Project Zomboid

Project Zomboid

Clerk Computer Data Entry [Computer Expansion]
このトピックはロックされています
Endless ERRORS when accessing computer
ERROR: General , 1670327795943> 13.457.298> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Dowdoon of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1670327795943> 13.457.298> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: Dowdoon of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1356)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1670327795944> 13.457.299> -----------------------------------------
STACK TRACE

Feel free to delete this discussion when you come up with a solution <3
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1-15 / 18 のコメントを表示
RJ_RayJay  [開発者] 2022年12月6日 7時37分 
Sorry about this issue. I know about it and have a fix but I've been adding in extra features I forgot to update it already. Should be fixed sometime today!
RJ_RayJay  [開発者] 2022年12月6日 8時10分 
I pushed an update. Let me know if it's fixed now or if you encounter any other bugs.

edit: Also check the new requirements.
最近の変更はRJ_RayJayが行いました; 2022年12月6日 8時11分
Fil 2022年12月6日 11時25分 
@RJ Nope-- still same stuff. Gives me thousands of errors. But at least now I can close it and it is neater with that Computer mod.
Is it maybe because I'm using it in MP? Do I need ccde_database enabled too?
Fil 2022年12月6日 11時26分 
Also pressing View Permissions does nothing.. idk if that is intentional
Fil 2022年12月6日 11時28分 
function: login -- file: ISShowDataEntryUI.lua line # 66 | MOD: Clerk Computer Data Entry
function: Simple -- file: ISShowDataEntryUI.lua line # 57 | MOD: Clerk Computer Data Entry
function: timerUpdate -- file: lua_timers.lua line # 79 | MOD: Lua Timers

ERROR: General , 1670354813806> 40.477.211> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Dowdoon of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1670354813806> 40.477.211> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: Dowdoon of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1356)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1670354813807> 40.477.212> -----------------------------------------
STACK TRACE
-----------------
RJ_RayJay  [開発者] 2022年12月6日 13時44分 
Hmm... Very strange. Everything works on my end in both singleplayer and on multiplayer. Do you have all the required mods installed (just to be sure)? Also yes, View Permissions isn't done yet.

You shouldn't need ccde_database, that's something entirely separate.

If you can, try unsubscribing from the mod, then resubscribing.
最近の変更はRJ_RayJayが行いました; 2022年12月6日 13時50分
RJ_RayJay  [開発者] 2022年12月6日 14時14分 
Ahh, now I can reproduce the error. It only happens on a locally hosted multiplayer server. Now that I've got that figured out I should be able to make some headway.
Fil 2022年12月6日 15時34分 
RJ の投稿を引用:
Ahh, now I can reproduce the error. It only happens on a locally hosted multiplayer server. Now that I've got that figured out I should be able to make some headway.
You recon it would work on a dedicated server? Not the one I host on my PC?
Fil 2022年12月6日 15時34分 
Also thank you so much for taking your time to help me figure this out and provide with a fix for it :D
RJ_RayJay  [開発者] 2022年12月6日 15時39分 
Yeah that's right, it appears to only not be working on locally hosted servers.
Fil 2022年12月6日 18時44分 
I know I'm turning out to be annoying as hell. But I just tested it on a dedicated server.. again same pile of errors appearing after I press access computer. :(
RJ_RayJay  [開発者] 2022年12月6日 20時47分 
Dowdoon の投稿を引用:
I know I'm turning out to be annoying as hell. But I just tested it on a dedicated server.. again same pile of errors appearing after I press access computer. :(
No worries. But yeah I'm at a complete loss. I don't understand why it would be working for all of the tests I did, but for some reason it isn't working for your attempts. It could maybe be a mod conflict? But I really don't know. Also on your dedicated server, did you load Computers and Lua Timers before loading CCDE?
RJ_RayJay  [開発者] 2022年12月6日 20時55分 
One thing I could do is log into your server in debug mode with admin (so that I can use debug mode) and then get a closer look at things.
RJ_RayJay  [開発者] 2022年12月6日 22時12分 
Actually, I think I may be onto something (again). I'll reply back here if I've made any progress on that front.
Fil 2022年12月7日 1時49分 
The server loads mods in this order: Computer, JIL, LuaTimers, ccde_base. At first I thought it might be client side, but then I got others to test and still no good results.
Mod conflict, thought about it too, but then I ran it on a local host with just ccde and required mods and it presented me with the same errors.
As for you testing it yourself, I think I can make that happen, just need to talk to the staff team on the server and we can most likely get you in.
Let me know how that possible solution goes, I'll wait patiently.
最近の変更はFilが行いました; 2022年12月7日 1時50分
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