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Now it's just turns DoC into an unrecognizable, extremely unbalanced cheat faction. It's a shame because there's no other mod that adds Daniel parts in this way but it's just not worth mangling the faction.
I also like how every chaos mortal, daemon or creature is available for recruitment. I understand how, in vanilla, he focuses only on daemons but in reality, they are a bit low on armor, unshielded and generaly not suited for the front line. Having access to Chosen was very important.
Therefore, now we have a faction that has access to all daemons as well as all elite mortals. Now, how does the campaign feel?
The campaign at first feels very overwhelming. You find out very fast that to use the horde mechanic you need souls, which is another type of currency besides favour and glory. Most factions only have to worry about 2. This one has to worry about 3. If you collect souls in order to use the horde and the rifts you are missing out on glory and on unlocking equipment and units. furthermore the horde upgrades are entirely too expensive and Daniel doesn't make much money in the first place. Therefore it is up to each one's priorities in the campaign on what to use, but you really can't have both. I personally dont collect souls or use them until the very late game.
With the new update. Daniel if friendless. You need to expand west because you are hated by Sigvald, Valkia and the Delves. You also need to expand east because you are hated by Archaon, Vilich and Kislev. There is not one friendly faction to rely on and set up a buffer state anywhere in the game besides the Norscans. You can beat any faction or lord in the game but Daniel can't be everywhere at once unless he builds a strong rift system. In the end, if you need to destroy all chaos factions you are left alone to deal with the resulting massive ordertide which of course you can do but is nothing short of playing a "This Is Total War" campaign, every time.
You can pay them off of course but that's ill advised because Daniel doesn't make good money.
Basically you can't chill in this campaign. You can't close fronts, you have no significant natural allies and with the innate anti-player bias the headache is very strong
To conclude: The first itteration of this mod was brilliant and it was the only true way to play DoC. With update 2.0 the campaign has fallen into hard times, even though I love the new equipment. Please consider making a Lite version for people who want to have some fun.
Anyhoo, thanks so so much for your hard work!