Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Relics Plus
Sailor Cat  [developer] 30 Jan, 2023 @ 8:16am
Bug Reports
:momozzz: Be as specific as possible.

Share the contents of your Database.log file, found in Documents\My Games\Sid Meier's Civilization VI\Logs.
Last edited by Sailor Cat; 1 Feb, 2023 @ 9:05am
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Showing 1-9 of 9 comments
D34DLY 1 Feb, 2023 @ 8:13am 
this was working fine (great mod btw), up until i had a starting settler step on a ruin on turn 1. It resulted in no relic appearing (as expected, because no place to put it.) Now the odd thing is, I started a new game immediately after, and when i stepped on a ruins with my scout, the relic didn't appear. This seemed baffling, so i tried a new game, and same result (no relic, had a slot). I then unsubbed to this mod, and made sure the folder was gone, and then re-subbed to it. unfortunately, scout walking on relic, resulted in no relic, despite having available slot.

the timing of my starting settler walking on the ruin, coincidentally occurred at about the time of your recent update.

oh, and i made my Food Palace mod give the palace an extra 4 wildcard slots that can hold relics or whatever. Which was working fine with this mod, until the "incident". (really, at this point, I am plugging my mod, and how it works great with this mod, at least until the relics stopped showing up inside the ruins.)
Sailor Cat  [developer] 1 Feb, 2023 @ 8:44am 
Hmm. Thanks. I assume you were playing with other mods active at the time? Any game modes active? Any errors in your error log, if you checked? I'll take a look regardless.
Sailor Cat  [developer] 1 Feb, 2023 @ 9:02am 
Just attempted and it's still working for me.

While I don't doubt you're having a problem, the trouble lies in either a. my reproducing it or b. your knowing the specifics behind it yourself. Alas, as of now, we have neither. If you want to test with as few mods active as possible, that might be a start. Also, though I think you may be aware, if not, your Database log is in Documents\My Games\Sid Meier's Civilization VI\Logs.

I also checked your palace mod, and see no issues there.
Last edited by Sailor Cat; 1 Feb, 2023 @ 9:04am
D34DLY 11 Feb, 2023 @ 9:38pm 
i turned mod back on (enabled) today, and now everything works fine, with my whole compliment of 170+ mods running alongside. Maybe turning the mod off and on fixed it for me. when it wasn't working for me i tried all sorts of things, and it repeatedly failed.

well thanks for your time, sorry to bother you. awesome mod here.
Mister Chanclure 28 Feb, 2023 @ 1:34pm 
Hi dude. Well, i don't know why, but relics that were were obtained trough unexplored ruins seems to disappear after a while in the art gallery. Maybe a conflict with some mods ? Great mod by the way !
[+DG+] Sir_Castic 2 Jul, 2023 @ 10:26pm 
Originally posted by D34DLY:
this was working fine (great mod btw), up until i had a starting settler step on a ruin on turn 1. It resulted in no relic appearing (as expected, because no place to put it.) Now the odd thing is, I started a new game immediately after, and when i stepped on a ruins with my scout, the relic didn't appear. This seemed baffling, so i tried a new game, and same result (no relic, had a slot). I then unsubbed to this mod, and made sure the folder was gone, and then re-subbed to it. unfortunately, scout walking on relic, resulted in no relic, despite having available slot.

the timing of my starting settler walking on the ruin, coincidentally occurred at about the time of your recent update.

oh, and i made my Food Palace mod give the palace an extra 4 wildcard slots that can hold relics or whatever. Which was working fine with this mod, until the "incident". (really, at this point, I am plugging my mod, and how it works great with this mod, at least until the relics stopped showing up inside the ruins.)
Weird, I had exactly the same issue, with similar steps: step on tribal village, get relic, step on ruin, get nothing, and then every tribal village and ruin after that did nothing.

I think maybe the chance of rolling a relic from tribal villages and ruins is too high, and it's firing very often, and since there are no free relic slots, the event just dies.

suggested fix: if the event rolls a relic but there is no space, roll another event (except the relic one)
Last edited by [+DG+] Sir_Castic; 2 Jul, 2023 @ 10:27pm
Sailor Cat  [developer] 3 Jul, 2023 @ 10:04am 
What I have done to help mitigate (if not solve) these issues is change the code to only spawn ruins once all players have founded at least one city, change the approach to boosting result bonuses in normal huts, and add a large gold reward to the ruin in the event that there are no relic slots available.
Last edited by Sailor Cat; 3 Jul, 2023 @ 10:07am
Kevinovidiu 2 Jun, 2024 @ 7:20am 
Hello sailor cat, found a bug where u mod relic and the 3 other for goody hunts make so that when u use the " add relics" option in create maps/game, the goody hunts may give a relic or 2 inspiration if no more relic available or more often 2 inspiration if "normalize rewards % chance". Also, you goody hunts modifier for % off spawn rate, recon exp, % hield, apply to you sailor cat relic mod too. Don t mind the last one, but the first one with the 2 inspiration is quit annoying ass it ass more % too appear even with "normalize rewards % chance", worse, it make spawn more if taken. Thk for you time, nice day ;-):steamthis:
Sailor Cat  [developer] 2 Jun, 2024 @ 8:53pm 
I'm uploading a new version of Configurable Goody Huts with higher load order that should address the first one.
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