安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
In my game I've had the AI act rather bizarrely in Mordheim, Ostermark first built up the settlement to T3 before seemingly abandoning it, after this, colonizing the Mordheim ruins freezes and crashes the game. This happens even if AI does this, which resulted in a soft-lock
Rolling back to a save where it was T1, I traded for it as Elpeth, owning Mordheim instantly built a Garden of Morr (GoM) there as the cleansing menu seems to be interpreted as a GoM, this makes cleansing impossible because the GoM menu overlaps over the cleansing menu and removes the building options of the cleansing menu. Burning the GoM completely removes the cleansing option, rebuilding afterwards just sets up a regular GoM except the tooltip still calls it Cleanse Mordheim
The exact same thing happens as Reikland or any other Empire faction I tested, with the GoM menu overlapping over cleansing (though obviously without the ability to fast travel there).
I tested this with an empty (barring this mod and prereqs) mod list
Are there any spoilers available?