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@Asgrim: If you don't use the unlocker a lot of content won't be there
@Jack Greedy: <3
@PullNletGo: Altdorf and Reikland barracks
(For playing a faction other than Nuln)
I miss defending chokepoints with a brace of grapeshot cannon and a few brave souls.
@raw666: I won't change the replacement of the Carroburg GS, other EC will be changed from cav to infantry to have a good mix.
@Yctarius: Playing what campaign ? IEE/TOW?
@min985: Will look into it thx
I think the text error hasn't been fixed yet.
I had a few issues though, for eg helborg and schwartzhelm didnt obtain their weapons when they reached the specified level. I remember it working a few months ago, maybe a compatibility issue with other mods but idk
Why did you make the Carroburg Greatswords a RoR?
The Elector count state troops already had 3 different cavalry units, two of which were Shock cavalry, and Reiksguard with this mod are also beefy as all fuck.
The Carroburg Greatswords where the cream of the crop in melee frontline, especially against large units, now the remaining melee state troops are just meat shields.
Unrelated, Your New Empire was an interesting mod that's been dead for quite some time, and while I'm very happy with the state of CA's updates + Sigmar's Heirs, one feature I really enjoyed was YNE's unique Elector Count State Troops mechanic , allowing for more flexibility in giving players access to EC Troops without confederating (and therefore a good reason not to always confederate immediately). I don't know if this is something you'd have interest in, but I'd love to see a similar feature within Heirs.
I literally just did two back to back tests. One with Sigmars Heirs and assets on, mixus unlocker and MCT on. The turn two event didnt trigger, the wizard event didnt trigger and the lords didnt become recruitable.
Just did a second try with only Sigmars Heirs and assets, and only mixus unlocker on...and the same thing happened nothing worked.