.github.com/6fa634c4bb3c35b076a63b16fc09a387
if you run out of food, the peon tries to meditate, stops due to hunger (looking for food?), tries to meditate again, stops again, etc. The game stops this with the error "[peon name ] started 10 jobs in one tick".
Basically, the peon becomes unable to do anything on its own.
https://gist.github.com/242aad5084932cb5e68fc55140c95492
Test 1) Just performance mods and intergrated genes, issue didn't happen
Test 2) Added [fsf] mediation freedom, issue didn't happen
Test 3) Added Vanilla Psycasts expanded, issue didn't happen
Test 4) Reduced a food to 0, issue happened to recreation set pawn
Test 5) Removed all but performance mods, else Test 4 with same results
Test 6) Solely this mod, tried Test 4 (recreation schedule and 0 food), issue persisted
So it really hates recreation scheduled mediation, zero food and the mediation gene combined(unsure if other variables may trigger it but this seems consistent)
and meditation spot is not working
https://gist.github.com/165274627a23f9347e8efbddc5871c6f