Project Zomboid

Project Zomboid

Long Blades: Medieval Swords
 This topic has been pinned, so it's probably important
nPhlames  [developer] 25 Nov, 2022 @ 12:24am
Mod Code
Longsword
Stats:
AttachmentType = BigBlade, BaseSpeed = 1.2, BreakSound = KatanaBreak, Categories = LongBlade, ConditionLowerChanceOneIn = 20, ConditionMax = 10, CritDmgMultiplier = 6, CriticalChance = 35, DamageCategory = Slash, DamageMakeHole = TRUE, DisplayCategory = Weapon, DisplayName = Longsword, DoorDamage = 8, DoorHitSound = KatanaHit, HitFloorSound = KatanaHit, HitAngleMod = -30, HitSound = KatanaHit, Icon = Longsword, ImpactSound = KatanaHit, KnockBackOnNoDeath = TRUE, KnockdownMod = 0, MaxDamage = 10, MinDamage = 8, MaxRange = 1.8, MinRange = 0.6, MaxHitCount = 5, MinAngle = 0.8, MinimumSwingTime = 1, PushBackMod = 0.7, RunAnim = Run_Weapon2, SubCategory = Swinging, SwingAmountBeforeImpact = 0.02, SwingAnim = Bat, SwingTime = 1, SwingSound = KatanaSwing, TreeDamage = 1, TwoHandWeapon = TRUE, Type = Weapon, WeaponLength = 0.4, WeaponSprite = Longsword, Weight = 2,

ProceduralDistributions Lists it will spawn in

Hobbies, 0.01 MeleeWeapons, 1 PawnShopKnives, 0.6 WardrobeMan, 0.05 WardrobeWoman, 0.05 WardrobeRedneck, 0.05 CrateRandomJunk, 0.05 CrateSports, 0.5 CrateTools, 0.5

Arming Sword
Stats:
AttachmentType = BigBlade, BaseSpeed = 1.2, BreakSound = KatanaBreak, Categories = LongBlade, ConditionLowerChanceOneIn = 15, ConditionMax = 10, CritDmgMultiplier = 6, CriticalChance = 35, DamageCategory = Slash, DamageMakeHole = TRUE, DisplayCategory = Weapon, DisplayName = Arming sword, DoorDamage = 8, DoorHitSound = KatanaHit, HitFloorSound = KatanaHit, HitAngleMod = -30, HitSound = KatanaHit, Icon = Longsword, ImpactSound = KatanaHit, KnockBackOnNoDeath = TRUE, KnockdownMod = 0, MaxDamage = 8, MinDamage = 8, MaxRange = 1.4, MinRange = 0.61, MaxHitCount = 3, MinAngle = 0.8, MinimumSwingTime = 1, PushBackMod = 0.5, RunAnim = Run_Weapon2, SubCategory = Swinging, SwingAmountBeforeImpact = 0.02, SwingAnim = Bat, SwingTime = 3, SwingSound = KatanaSwing, TreeDamage = 1, TwoHandWeapon = TRUE, Type = Weapon, WeaponLength = 0.3, WeaponSprite = Armingsword, Weight = 1.6,

ProceduralDistributions Lists it will spawn in

Hobbies, 0.5 MeleeWeapons, 3 PawnShopKnives, 0.1 WardrobeMan, 0.08 WardrobeWoman, 0.08 WardrobeRedneck, 0.08 CrateRandomJunk, 0.08 CrateSports, 0.75 CrateTools, 0.75
Last edited by nPhlames; 4 Dec, 2022 @ 6:58pm