Project Zomboid

Project Zomboid

Clerk Computer Data Entry [Computer Expansion]
Este tópico foi trancado
Fil 6/dez./2022 às 4:00
Endless ERRORS when accessing computer
ERROR: General , 1670327795943> 13.457.298> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Dowdoon of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1670327795943> 13.457.298> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: Dowdoon of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1356)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1670327795944> 13.457.299> -----------------------------------------
STACK TRACE

Feel free to delete this discussion when you come up with a solution <3
< >
Exibindo comentários 115 de 18
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 7:37 
Sorry about this issue. I know about it and have a fix but I've been adding in extra features I forgot to update it already. Should be fixed sometime today!
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 8:10 
I pushed an update. Let me know if it's fixed now or if you encounter any other bugs.

edit: Also check the new requirements.
Última edição por RJ_RayJay; 6/dez./2022 às 8:11
Fil 6/dez./2022 às 11:25 
@RJ Nope-- still same stuff. Gives me thousands of errors. But at least now I can close it and it is neater with that Computer mod.
Is it maybe because I'm using it in MP? Do I need ccde_database enabled too?
Fil 6/dez./2022 às 11:26 
Also pressing View Permissions does nothing.. idk if that is intentional
Fil 6/dez./2022 às 11:28 
function: login -- file: ISShowDataEntryUI.lua line # 66 | MOD: Clerk Computer Data Entry
function: Simple -- file: ISShowDataEntryUI.lua line # 57 | MOD: Clerk Computer Data Entry
function: timerUpdate -- file: lua_timers.lua line # 79 | MOD: Lua Timers

ERROR: General , 1670354813806> 40.477.211> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Dowdoon of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1670354813806> 40.477.211> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: Dowdoon of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1356)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1670354813807> 40.477.212> -----------------------------------------
STACK TRACE
-----------------
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 13:44 
Hmm... Very strange. Everything works on my end in both singleplayer and on multiplayer. Do you have all the required mods installed (just to be sure)? Also yes, View Permissions isn't done yet.

You shouldn't need ccde_database, that's something entirely separate.

If you can, try unsubscribing from the mod, then resubscribing.
Última edição por RJ_RayJay; 6/dez./2022 às 13:50
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 14:14 
Ahh, now I can reproduce the error. It only happens on a locally hosted multiplayer server. Now that I've got that figured out I should be able to make some headway.
Fil 6/dez./2022 às 15:34 
Escrito originalmente por RJ:
Ahh, now I can reproduce the error. It only happens on a locally hosted multiplayer server. Now that I've got that figured out I should be able to make some headway.
You recon it would work on a dedicated server? Not the one I host on my PC?
Fil 6/dez./2022 às 15:34 
Also thank you so much for taking your time to help me figure this out and provide with a fix for it :D
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 15:39 
Yeah that's right, it appears to only not be working on locally hosted servers.
Fil 6/dez./2022 às 18:44 
I know I'm turning out to be annoying as hell. But I just tested it on a dedicated server.. again same pile of errors appearing after I press access computer. :(
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 20:47 
Escrito originalmente por Dowdoon:
I know I'm turning out to be annoying as hell. But I just tested it on a dedicated server.. again same pile of errors appearing after I press access computer. :(
No worries. But yeah I'm at a complete loss. I don't understand why it would be working for all of the tests I did, but for some reason it isn't working for your attempts. It could maybe be a mod conflict? But I really don't know. Also on your dedicated server, did you load Computers and Lua Timers before loading CCDE?
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 20:55 
One thing I could do is log into your server in debug mode with admin (so that I can use debug mode) and then get a closer look at things.
RJ_RayJay  [desenvolvedor(a)] 6/dez./2022 às 22:12 
Actually, I think I may be onto something (again). I'll reply back here if I've made any progress on that front.
Fil 7/dez./2022 às 1:49 
The server loads mods in this order: Computer, JIL, LuaTimers, ccde_base. At first I thought it might be client side, but then I got others to test and still no good results.
Mod conflict, thought about it too, but then I ran it on a local host with just ccde and required mods and it presented me with the same errors.
As for you testing it yourself, I think I can make that happen, just need to talk to the staff team on the server and we can most likely get you in.
Let me know how that possible solution goes, I'll wait patiently.
Última edição por Fil; 7/dez./2022 às 1:50
< >
Exibindo comentários 115 de 18
Por página: 1530 50