Squad
SquidBots - Bots for Seeding [NOW PART OF BASE GAME]
Gage I 5 Dec, 2022 @ 7:55pm
Elaboration On Implementation In Other Mods?
Hello Squiders!

Just wanted to say that I really admire the work you've done here, and am quite inspired by it. Thank you for your work!

I saw in the recent patchnotes that you have made it so this mod can be implemented into other mods, would you be able to shed some light on what you meant by this or how this is done? Are the files accessible through the SDK, are they now open source?

I would like to know because at some point I would like to try and scale the mod up to larger maps; or try to transfer the BPs from the Squad SDK to the Post Scriptum SDK, in an attempt to essentially port your mod to PS.

Thanks again! And I look forward to hearing back. :steamhappy:
< >
Showing 1-3 of 3 comments
Squiders  [developer] 7 Dec, 2022 @ 5:06pm 
I provide a few classes that you can put onto your own custom layers.
These classes have no code in them, but they reference SquidBots so when you cook your mod, they automatically use the SquidBot code.
Classes include:
  • Bot Spawners
  • Bot Move Targets
  • Bot Restriction Zones (for seeding)

You can add custom factions to the bot spawners very easily, so the bots can work with other overhaul mods.

If you want to use the bots in your mod, get in contact with me and I can provide support, including a tutorial video for adding bots.
Gage I 8 Dec, 2022 @ 11:08pm 
Do you have a preferred method of contact so that I can get in touch with you? I would love to get a quick video tutorial!

This is an aside, but I'm assuming all we'd have to do is build a navmesh on the level in question and they will follow that? Or using the mentioned Bot Move Targets we have to create our own pathing?
Squiders  [developer] 9 Dec, 2022 @ 10:05am 
Yeah message me on Discord https://discord.gg/DTJcdQEF6w
Yes a nav mesh has to be generated for each layer. The move targets are just a temporary system I have for marking where the cap is, until I have a system in place for bots to attack/defend active caps.
< >
Showing 1-3 of 3 comments
Per page: 1530 50