Space Engineers
Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands
Αυτό το θέμα έχει κλειδωθεί
My dedicated server is hanging up when I try to pick up a grid
My dedicated server is hanging up when I try to pick up a grid

I looked at the console screen, and it's just repeating the same thing over and over until I stop the server. This is the snip of the log where it starts into the repeating error:

2024-01-04 14:21:57.471 - Thread: 23 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-01-04 14:21:57.471 - Thread: 23 -> STATISTICS,80362.3166667,0.009020805,0.009231567,0.04199998,0.07701111,44.87793,58.03588,4.333654,1.800314,2,0,617.5024,2679.09,25819,990650,14,0,0,0.03037721,8488,0,0,16.66667,0,0,100,1805708040,617.5024,0,0,-1
2024-01-04 14:21:57.471 - Thread: 23 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-01-04 14:21:57.471 - Thread: 23 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,101,860,1722,0,0,0,0,0,0,0,0,0,0,0,387,0,1,0,0,758,459,13,0,0,0,0,0
2024-01-04 14:21:57.521 - Thread: 23 -> GC Memory: 617.6888 / 617.6888 MB
2024-01-04 14:22:27.521 - Thread: 23 -> GC Memory: 616.806 / 616.806 MB
2024-01-04 14:22:38.371 - Thread: 23 -> DoDisconnects - 242 0 241
2024-01-04 14:22:44.796 - Thread: 23 -> Malformed packet from 76561198001607550!
2024-01-04 14:22:44.797 - Thread: 23 -> Object reference not set to an instance of an object.
at Math0424.GridPickupMod.MyNetworkHandler.PacketIn(PacketIn e)
at Math0424.GridPickupMod.MyEasyNetworkManager.RecivedPacket(UInt16 handler, Byte[] raw, UInt64 id, Boolean isFromServer)
2024-01-04 14:22:44.825 - Thread: 23 -> Malformed packet from 76561198001607550!
2024-01-04 14:22:44.910 - Thread: 23 -> Object reference not set to an instance of an object.
at Math0424.GridPickupMod.MyNetworkHandler.PacketIn(PacketIn e)
at Math0424.GridPickupMod.MyEasyNetworkManager.RecivedPacket(UInt16 handler, Byte[] raw, UInt64 id, Boolean isFromServer)
2024-01-04 14:22:44.940 - Thread: 23 -> Malformed packet from 76561198001607550!
2024-01-04 14:22:45.027 - Thread: 23 -> Object reference not set to an instance of an object.
at Math0424.GridPickupMod.MyNetworkHandler.PacketIn(PacketIn e)
at Math0424.GridPickupMod.MyEasyNetworkManager.RecivedPacket(UInt16 handler, Byte[] raw, UInt64 id, Boolean isFromServer)
2024-01-04 14:22:45.056 - Thread: 23 -> Malformed packet from 76561198001607550!
2024-01-04 14:22:45.143 - Thread: 23 -> Object reference not set to an instance of an object.
at Math0424.GridPickupMod.MyNetworkHandler.PacketIn(PacketIn e)
at Math0424.GridPickupMod.MyEasyNetworkManager.RecivedPacket(UInt16 handler, Byte[] raw, UInt64 id, Boolean isFromServer)
2024-01-04 14:22:45.170 - Thread: 23 -> Malformed packet from 76561198001607550!
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Εμφάνιση 1-1 από 1 σχόλια
disregard, I finally noticed the link to the experimental version where it clearly says 'use this for multiplayer' and it works fine. My bad, I apparently don't read so good.
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Εμφάνιση 1-1 από 1 σχόλια
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