Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the timing of my starting settler walking on the ruin, coincidentally occurred at about the time of your recent update.
oh, and i made my Food Palace mod give the palace an extra 4 wildcard slots that can hold relics or whatever. Which was working fine with this mod, until the "incident". (really, at this point, I am plugging my mod, and how it works great with this mod, at least until the relics stopped showing up inside the ruins.)
While I don't doubt you're having a problem, the trouble lies in either a. my reproducing it or b. your knowing the specifics behind it yourself. Alas, as of now, we have neither. If you want to test with as few mods active as possible, that might be a start. Also, though I think you may be aware, if not, your Database log is in Documents\My Games\Sid Meier's Civilization VI\Logs.
I also checked your palace mod, and see no issues there.
well thanks for your time, sorry to bother you. awesome mod here.
I think maybe the chance of rolling a relic from tribal villages and ruins is too high, and it's firing very often, and since there are no free relic slots, the event just dies.
suggested fix: if the event rolls a relic but there is no space, roll another event (except the relic one)