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So yes, lots of room for optimisation.
Also, they'll always perform worse on local than servers, as it's set up so the server computes the bot logic, and the client computes the animation logic. When playing locally, it's doing both, which makes the run a lot worse.
Oh thats great. Running it locally I still hit 50 to 60 fps but was curious to know if it is possible. Nice to know it is.