Barotrauma

Barotrauma

Maddened Black Sea Armory
yhunjure 2 Dec, 2022 @ 8:26am
Bug reports
I cannot respawn prototype armour and relic fragment on sub editor, i only have this mod enabled and it not working
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Showing 1-15 of 46 comments
Quartz  [developer] 11 Dec, 2022 @ 11:26pm 
ill take a look!
Dynamiteside  [developer] 11 Jan, 2023 @ 8:17am 
Alien Charger seems to also be missing from sub editor btw.
While i dont know what is causing it, it seems they dont have proper item entries or smth as you cant search for the items using a status monitor for where it is on your ship either.
Last edited by Dynamiteside; 11 Jan, 2023 @ 8:20am
Duke Venator Mythis  [developer] 14 Jan, 2023 @ 11:47pm 
I can have a look after I'm done refactoring the code
amavew 18 Jan, 2023 @ 5:56pm 
ammo is locked
Duke Venator Mythis  [developer] 19 Jan, 2023 @ 9:11pm 
Originally posted by Armored Army Personnel Center:
ammo is locked
Which Ammo is locked?
Dynamiteside  [developer] 20 Jan, 2023 @ 6:30am 
Originally posted by Dynamiteside:
Alien Charger seems to also be missing from sub editor btw.
While i dont know what is causing it, it seems they dont have proper item entries or smth as you cant search for the items using a status monitor for where it is on your ship either.

-When i took a look at the code yesterday i took a quick look for this issue again and noticed that some items like the relic fragments and alien charger had hideinmenus="true" which i would just guess is the reason they are not findable in the sub editor and logistical search from status monitors etc. So might wanna have a look at those and check which items actually need that to be set to true and which need it to be false (well basically which items are supposed to be obtainable and therefore findable in the menu and which arent)

-Also noticed that basically all of the armors and alot of gear throw "Potentially invalid damage modifier" warnings for things like husk infection for the armors / suits and stuff like radiation for the uniform (not sure if that is due to a mod or this being meant to be used with neurotrauma or smth but wanted to mention it anyways)

-Another thing that i noticed is that the crafting recipe for making a linked 7.62 magazine directly is more than twice as expensive as making them out of normal 7.62 magazines which should probably be fixed . . .

-yet another thing that i found was that the recipes to craft and the one to recycle (restore durability again) that some items have seemingly use different stats for what quality they built as, meaning that you might be able to make a masterwork from scratch but only good quality when recycling it to restore durability or the other way around, which might warrant a change if that is not intentional
Last edited by Dynamiteside; 20 Jan, 2023 @ 6:41am
Duke Venator Mythis  [developer] 20 Jan, 2023 @ 2:45pm 
Originally posted by Dynamiteside:
Originally posted by Dynamiteside:
Alien Charger seems to also be missing from sub editor btw.
While i dont know what is causing it, it seems they dont have proper item entries or smth as you cant search for the items using a status monitor for where it is on your ship either.

-When i took a look at the code yesterday i took a quick look for this issue again and noticed that some items like the relic fragments and alien charger had hideinmenus="true" which i would just guess is the reason they are not findable in the sub editor and logistical search from status monitors etc. So might wanna have a look at those and check which items actually need that to be set to true and which need it to be false (well basically which items are supposed to be obtainable and therefore findable in the menu and which arent)

-Also noticed that basically all of the armors and alot of gear throw "Potentially invalid damage modifier" warnings for things like husk infection for the armors / suits and stuff like radiation for the uniform (not sure if that is due to a mod or this being meant to be used with neurotrauma or smth but wanted to mention it anyways)

-Another thing that i noticed is that the crafting recipe for making a linked 7.62 magazine directly is more than twice as expensive as making them out of normal 7.62 magazines which should probably be fixed . . .

-yet another thing that i found was that the recipes to craft and the one to recycle (restore durability again) that some items have seemingly use different stats for what quality they built as, meaning that you might be able to make a masterwork from scratch but only good quality when recycling it to restore durability or the other way around, which might warrant a change if that is not intentional


Thanks for the headsup!

Our hands are quite full but we are always looking for more help? Add me on steam and I can give you access to the main code base
Duke Venator Mythis  [developer] 20 Jan, 2023 @ 2:48pm 
Originally posted by Dynamiteside:
Originally posted by Dynamiteside:
Alien Charger seems to also be missing from sub editor btw.
While i dont know what is causing it, it seems they dont have proper item entries or smth as you cant search for the items using a status monitor for where it is on your ship either.

-Also noticed that basically all of the armors and alot of gear throw "Potentially invalid damage modifier" warnings for things like husk infection for the armors / suits and stuff like radiation for the uniform (not sure if that is due to a mod or this being meant to be used with neurotrauma or smth but wanted to mention it anyways)

-yet another thing that i found was that the recipes to craft and the one to recycle (restore durability again) that some items have seemingly use different stats for what quality they built as, meaning that you might be able to make a masterwork from scratch but only good quality when recycling it to restore durability or the other way around, which might warrant a change if that is not intentional

Point 1

Alien charger shouldn't be findable as it currently undergoing a full rework as we are not happy with its current state. A hotfix is coming soon to address this.
Point 2.
NeuroTrauma... Is complicated and we have noticed issues with it. I believe in the last code patch we sorted most of the issues with it out. Should function fine

Point 3 ....
Balancing is hard with this many items. But if you want I can get you some code suggestion access if you want to help us out
Dynamiteside  [developer] 20 Jan, 2023 @ 5:26pm 
Originally posted by Duke Venator Mythis:

Point 3 ....
Balancing is hard with this many items. But if you want I can get you some code suggestion access if you want to help us out

I just wanted to point out some inconsistencies with some crafting recipes like the linked 7.62 magazine being able to be crafted in 2 ways but with different costs for no reason (for reference with 1 alu, 1 plastic, 1 steel you can make x4 7.62 magazines and make 2 linked out of them yet at the same time if you craft a linked 7.62 magazine it costs 1 alu, 2 plastic 1 steel). Same goes for the recycle crafts seemingly using different modifiers to determine the quality like crafting the item takes quality based on weapon crafting skill while the recycle craft out of the item into itself takes electronics instead (just as an example to what i mean).

If you need and want help i can look to help out since i do have free time but I havent really done much with barotrauma modding so ill have to learn as i go ¯\_(ツ)_/¯
Last edited by Dynamiteside; 21 Jan, 2023 @ 12:04pm
adleran12 23 Jan, 2023 @ 4:32am 
The Resistance against Huskinfection is declared as an afflictiontype not as an identifier, creating errors in the Console and probably not giving the resistance. affects the armor Suits(X01, Corsair etc.)
Last edited by adleran12; 23 Jan, 2023 @ 4:33am
Duke Venator Mythis  [developer] 23 Jan, 2023 @ 12:12pm 
Originally posted by adleran12:
The Resistance against Huskinfection is declared as an afflictiontype not as an identifier, creating errors in the Console and probably not giving the resistance. affects the armor Suits(X01, Corsair etc.)
Might be that old precursor code? are you running neurotrauma by any chance?>
adleran12 23 Jan, 2023 @ 9:20pm 
Originally posted by Duke Venator Mythis:
Originally posted by adleran12:
The Resistance against Huskinfection is declared as an afflictiontype not as an identifier, creating errors in the Console and probably not giving the resistance. affects the armor Suits(X01, Corsair etc.)
Might be that old precursor code? are you running neurotrauma by any chance?>

nope i don't have neurotrauma installed, and even if i remove every mod except yours i still get the Message.

and even though im no expert in Barotrauma modding, the Barotrauma wiki says that "huskinfection" is an identifier and "alieninfection" is the coresponding type. and a quick look into the BA.xml file of your mod shows me you are using "afflictiontypes" for huskinfection compared to the vanilla diving suit that uses "afflictionidentifiers".
Duke Venator Mythis  [developer] 24 Jan, 2023 @ 10:48pm 
Yeah should be updated in the next big update Thanks!
NLR | Maktann 31 Jan, 2023 @ 11:33pm 
The handcannon round override in Tactical Scanner.xml does not have the tag pistolammoitem which is a requirement of both the Big Guns and Quickdraw talents for Captain and so neither of them work with handcannons.
Dynamiteside  [developer] 3 Feb, 2023 @ 8:09am 
Originally posted by NLR | Maktann:
The handcannon round override in Tactical Scanner.xml does not have the tag pistolammoitem which is a requirement of both the Big Guns and Quickdraw talents for Captain and so neither of them work with handcannons.

Is gonna be fixed with our 1.0 Pre-patch patch.



Originally posted by adleran12:
The Resistance against Huskinfection is declared as an afflictiontype not as an identifier, creating errors in the Console and probably not giving the resistance. affects the armor Suits(X01, Corsair etc.)


yeah had a look at it while working on our 1.0 Pre-patch patch and is going to be fixed once everything for the pre-patch patch is done and uploaded.
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