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Coastal battery & tank cannon should get a buff (mainly to accuracy), and autocannons should get a price increase. (only talking about CE, haven't tried vanilla).
[Ref EF27FF5A]
at Verse.DirectXmlCrossRefLoader+WantedRefForList`1[T].AddWantedListEntry (System.String newTargetDefName, System.String mayRequireMod, System.String mayRequireAnyMod) [0x000b2] in <9f0455800725468190a2ddad977330df>:0
at Verse.DirectXmlCrossRefLoader.RegisterListWantsCrossRef[T] (System.Collections.Generic.List`1[T] wanterList, System.String targetDefName, System.Object debugWanterInfo, System.String mayRequireMod, System.String mayRequireAnyMod) [0x00043] in <9f0455800725468190a2ddad977330df>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x00099] in <9f0455800725468190a2ddad977330df>:0
XML:
<linkableFacilities><li>ToolCabinet</li><li MayRequireAnyOf="Aoba.Fortress.Industrial.Citadel,Aoba.Fortress.Industrial.Citadel_steam">FT_transformer</li><li>HobbesLink_CNCMachine</li><li>HobbesLink_3DPrinter</li><li>HobbesLink_RobotAssistant</li><li>HobbesLink_Lathe</li><li>HobbesLink_Spacer_Lathe</li><li>HobbesLink_Vice</li><li>HobbesLink_ConveyorBelt</li><li>HobbesLink_IndustrialOven</li><li>HobbesLink_Centrifuge</li><li>HobbesLink_LaserEngraver</li><li>HobbesLink_Incinerator</li><li>HobbesLink_Still</li><li>HobbesLink_Rotovape</li></linkableFacilities>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
looks like xml extension patch break again.
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- adaptive.storage.framework
- Adaptive.SimpleStorage
- RedMattis.BetterPrerequisites
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VMemesE
- Sarg.AlphaMemes
- moistestWhale.gitsCyberbrains
- moistestWhale.gitsCyberneticEquipment
- RedMattis.BetterChildren
- RedMattis.BetterGeneInheritance
- kikohi.BetterGroundPenetratingScanner
- erdelf.HumanoidAlienRaces
- RedMattis.BigSmall.Core
- VanillaExpanded.VFECore
- VanillaExpanded.VFEMedical
- RedMattis.BSFurniture
- void.charactereditor
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Industrial.Citadel
- RedMattis.GeneExtractor
- tac.genetrader
- XMB.GiantUraniumSlugTurret.MO
- HyouSol.Grasslighting
- Sirprook.HardenedArmor
- killerbot.HIDZM7
- ASF.DeepStorage
- m00nl1ght.MapPreview
- mario1.3patch.metaldontburn
- IssacZhuang.MuzzleFlash
- cedaro.noin
- Lime.OgreStack
- ocarina.realistic.meat.scaling
- Jaxe.RimHUD
- sarg.alphagenes
- CaptainGeorge.CraftableBulkShells
- EBSG.Framework
- SuperheroGenesBase.Mod
- Aoba.DeadManSwitch.Core
- Aoba.DeadManSwitch.AncientCorps
- Aoba.DeadManSwitch.Synthetic
- DMS.MOREDozer
- VanillaExpanded.BaseGeneration
- VanillaExpanded.VFEPower
- VanillaExpanded.VChemfuelE
- OskarPotocki.VFE.Pirates
- VanillaExpanded.VFEProduction
- VanillaExpanded.HelixienGas
- OskarPotocki.VFE.Empire
- VanillaExpanded.VTEXE
- VanillaExpanded.VWEBF
- VanillaExpanded.VWEC
- VanillaExpanded.VWEHW
- com.yayo.yayoAni.continued
- killerbot.gtekdevilstrandsynthesis
- Teiwaz.GTGMCT
- calltradeships.cavenaugh.rw
- Og.Repair.Your.Gear
- Dubwise.DubsMintMenus
- Aoba.Fortress.Industrial.Concrete
- Aelanna.EccentricTech.Core
- Aelanna.EccentricTech.DefenseGrid
- Aelanna.EccentricTech.AngelApparel
- Aelanna.EccentricTech.FoxysArmory2
- SirVan.SteelRetexture
- CaretCake.Resources.MoreComponentsandSteel
- XMB.Giantimperialcannonturret.MO
- Hawkwood.FloorsAreAlmostWorthless
- Mlie.ExpandedRoofing
- MelonDove.WolfeinRace
- Ancot.WolfeinRaceGenePatch
- Mehni.PickUpAndHaul
- BattIeBear.BattIePatch.Lockdown
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Exception in CheckCurrentToilEndOrFail for pawn Grete driver=JobDriver_DoAutonomousBill (toilIndex=0) driver.job=(FFF_DoAutonomousBill (Job_665774) A = Thing_FT_ArcFurnace116003 Giver = JobGiver_Work [workGiverDef: FT_OperateFurnace])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref ECCAA5C1]
at Fortified.JobDriver_DoAutonomousBill+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x00022] in <486ed2ecddbd4c789183d6c9f51a01ed>:0
at Verse.AI.ToilFailConditions+<>c__DisplayClass1_0`1[T].<FailOn>b__0 () [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.AI.JobDriver.CheckCurrentToilEndOrFail () [0x00025] in <fcfab19af5d14a608a65ebd77f29482f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Exception in CheckCurrentToilEndOrFail for pawn Norum driver=JobDriver_DoAutonomousBill (toilIndex=0) driver.job=(FFF_DoAutonomousBill (Job_665781) A = Thing_FT_ArcFurnace116003 Giver = JobGiver_Work [workGiverDef: FT_OperateFurnace])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref ECCAA5C1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Exception in CheckCurrentToilEndOrFail for pawn Grete driver=JobDriver_DoAutonomousBill (toilIndex=0) driver.job=(FFF_DoAutonomousBill (Job_665788) A = Thing_FT_ArcFurnace116003 Giver = JobGiver_Work [workGiverDef: FT_OperateFurnace])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref ECCAA5C1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Exception in CheckCurrentToilEndOrFail for pawn Norum driver=JobDriver_DoAutonomousBill (toilIndex=0) driver.job=(FFF_DoAutonomousBill (Job_665945) A = Thing_FT_ArcFurnace116003 Giver = JobGiver_Work [workGiverDef: FT_OperateFurnace])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref ECCAA5C1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_DraftController.set_Drafted_Patch1 (RimWorld.Pawn_DraftController,bool)
RimWorld.Pawn_DraftController:<GetGizmos>b__15_1 ()
Verse.Command_Toggle:ProcessInput (UnityEngine.Event)
Verse.GizmoGridDrawer:DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,bool)
Verse.GizmoGridDrawer:DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MapGizmoUtility:MapUIOnGUI ()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
built an arc furnace set up some bills my pawns stopped moving delete arc furnace everything good
bug: my 155 coastal artilery bunker when shoots just exploads, or just doesn't shoot at all, out of 15 test shots, only one didn't blow my bunker up. i tested with/without ambrasures, just in plains. didn't help. i only once saw other peson complain about disapeiring shots. maybe there is a mechanic i don't undarstand? (I'm playing with CE)