Garry's Mod

Garry's Mod

gm_brokenvillage
SomeOne  [developer] 20 Nov, 2022 @ 7:00am
Help me fix areaportal bug gm_brokenvillage
** Executing...
** Command: "D:\nikita_ritter\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod" "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228.vmf"

FileSystem_LoadSearchPaths
Valve Software - vbsp.exe (May 30 2022)
4 threads
materialPath: D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/gm_brokenvillage228/nature/blendrockgrass004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...
Brush 116374: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 160 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_day02_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day02_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (633646 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2160 texinfos to 975
Reduced 195 texdatas to 155 (6250 bytes to 5045)
Writing D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228.bsp
1 second elapsed

** Executing...
** Command: "D:\nikita_ritter\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod" "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228"

Valve Software - vvis.exe (May 30 2022)
FileSystem_LoadSearchPaths
4 threads
reading d:\nikita_ritter\steamapps\common\garrysmod\garrysmod\maps\gm_brokenvillage228.bsp
reading d:\nikita_ritter\steamapps\common\garrysmod\garrysmod\maps\gm_brokenvillage228.prt
867 portalclusters
2818 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (709)
Optimized: 3011 visible clusters (0.81%)
Total clusters visible: 373387
Average clusters visible: 430
Building PAS...
Average clusters audible: 702
visdatasize:161800 compressed from 194208
writing d:\nikita_ritter\steamapps\common\garrysmod\garrysmod\maps\gm_brokenvillage228.bsp
11 minutes, 49 seconds elapsed

** Executing...
** Command: "D:\nikita_ritter\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod" "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228"

Valve Software - vrad.exe SSE (May 30 2022)

Valve Radiosity Simulator
FileSystem_LoadSearchPaths
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\nikita_ritter\steamapps\common\garrysmod\garrysmod\maps\gm_brokenvillage228.bsp
PREP OK
Setting up ray-trace acceleration structure... Done (0.25 seconds)
3614 faces
1 degenerate faces
445458 square feet [64145952.00 square inches]
43 Displacements
165159 Square Feet [23782934.00 Square Inches]
3613 patches before subdivision
34281 patches after subdivision
sun extent from map=0.000000
66 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 3434391, max 1045
transfer lists: 26.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(117640, 119283, 58805)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(28644, 29218, 9080)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(7834, 7780, 1697)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2349, 2278, 333)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(698, 653, 69)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(214, 193, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(65, 56, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(20, 17, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 5, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 30 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/4096 1776/196608 ( 0.9%)
brushes 1044/16384 12528/196608 ( 6.4%)
brushsides 6876/163840 55008/1310720 ( 4.2%)
planes 2522/65536 50440/1310720 ( 3.8%)
vertexes 6245/65536 74940/786432 ( 9.5%)
nodes 1989/65536 63648/2097152 ( 3.0%)
texinfos 975/12288 70200/884736 ( 7.9%)
texdata 155/2048 4960/65536 ( 7.6%)
dispinfos 43/0 7568/0 ( 0.0%)
disp_verts 1619/0 32380/0 ( 0.0%)
disp_tris 2336/0 4672/0 ( 0.0%)
disp_lmsamples 347773/0 347773/0 ( 0.0%)
faces 3614/65536 202384/3670016 ( 5.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2479/65536 138824/3670016 ( 3.8%)
leaves 2027/65536 64864/2097152 ( 3.1%)
leaffaces 4461/65536 8922/131072 ( 6.8%)
leafbrushes 2154/65536 4308/131072 ( 3.3%)
areas 9/1024 72/8192 ( 0.9%)
surfedges 27120/512000 108480/2048000 ( 5.3%)
edges 17068/256000 68272/1024000 ( 6.7%)
LDR worldlights 66/8192 5808/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 327/32768 3270/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6423/65536 12846/131072 ( 9.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 2523508/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 161800/16777216 ( 1.0%)
entdata [variable] 118900/393216 (30.2%)
LDR ambient table 2027/65536 8108/262144 ( 3.1%)
HDR ambient table 2027/65536 8108/262144 ( 3.1%)
LDR leaf ambient 8197/65536 229516/1835008 (12.5%)
HDR leaf ambient 2027/65536 56756/1835008 ( 3.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/470016 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/404 ( 0.2%)
pakfile [variable] 63757/0 ( 0.0%)
physics [variable] 633646/4194304 (15.1%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 9995
Writing d:\nikita_ritter\steamapps\common\garrysmod\garrysmod\maps\gm_brokenvillage228.bsp
15 seconds elapsed
Valve Software - vrad.exe SSE (May 30 2022)

Valve Radiosity Simulator
FileSystem_LoadSearchPaths
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\nikita_ritter\steamapps\common\garrysmod\garrysmod\maps\gm_brokenvillage228.bsp
PREP OK
Setting up ray-trace acceleration structure... Done (0.25 seconds)
3614 faces
1 degenerate faces
445458 square feet [64145952.00 square inches]
43 Displacements
165159 Square Feet [23782934.00 Square Inches]
3613 patches before subdivision
34281 patches after subdivision
sun extent from map=0.000000
66 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 3434391, max 1045
transfer lists: 26.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(117640, 119283, 58805)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(28644, 29218, 9080)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(7834, 7780, 1697)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2349, 2278, 333)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(698, 653, 69)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(214, 193, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(65, 56, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(20, 17, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 5, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0171 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 30 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/4096 1776/196608 ( 0.9%)
brushes 1044/16384 12528/196608 ( 6.4%)
brushsides 6876/163840 55008/1310720 ( 4.2%)
planes 2522/65536 50440/1310720 ( 3.8%)
vertexes 6245/65536 74940/786432 ( 9.5%)
nodes 1989/65536 63648/2097152 ( 3.0%)
texinfos 975/12288 70200/884736 ( 7.9%)
texdata 155/2048 4960/65536 ( 7.6%)
dispinfos 43/0 7568/0 ( 0.0%)
disp_verts 1619/0 32380/0 ( 0.0%)
disp_tris 2336/0 4672/0 ( 0.0%)
disp_lmsamples 347773/0 347773/0 ( 0.0%)
faces 3614/65536 202384/3670016 ( 5.5%)
hdr faces 3614/65536 202384/3670016 ( 5.5%)
origfaces 2479/65536 138824/3670016 ( 3.8%)
leaves 2027/65536 64864/2097152 ( 3.1%)
leaffaces 4461/65536 8922/131072 ( 6.8%)
leafbrushes 2154/65536 4308/131072 ( 3.3%)
areas 9/1024 72/8192 ( 0.9%)
surfedges 27120/512000 108480/2048000 ( 5.3%)
edges 17068/256000 68272/1024000 ( 6.7%)
LDR worldlights 66/8192 5808/720896 ( 0.8%)
HDR worldlights 66/8192 5808/720896 ( 0.8%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 327/32768 3270/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6423/65536 12846/131072 ( 9.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 2523508/0 ( 0.0%)
HDR lightdata [variable] 2523508/0 ( 0.0%)
visdata [variable] 161800/16777216 ( 1.0%)
entdata [variable] 118900/393216 (30.2%)
LDR ambient table 2027/65536 8108/262144 ( 3.1%)
HDR ambient table 2027/65536 8108/262144 ( 3.1%)
LDR leaf ambient 8197/65536 229516/1835008 (12.5%)
HDR leaf ambient 8197/65536 229516/1835008 (12.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/470016 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/404 ( 0.2%)
pakfile [variable] 63757/0 ( 0.0%)
physics [variable] 633646/4194304 (15.1%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 9995
Writing d:\nikita_ritter\steamapps\common\garrysmod\garrysmod\maps\gm_brokenvillage228.bsp
15 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228.bsp" "D:\nikita_ritter\steamapps\common\GarrysMod\garrysmod\maps\gm_brokenvillage228.bsp"