Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- For the "every 3 days", it's instead every "x" days. If that's selected, x does default to 3, but can be increased via a slider (and/ or text box), as well as buttons to increase/ decrease by 1 day, and half a day. Basically, more customibility on duration inside.
I had a few others, but I forgot (:Thanks for the feedback! Sorry for the late reply, steam's new notification system buried your post in a mess of game sale notifications :/ This project has had to go on the backburner as I've gone back to uni, but I agreed with your assessment and the redesigned system is a LOT more flexible than what I put in the post above - X days in vat using a custom widget, with other options too. If you're happy to test an experimental version I have it on my github - link should be on the main page for the mod - only for peeps who are comfortable downloading and installing mods manually though :)
also, glad you liked it! I might test that version, once I figure out manual downloading...
And, still trying to remember those other ideas...
My email is already a mess otherwise I'd consider that option lol. Luckily it's been slow
I'm well beyond that point in the abyss that is my spaget of email rerouting haha :P appreciated anyway
Fair enough (:
glad to be of, well, at least atempted help (:
- Correctional suite (also known as prison/slave suite). This does the opposite of play suite, and is designed to get the pawn to reality as soon as possible - by making them immersed into an industrial urbworld where order/law is absolute. This would make them extremely loyal to the colony's faction and ideology (if it is installed). Given how hell'ish they are under those conditions, there is a chance they might turn psychopath, masochist or depressive as their meaning in life is only be a cog driving the machine that propels them forward. This could also worsen their vatshocks as much as possible when compared to other suites. Anti-child labor HATES this venomously of course [as well as normal/non-pain loving people], and pro-child labor may do like it (if it's not their children).
- Option to remove maximum age limit. Why couldn't "older" pawns to NOT fit into one when they can fit obviously well into crypto-sleep caskets? Perhaps they are VR addicts (they have been in playland for their entire lives) to the point they refuse to get out of the vat, or they're prisoners/slaves under the slave suite lol. Perhaps this is more of a long-term task - especially if it makes the vats more of a VR machine for them to delve into for practice and such.
- In addition to your vat kid socialization suggestion, a network system could be interesting to see - you can decide who this vat-pawn gets to talk to or not. They can probably as well talk/interact with their loved ones off the vat through the comms-console. Potential integration with enhanced vat learning for this one.
This is an interesting idea. I like the frostpunk flavour of it but it would be more involved than the other suites - they only really influence skill gain at this point, I would need to override trait generation and ideology loyalty as well, which would be a pain for compatibility but not impossible. I might consider doing it as an optional add-on with a few extra flavour suites like this in the future. Gotta get my current test version out first, with the stuff I've added the end result you want may possible through other means anyway.
Unfortunately the eject age of 18 is actually hard-coded into the vats themselves. Its part of why Alien Race Framework (or is is HAR? I can never remember) is marked incompatible - different age ranges for life stages will not be considered properly with vats afaik. It may be possible to override on my end but it's another one that could be dicey compatibility-wise so I haven't touched it yet. I'll look into it after the next version is out though, because alien compatibility would also be nice.
Yep, I was already planning on reusing EVL's assets to handle a lot of the social integration stuff. Parents on the comms console was also part of the plan, so we're on the same page there :)