Sentinels of the Multiverse

Sentinels of the Multiverse

Artifact Comics
Gaist Heidegger  [developer] 22 Jul, 2024 @ 12:33pm
Bug Reporting
Please report any bugs you encounter here!

Whenever possible, it helps a lot if you can provide logs to us from the session where you encounter a bug.

If you're on windows, the files are in C:\Users\*(Username)\AppData\LocalLow\Handelabra Games Inc_\Sentinels for Player.log and log.txt - the former resets when you launch the game and the latter when you start a new match. If a game was multiplayer, it will be multiplayer-log.txt instead of log.txt
Last edited by Gaist Heidegger; 22 Jul, 2024 @ 12:35pm
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Showing 1-15 of 33 comments
Paul Aidan 27 Jul, 2024 @ 5:37pm 
Just had a situation where I played Quick Draw, removed a token to play into another Quick Draw. I expected the second one to not be able to remove a token (0 in sixshooter) and the one-shot would end. However it dealt 2 damage to Sundown and allowed me to play again? Log available, but I unaware how/where to offer it up here. Please advise.
Gaist Heidegger  [developer] 27 Jul, 2024 @ 10:10pm 
That's a strange one! You could put the logs up onto pastebin or the like, or you can email them to gaistheidegger at gmail dot com and we can take a look.
Paul Aidan 28 Jul, 2024 @ 10:40am 
Log just emailed. Please don't take this as any distaste for the hero, she's a BLAST! So is Duelist!
office_ninja 31 Jul, 2024 @ 6:24pm 
Had a funny issue with Duelist fighting against Dendron. Duelist has En Garde in play and Dendron has Blood Thorn Aura in play, an ongoing which states that before a tattoo (villain target) is dealt damage, it deals the hero attacking it some amount of damage first. So when it attacks Duelist, they react back and forth forever in a never-resolving stack of damage.
Gaist Heidegger  [developer] 31 Jul, 2024 @ 11:25pm 
Ahhh, that's a pickle, since neither retaliation has a way of halting itself vs. the other with how digital handles things. Either En Garde or Blood Thorn Aura would need to be changed to prevent this sort of thing, unfortunately, as it would also be necessary to change the mechanic of either card (e.g. making En Garde 'You may' and optional then means for the 99% of the time you're not facing Dendron w/ Blood Thorn Aura, you'd have to continually say 'Yes I want to retaliate' which is kind of aggravating.)
Gaist Heidegger  [developer] 3 Aug, 2024 @ 9:12am 
Following up to say a fix has been implemented for the Duelist v. Dendron scenario you described - thanks for the heads up!
Bowf Fadiz 4 Aug, 2024 @ 5:23am 
This isn't really a bug, but in the character bio for Duelist, there may be a typo.
"All the while, Beatrice remained determined to put an end to Maximlien Sauvage; his PRIDED wounded, Sauvage..."
I thought "Prided" may have been an archaic usage of a foreign loan word, so I apologize in advance for being presumptuous.
Gaist Heidegger  [developer] 4 Aug, 2024 @ 7:39am 
Whoops, that is indeed a typo - fixed for next update, thanks for the heads up!
Snowpityluv 11 Oct, 2024 @ 11:57pm 
Hello! Choosing Sparrow's Dance to activate first when the second effect of Duelist's power is already active, then choosing to use the second effect again cancels out the first activation, making it so that you don't get to play a card. Is this an intended interaction like yugioh with WHEN vs IF timings or is this a bug? (loving this hero btw)
Gaist Heidegger  [developer] 12 Oct, 2024 @ 5:54am 
Heya! Sorry that it may be a little unintuitive on that one, it's currently the expected interaction. Basically, Duelist just has one 'instance' of her riposte stance on her innate, and damage is triggering the response of that + Sparrow's Dance in this case. If you use Sparrow's Dance to re-apply her innate, essentially it is replacing the current one so that it is looking for damage to trigger it again.

What you can do is resolve her innate first, then use sparrow's dance to re-apply it so that the next damage would give her another activation of the innate.

Glad to hear you're having fun with her!
Last edited by Gaist Heidegger; 12 Oct, 2024 @ 5:54am
Thorf 18 Nov, 2024 @ 3:46am 
Another weird interaction on Duelist. I played a card that gave me the "riposte" effect on duelist. On the villain phase it triggered, and then I realized I'd picked the wrong card to attack with. I hit the rewind, but after the rewind she was no longer in riposte mode, and I wasn't able to play anything.
Gaist Heidegger  [developer] 18 Nov, 2024 @ 8:54am 
Originally posted by Thorf:
Another weird interaction on Duelist. I played a card that gave me the "riposte" effect on duelist. On the villain phase it triggered, and then I realized I'd picked the wrong card to attack with. I hit the rewind, but after the rewind she was no longer in riposte mode, and I wasn't able to play anything.
That's a new one - if you're able to reproduce it / provide the log it would be very helpful, there are instructions in the opening post. I'll also reach out to Bart and give him a heads-up on the coding side. Thanks!
Kye 31 Jan @ 1:50am 
Loving playing Lalin and Sirocco with the newest updates! Lalin's Pack Tactics has a bug though - on the human side, if multiple heroes choose to reduce damage to their targets, it works fine for the first hero to resolve it, then every other hero afterward just increases that effect on that hero.

e.g. Lalin, Sirocco, Duelist all choose to reduce damage, in that order. Result: Decrease damage to Lalin by 3 until the start of her next turn, Sirocco and Duelist are unaffected. If Duelist had chosen first, instead it decreases damage to Duelist by 3.

Also, the Active Effects panel afterwards just displays "Decrease damage by 3" when that's not really accurate.
Gaist Heidegger  [developer] 31 Jan @ 12:11pm 
Originally posted by Kye:
Loving playing Lalin and Sirocco with the newest updates! Lalin's Pack Tactics has a bug though - on the human side, if multiple heroes choose to reduce damage to their targets, it works fine for the first hero to resolve it, then every other hero afterward just increases that effect on that hero.

e.g. Lalin, Sirocco, Duelist all choose to reduce damage, in that order. Result: Decrease damage to Lalin by 3 until the start of her next turn, Sirocco and Duelist are unaffected. If Duelist had chosen first, instead it decreases damage to Duelist by 3.

Also, the Active Effects panel afterwards just displays "Decrease damage by 3" when that's not really accurate.

Thank you for the heads up, and glad to hear you've been enjoying the heroes! Will take a look into this, if you can provide a log it would also be helpful - but this should be something we can try to reproduce on this end.

Edit: It seems this one is a bug / engine limitation with Sentinels itself and happens for a few different cards on the workshop that can have multiple reduction sources -- there's a bug report in for it, so hopefully that gets addressed in an upcoming client update!
Last edited by Gaist Heidegger; 31 Jan @ 12:18pm
Had some weird behavior fighting Anomalos. He was down to 5 hp, and I dealt damage to him using Titan (from the Cauldron decks). Titan has an ongoing called Titanform, which can be destroyed when he does damage to boost that damage by 2. When I chose to destroy it for the extra damage against Anomalos, Titan did 9 damage to him, then rather than ending the game, Anomalos flipped and was reset to 50hp. I rewound and attacked him without destroying Titanform (dealing 7 damage), and I won the game as expected.
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