Total War: WARHAMMER III

Total War: WARHAMMER III

Godslayer Overhaul by Mortrau
Mortrau  [developer] 27 Feb, 2023 @ 7:14am
Known incompatibilities
1) For some reason mod is not compatible with High-resolution UI improvements mod.
2) Incompatible with Cpecific's Skill Queue mod.
3) SFO, Radious and other global overhauls that touch Daniel's tables may have compatible issues, but not completely incompatible anymore, because I removed all datacored tables from mod.
4) Incompatible with warband upgrade mods as far as I know.
Last edited by Mortrau; 21 Oct, 2024 @ 4:11am
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Showing 1-15 of 15 comments
PapaBear 21 Mar, 2023 @ 3:13pm 
chief could you make your mod visual only? i love playing sfo but really like your designs
Mortrau  [developer] 21 Mar, 2023 @ 9:14pm 
@PapaBear Better to ask people who made submods and such stuff. Also I am in process of making a whole new faction atm.
Bismarck 24 Apr, 2023 @ 6:55pm 
Incompatable with Cataph's Skill queue mod. Would be fantastic if we could get a submod for it.
GreyHound 9 Jul, 2023 @ 1:52am 
Minor incompatibility: Singe's Unit Compilation (and subsequently, his mods adding in Khorne/Slaanesh/Tzeentch/Nurgle units) also adds some of the units to Daniel's recruitment pool via Glory system. That causes Khorne's Offering IV to break because Singe's stuff in campaign_operation_set_effect_bundle_elements_tables overrides it. Not sure how to solve that beyond making a compatibility mod.
Veni 30 Jul, 2023 @ 5:53pm 
Partial incompatibility; might be easily fixed I think. Maybe a submod? I am using a mod that increases building slots for all races. (the one compatible with mixus unlocker and tier 4 minor settlements from allrayn.) The tier 4 still works; but the slot count is wrong.
Damon_Vi 23 Aug, 2023 @ 11:40am 
minor incompatibility, Patron Gods (by: Theakrus) and by extension Legion of the Loremaster (by: Loremasters Corax). As Daniel, Chaos Warriors of Khorne go missing from the Khorne Basic military building line in settlements. all other Chaos Warriors are still available as intended. with this mod disabled, they're available, enable this mod, they go missing. everything else works though.

minor inconvenience if trying to recruit a Khorne heavy army, but can be worked around with Warband Upgrades, Global recruitment, and/or a Landmark mod that adds a Landmark by Sigvald's territory that allows almost all khorne units to be recruited from it.
GreyHound 25 Sep, 2023 @ 6:03am 
Seems to be fully incompatible with Cpecific's Skill Queue - the game crashes whenever you bring up the character detail panel for the Daemon Prince.
Athreon 11 Jun, 2024 @ 3:28pm 
Seems to mostly work with Radious, though Daniel's skill trees don't apply to the new units, at least not in the UI tooltips.
Ithuriel 12 Jun, 2024 @ 3:16pm 
Do you happen to know if this mod is compatible with the Realms of Chaos campaign? My previous RoC campaign with Daniel was disappointing because the core campaign mechanic broke- no portals ever spawned or anything. I might want to try the campaign again with your mod, but I don't want to do another 80 turn campaign only to find out that it wasn't working in the first place.
Mortrau  [developer] 12 Jun, 2024 @ 4:15pm 
Originally posted by Ithuriel:
Do you happen to know if this mod is compatible with the Realms of Chaos campaign? My previous RoC campaign with Daniel was disappointing because the core campaign mechanic broke- no portals ever spawned or anything. I might want to try the campaign again with your mod, but I don't want to do another 80 turn campaign only to find out that it wasn't working in the first place.
As far as I know it is compatible. The only issue you might have - rifts locations.
Kaima 14 Jun, 2024 @ 11:18pm 
Hi Mortrau, loving the mod! Just have on question: do you think you would be interested in making a version of it exactly the same but without the skill tree changes? The skill tree changes are basically the only thing causing incompatibility with overhauls
Mortrau  [developer] 16 Jun, 2024 @ 2:13pm 
Originally posted by Kaima:
Hi Mortrau, loving the mod! Just have on question: do you think you would be interested in making a version of it exactly the same but without the skill tree changes? The skill tree changes are basically the only thing causing incompatibility with overhauls
Hi, If someone would make a submod for overhaul he just need to hide all my skill tree as I did with vanilla one, and I think after that he will need to force revert my changes with vanilla (dublicating hidden tables with checked again "Visible in UI" box). Load order will be a key there. But I have no plans of doing another verions.
Last edited by Mortrau; 16 Jun, 2024 @ 2:14pm
零泪雪 9 Jul, 2024 @ 10:41am 
Hi guys, is there any kind person could make a submod for overhaul from Radious.....:steamsad:
Blubbyfeet 7 Aug, 2024 @ 8:09pm 
would love if someone could make a submod patch for SFO and this mod. would be beyond amazing
Vlad Draculea 20 Oct, 2024 @ 11:46pm 
hey i think the warband update for daniel faction causes incompatibilities with the mods: Ultimate Warband Upgrade, and More Warband Upgrades for Warriors of Chaos, maybe a submod to disable this feature from this mod is needed?

so far playing as nkari, i cant upgrade devoted marauders of slaanesh (spear and regular variant) into chaos warriors of slaanesh (hellscourges) cuz it says not available for selected unit, the ui is also a bit messed up since there is a duplicated icon of a unit overlapping with another
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