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common/buildings/07_government.txt
building_government_administration = {
building_group = bg_bureaucracy
city_type = city
levels_per_mesh = 10
unlocking_technologies = {
bureaucracy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
}
production_method_groups = {
pmg_base_building_government_administration
pmg_government_administration_bureaucrat_professionalism
pmg_government_administration_religious_administration
pmg_automaton_workers_only_clerks
}
texture = "gfx/interface/icons/building_icons/building_government_administration.dds"
required_construction = construction_cost_medium
}
->
building_government_administration = {
building_group = bg_bureaucracy
city_type = city
levels_per_mesh = 10
unlocking_technologies = {
tech_bureaucracy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
}
production_method_groups = {
pmg_base_building_government_administration
pmg_government_administration_bureaucrat_professionalism
pmg_government_administration_religious_administration
pmg_automaton_workers_only_clerks
}
texture = "gfx/interface/icons/building_icons/building_government_administration.dds"
required_construction = construction_cost_medium
}