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These classes have no code in them, but they reference SquidBots so when you cook your mod, they automatically use the SquidBot code.
Classes include:
You can add custom factions to the bot spawners very easily, so the bots can work with other overhaul mods.
If you want to use the bots in your mod, get in contact with me and I can provide support, including a tutorial video for adding bots.
This is an aside, but I'm assuming all we'd have to do is build a navmesh on the level in question and they will follow that? Or using the mentioned Bot Move Targets we have to create our own pathing?
Yes a nav mesh has to be generated for each layer. The move targets are just a temporary system I have for marking where the cap is, until I have a system in place for bots to attack/defend active caps.