RimWorld

RimWorld

Gene Tools
Parker  [developer] 29 Apr, 2023 @ 1:32pm
Experimental Feedback
https://github.com/prkrdp/GeneTools/tree/experimental

If you choose to try out the experimental version, post any feedback you have here. Let me know you're running into new issues or if it's working well for you so I know if I should push the update to the steam version.
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Showing 1-3 of 3 comments
StarMan_Dx 12 May, 2023 @ 5:54pm 
Currently using the github update, worked with HAR, no errors in a barebones list with my mod and a few required mods. Have it loaded in my main list and now I'm getting "error rendering pawn portrait" when using Character Editor and rotating a pawn. Character Editor was present in the barebones list I first tested with.

Here's the log https://gist.github.com/HugsLibRecordKeeper/faba686f5a471d0647c41bdb400f4aff

It spams the error every time a pawn is rotated in CE, or if I draft a pawn that's my mod's xenotype.
Otherwise it's functioning fine. So far. *knocks on wood* The spam error doesn't seem to do anything and will just max out the limit in the log. Pawns still act/work fine.
Parker  [developer] 12 May, 2023 @ 7:22pm 
Originally posted by StarMan_Dx:
Currently using the github update, worked with HAR, no errors in a barebones list with my mod and a few required mods. Have it loaded in my main list and now I'm getting "error rendering pawn portrait" when using Character Editor and rotating a pawn. Character Editor was present in the barebones list I first tested with.

Here's the log https://gist.github.com/HugsLibRecordKeeper/faba686f5a471d0647c41bdb400f4aff

It spams the error every time a pawn is rotated in CE, or if I draft a pawn that's my mod's xenotype.
Otherwise it's functioning fine. So far. *knocks on wood* The spam error doesn't seem to do anything and will just max out the limit in the log. Pawns still act/work fine.

To clarify, does the CE rotate bug happen for every pawn or just your xenotype?

If it happens for every pawn, you've made sure it doesn't happen in this mod list if you just take out gene tools and the xenotype?
StarMan_Dx 14 May, 2023 @ 6:19am 
At the time (I'm currently on day two of working on another mod) it most definitely was the xenotype, every time it changed face. I had to start a new save (unrelated) shortly after I sent my first report, and the warning immediately popped up as soon as it moved.
For regular pawns, I believe it was just drafted. Don't remember clearly now.

I've seen the pawn portrait error in my new mod, on and off, but I'm still building it, and using the regular version of GeneTools, so it may be unrelated. I'll probably run an integrity check once I sort out some of the issues I'm currently working on. Hopefully it's my end because otherwise the update works fine.
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