全面战争:战锤3

全面战争:战锤3

[BETA] Sigmar's Heirs, an Empire Overhaul
walk_the_max_planck 2024 年 9 月 16 日 下午 4:50
Bug Reports
I've started this discussion as a place to report any bugs or other errors in the mod.

Please keep discussion to bugs caused by this mod only, not mod conflicts. Please also do not make generic "mod doesn't work" posts in the aftermath of any updates CA makes.

Bug reports should be specific, including details such as units or buildings affected, circumstances, etc. If you want an example, see the first post below this.
最后由 walk_the_max_planck 编辑于; 2024 年 9 月 16 日 下午 4:50
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正在显示第 1 - 15 条,共 32 条留言
walk_the_max_planck 2024 年 9 月 16 日 下午 4:52 
Hi Xoudad! The Hochland Scopes trait of the Master Engineer Lord doesn't affect most of the provincial variants of the Handgunners unit. I initially discovered this with the Reikland variant, but have since checked the DB files in your mod and believe it affects nearly all of them.

I'm pretty sure I've found the source of the issue.
- The Hocland Scopes ability affects the wh3_dlc25_gunnery_infantry unit set
- The only unit you've added to that set is wis_inf_handgunners, which you did in db/unit_set_to_unit_junctions_tables/@xou_emp_province_rec
- All the other provincial variants were not added to that unit set

I believe this also affects the bonuses Elspeth's Imperial Gunnery School mechanic gives to Handgunners since that uses the same unit set.
walk_the_max_planck 2024 年 9 月 16 日 下午 5:33 
I believe the base Imperial Foot unit and the Imperial Foot (Halberds) unit are both missing from a unit set I suspect they should be in.

Units:
- The base Imperial Foot unit with unit ID emp_inf_reiksguard
- The Imperial Foot (Halberds) unit with ID emp_inf_reiksguard_halberdiers

Unit sets:
- Both are in unit set emp_reiksguard
- But neither are in emp_reiksguard_greatsword

Karl Franz's ability "Imperial Special Forces" grants bonuses to Reiksguard and Greatsword units, and has 4 different effect sets, which apply to 3 different unit sets

- The melee attack effect for both Reiksguard and Greatsords uses the wh_dlc08_effect_force_stat_melee_attack_reiksguard effect, which applies to the emp_reiksguard_greatsword unit set
- The bonus vs infantry effect for Greatwords uses the wh2_dlc13_effect_force_stat_bonus_vs_infantry_greatsword effect, which applies to the emp_greatswords unit set
- The bonus vs large effect for Reiksguard uses the wh_dlc08_effect_force_stat_bonus_vs_large_reiksguard effect, which applies to the emp_reiksguard unit set
- The charge bonus effect for both Reiksguard and Greatwords uses the wh2_dlc11_effect_force_stat_charge_bonus_add_reiksguard effect, which applies to the emp_reiksguard_greatsword unit set

Since the Imperial Foot and Imperial Foot (Halberds) aren't in emp_reiksguard_greatsword they are only receiving the bonus vs large effect, but are missing the melee attack and charge bonus effects.

For comparison, the Imperial Foot (Greatswords) unit with ID emp_inf_reiksguard_great is in all 3 unit sets: emp_reiksguard , emp_greatswords , and emp_reiksguard_greatsword
最后由 walk_the_max_planck 编辑于; 2024 年 9 月 16 日 下午 5:37
walk_the_max_planck 2024 年 9 月 16 日 下午 5:39 
Only slightly related to the above, I've noticed that the unit cards for the Imperial Foot (Halberds) and Imperial Foot (Greatswords) are never shown as affected units for any skills, even when they are affected. I have no idea why that's occurring, but might look into it.
walk_the_max_planck 2024 年 9 月 16 日 下午 6:02 
引用自 walk_the_max_planck
Hi Xoudad! The Hochland Scopes trait of the Master Engineer Lord doesn't affect most of the provincial variants of the Handgunners unit. I initially discovered this with the Reikland variant, but have since checked the DB files in your mod and believe it affects nearly all of them.

I'm pretty sure I've found the source of the issue.
- The Hocland Scopes ability affects the wh3_dlc25_gunnery_infantry unit set
- The only unit you've added to that set is wis_inf_handgunners, which you did in db/unit_set_to_unit_junctions_tables/@xou_emp_province_rec
- All the other provincial variants were not added to that unit set

I believe this also affects the bonuses Elspeth's Imperial Gunnery School mechanic gives to Handgunners since that uses the same unit set.
Just did an in game test, and can now confirm that this was indeed the source of the issue. I added the wh3_dlc25_gunnery_infantry unit set to rek_inf_handgunners in db/unit_set_to_unit_junctions_tables/@xou_emp_province_rec and Hochland Scopes now affects them. Have not yet tested with the other provincial variants since I don't yet have any of them in my current campaign.
最后由 walk_the_max_planck 编辑于; 2024 年 9 月 16 日 下午 6:12
Xoudad  [开发者] 2024 年 10 月 8 日 下午 1:46 
@walk_the_max_planck
- Added a new unit_set for the handgunners, because adding the guneery one makes them visibile in the GUnnery UI
- I added the emp_reiksguard_greatsword to the other reiksguard units, but you won't see it in the tooltip, it's been masked, same for the handgunners to not bloat the UI.
Ockram 2024 年 11 月 1 日 上午 6:50 
The game keeps crashing in the second turn. On the launcher, it also says that the mod isn't compatible with the last game version. Do I need to wait for the mod update before playing it?
Cultist of Tzeentch 2024 年 11 月 5 日 下午 6:59 
This mod seems to change some of the text in the vampire bloodlines UI. The text is the same as the collages of magic mechanic this mod adds to the empire. e.g blood kisses are changed to 'imperial mandates' for the vampire counts.

(tested with only this mod)
Commissar Yossarian 2024 年 12 月 14 日 上午 11:46 
For Wissenland the tier 2 recruitment building is named Firearms academy but the requirements in the Gunnery School chain is listed as Wissenland Foundry (technically doesn't exist as the Foundary is not state specific) but uses the Firearms academy picture. This appears to be a blocking conflict for progression in the chain. I am assuming its just a typo in the pointers.
NB: The Wissenland Hand Gunners register correctly and progress.
Cheers
Xoudad  [开发者] 2024 年 12 月 14 日 下午 1:42 
can you post a screenshot on Discord pls
1395709697 2024 年 12 月 17 日 上午 3:01 
Hi Xoudad!

I’ve encountered two major (suspected) bugs while playing as Reikland:

1. When reclaiming Imperial towns from non-Imperial factions, I’m unable to restore the previously destroyed Elector Counts.

2. Declaring war on a non-Imperial faction that occupies a provincial capital causes a drop in the loyalty of other Elector Counts.
The game indicates that this is due to starting a civil war against an Elector Count.
Homer 1 月 3 日 下午 6:32 
ludwig schwarzhelm quest items are missing for me, played in old world campaign as karl franz
Xoudad  [开发者] 1 月 4 日 上午 12:30 
Assume Old World stuff isn't working proper
grimnar42600 1 月 22 日 下午 5:37 
There is an issue with the Sisters ROR units in mordheim. Building the tier 2 sisters building I get access to 1 of them but upgrading to tier 3 I loose access to that one and cant access the other. Playing as Elspeth if that makes any difference.
Xoudad  [开发者] 1 月 23 日 上午 12:16 
Known bug, will be addressed in February
krumla 2 月 7 日 下午 3:42 
Hi, I am using this with SFO and with the SFO patch as well, playing as Volkmar it seems like I don't have access to the building chain with normal military units? (the red chain with swordsmen, halberds and so on) is this intentional for Volkmar or ?
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