Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
AS for the interaction, I have no clue xD But what version are you using? This mod version is not designed for DS, So if you play on a DS then please use the Experimental Version for now. I have a huge update (extendet on the Experimental Version) which will replace this current version here, but I still need a bit of time until it is ready.
Ps: (so if you didn't want to figure it out) don't worry. I want to quish every last bug that is in this mod.
My current running mods: https://pastebin.com/sde9sDt6
Log files in case you wanted or can use - (link expires after a week): https://www.filemail.com/d/culrgwmzrsxvzoo
Thank you mz, let me know how I can help!
-ams
-> means that another mod uses the same ID for comunication
Would it then not be prudent to set this ID to something somewhat random-ish to avoid collisions.
How about the ID of the workshop item itself (2890866161) ?
Do you see a problem xD
I guess I could add a number to the config where you can change it yourself and wait with the network setup until the config file has been read to get the number. No Idea if that would actually work. Just a random Idea
I've searched my entire modlist for a conflicting ID, of which you have assigned : 52547.
There is no conflicts
--------------------------------------------------
Seems that there is a NullReferenceException at :
MyNetworkHandler.PacketIn:58
SteamUserId = null reference as the Player is object is null.