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Shambler Settings
- Provides a suite of options to adjust how shamblers function
Lethal Shambler Infections
- Changes Shambler infections from Alpha Genes and Ushankas Biological Warfare to be lethal. These infections can no longer be tended and the natural immunity gain is non-existent.
Shamblers Aggro Further
- Changes the Shambler Acquire Aggro Radius from 20 to 50 and the Keep Aggro Radius from 30 to 60. This causes Shamblers to seek out targets much further than before.
Shamblers Wander Further
- Changes the Shambler wander radius from 5 to the maximum 12. This causes Shamblers to wander and spread out more instead of idling near the map edge.
Additional Xenotypes
- Adds a number of different Custom Xenotypes as Defs for better compatibility with mods. Enabling this option alone does not toggle anything on, it only displays more options. All Xenotypes are off by default and can be enabled individually.
Coagulate Can Target Self
- Allows Sanguophages to target themselves with the Coagulate power.
Genetics Settings
- Provides a suite of options related to Genetics. This might include adding new genes, tweaking gene related buildings or other similar things.
No RNG Gene Tools (Requires Alpha Genes)
- Changes the randomness of the normal Gene Tools from Alpha Genes to use the Archotech variant which allows you to specifically target a gene of your choice.
Multiple Birth Gene (Requires Big and Small - Genes & More)
- Adds a new gene that allows pawns to rarely give birth to multiple babies. With the gene there is a 97% chance of one baby, a 1% chance of twins, a 1% chance of triplets and a 1% chance of quads.
Twins Birth Gene (Requires Big and Small - Genes & More)
Adds a new gene that causes a pawn to always give birth to twins.
Growth Vat No Default Settings
- When enabled Growth Vats will no longer have any default settings for nutrition. Note: This tweak is not needed if No Default Storage Settings is enabled but it will not cause issues if it is.
Hemogen For Food
- Changes the preferability on Hemogen Packs so pawns will prioritise them as meals. Also changes the nutrition they provide to match meals.
Human Reproduction Settings
- Provides a suite of options to adjust how fertility, lactation and pregnancy functions.
Lactating Doesn't Lower Fertility
- Removes the massive fertility reduction for people who are lactating.
Primitive Fertility Procedures
- Adds a new research project for the Neolithic era which provides surgery recipes that use medicine for boosting/inhibiting fertility, inducing/stopping lactation and sterilizing pawns. Locks the sterilize animal and terminate pregnancy surgery recipes to this research. Also makes this research a requirement for the Fertility Procedures research but lowers the research cost to compensate.
Lactation Duration
- Input a value to set the duration of Lactating.
Lactation Recharge Speed
- Input a value to set how long it takes a person's breasts to reach a full state.
Ovum Extracted Duration
- Input a value to set how long it takes a woman's ovum to regenerate.
Human Pregnancy Duration
- Input a value to set the duration of Human Pregnancies.
Human Postpartum Exhaustion Duration
- Input a value to set the duration of Human Postpartum Exhaustion.
Alpha Genes Asexual Fission Interval
- Input a value to set the Asexual Fission Interval for the Alpha Genes Asexual Fission gene.
Alpha Genes Oviparous Egg Laying Interval
- Input a value to set the Oviparous Egg Laying Interval for the Alpha Genes Oviparous gene.
Alpha Genes Oviparous Egg Days To Hatch
- Input a value to set how long it takes for Alpha Genes Human Eggs to hatch.
Alpha Genes Parasitic Implantation Days
- Input a value to set the duration of Parasitic Implantation for the Alpha Genes Parasitic Implantation gene.
VRE Phytokin Sapling Fatigue Duration
- Input a value to set the duration for VRE Phytokin Sapling Fatigue.
VRE Saurid Oviparous Egg Days To Hatch
- Input a value to set how long it takes for VRE Saurid Human Eggs to hatch.
VRE Saurid Oviparous Egg Fatigue Duration
- Input a value to set the duration for VRE Saurid Egg Fatigue.
Immortal Mechanoid Chips
- Makes the special mechanoid chips immortal, they have no health, can't catch fire, deteriorate from weather or be damaged from combat.
Killed A Child Malus
- Changes the negative social opinion modifier to 0 for when someone kills a child. Also changes the Killed Child mood debuff to use DeathMemory as a ParentDef which some mods use to alter how pawns see death.
- Note: The social opinion change also unfortunately affects killing colony children. There is a flag so it only affects colonists however this does not seem to function on this thought for some reason.
Larger Gene Banks
- Allows you to customise the amount of Genepacks a Gene Bank can hold.
Love Is Blind
- Removes the romance chance reduction from genes allowing pawns to fall in love with whoever they like.
Mechanoids and Mechanitors
- Allows you to customise various aspects relating to mechanoids, mechanitors and wastepack management.
More Children Clothes
- Changes numerous clothing items so they can be worn by children. This may include hats, gloves, boots and utility items.
- Note: Some Utility items may look overly large or not sit right. Fixing this would require adding new child variants of the items so I opted for including them vs not including them.
More Genepacks On Traders
- Changes the traders stock for Genepacks and Archite Capsules to the input amount.
More Polux Seeds On Traders
- Causes exotic traders and empire traders to stock extra Polux Seeds.
Pollution Pumps
- Allows you to customise the statistics of Pollution Pumps.
Xenogene Regrow Time
- Allows you to adjust the time it takes for Xenogenes to regrow.
All Roles Are Capable
- Removes all the disabled worktypes from all ideologion roles.
Archonexus Radius
- Scales down the radius of the Archonexus's effects on the initial structures so it expands only slightly out from the towers. This allows you to safely build and plant around the Archonexus while still allowing it to produce its effects. The number and density of anima grass has also been doubled.
Artists Are Production Specialists
- Changes the Production Specialist role to include Artistic as a viable skill.
Better Mining Worksite Resources
- Changes Mining Worksites so they can spawn with extra resource types like Jade, Plasteel and Uranium. The weighting odds are balanced around the Deep Drill commonality.
Berserk Trance No Mental Break
- Removes the mental break from the berserk trance. This allows you to continue controlling your pawn while the ability is active.
Biosculpter Pod No Default Settings
- When enabled Biosculpter Pods will no longer have any default settings for nutrition. Note: This tweak is not needed if No Default Storage Settings is enabled but it will not cause issues if it is.
Biosculpter Pod Restore All Body Parts
- When enabled the Biosculpter Pods Bioregeneration cycle will restore all body parts. This includes all organs, bones and limbs.
Conversion Ritual Effectiveness
- Allows you to customise the cooldown, chance and certainly gain/loss when performing conversion rituals.
Embodied Theist Number Of Deities
- Changes the minimum and maximum amount of Deities allowed from 2-4 to 1-10.
More Ideology Colours
- Adds a collection of colours usable for Ideologies and Clothing.
Neural Supercharger Cooldown
- Allows you to customise the cooldown of the Neural Supercharger.
No Age Restriction For Ideologies
- Changes the restrictions on Ideology roles, rituals and abilities to allow children. In other words they can do everything adults can do when it comes to Ideology interactions.
Pain Idealized Pain Threshold
- Adds a buff to the Pain Idealized precept that increases the pain shock threshold.
People Required For Roles
- Allows you to change the required amount of people for ideology roles to unlock from the default 3 to whatever number you want.
Raider No Work Speed Malus
- Removes the work speed penalty from the Raiding precepts.
Ranching No Plant Malus
- Removes the dislike of plants from the Ranching precept.
Roles Don't Require Memes
- Removes the requirement of Memes from Roles and their associated Abilities.
- Warning: Removing the Meme lock will cause all Ideoligions to spawn with every role initially.
Wear Masks With Hats
- Changes the Visage Mask layer to EyeCover so it can be worn with hats.
Better Pawn Lending Quest
- Changes the Pawn Lending Quest to provide a much larger reward per colonist by smoothing the point curve, making the curve scale up to 10,000 points and adding a multiplier to the formula. The multiplier itself can be customised.
Buyable Psylink Neuroformers
- Makes Psylink Neuroformers buyable. Also adds a stock of Psylink Neuroformers to traders based on an input amount and selected factions.
Buyable Psytrainers
- Adds a stock of Psytrainers to traders based on an input amount and selected factions. Note: By default Psytrainers appear in small numbers on some traders. This behaviour is unchanged.
Gunlinks Give Mortar Accuracy
- Changes Gunlinks so they also give a bonus to mortar accuracy.
Meditation Freedom
- Provides a suite of changes to allow you to set up meditation areas for your psycasters however you please without nerfing their psyfocus gain.
- Meditation Strength is adjustable on Anima Trees and the Meditation Focus.
- The requirement for tribal backstories for Natural Meditation can be toggled off.
- Meditation Focus item is available in Architect Menu.
- Anima Grass lifespan has been greatly extended to prevent premature death.
- Negative Artificial Building Radius has been disabled on Anima Trees and Anima Grass.
- Anima Trees can now be moved and planted.
- Anima trees can be planted adjacent to trees and can be planted under roofs.
- Nature Shrines can be built without a Nature Psycaster.
More Varied Refugees
- Changes the Refugee PawnKindDef so the game creates more varied refugees. This is done by giving them a wider range of item tags and a higher upper limit of money for spawning things. As a result, refugees can spawn extremely poor (like normal), or they can spawn with armour, guns and bionics.
No Empire Trading Permit
- Removes the need for a trading permit to trade with the empire faction.
No Title Required For Concerts
- Removes the royal title requirement from Concerts. Allowing any pawn to hold a music concert.
Normal Fine Carpet
- Adds a carpet with identical stats to fine carpet only with the normal carpet texture.
Remove Techprints
- Removes all techprints from the game.
Anthrosonae Animusen
- Changes the Animusen xenotype from the mod Alpha Genes to use cosmetic Anthrosonae Anthrofox genes.
Anthrosonae Yttakin
- Changes the Yttakin from the Biotech DLC to use cosmetic Anthrosonae Anthrowolf genes.
Smarter Cleaning
- Disables opportunistic cleaning for a number of tasks. Such as Flicking switches, Opening items, Repairing things, Uninstalling things, Deconstructing things, Rearming traps/turrets and more.
Immortal Pipes
- Makes pipes immortal, they have no health and can't catch fire.
Pitch Black Darkness
- Changes all weather types to give a pitch black darkness effect regardless of the time of day making it impossible to see anything without light sources. This is designed to be used in conjunction with a permanent variant of Unnatural Darkness.
Expensive Ammo
- Changes the ammo crafting recipes from LTS to make ammunition more expensive to create. The values are balanced around the idea that each ingredient will yield 1.5 units of ammo and each recipe will create 60 units of ammo. The market price is automatically calculated based on the material costs. Spacer ammo is made with a 1:2 ratio to make it somewhat cheaper than Ultratech ammo.
Larger Gene Banks
- Allows you to customise the amount of Genepacks a Gene Archive and Gene Register can hold.
Grenade Belt Layering
- Changes the wearable grenade belts from Vanilla Weapons Expanded Grenades to use the Artifact layer added by Packs Are Not Belts.
- Note: This tweak requires the Artifact layer to be enabled in the Packs Are Not Belts mod settings.
Buyable Research Data
- Adds tech appropriate Research Data buyable from bases, caravans and orbital traders for all factions. The amount of which can be customized.
Sorted Steps
- Patches numerous items from the Core game and mods that were missed to better fit the flow of research. This is done by using research projects provided by Research Reinvented Stepping Stones and other mods such as Vanilla Expanded. Also adds a number of items from mods to Research Reinvented's blacklist so they don't appear as research items. These items are generally things like invisible walls or items that require a specific Ideology style.
No Genital Size Debuffs
- Removes the Manipulation and Movement debuffs from large genital sizes.
Biodome Sunlamp
- Adds a sun lamp that requires no power and is designed to act as a transparent biodome ceiling. It's a simple alternative to mods that add skylights or transparent roofing. Material cost and work to build should be fairly reasonable as if you're actually building a glass roof.
Cheaper Utilities
- Allows you to customise the power usage on various utilities.
Ageing Rebalance
- Lowers the age requirement for the Old Age condition so it starts at 70 and reaches its maximum chance of 10% per year at 80. This makes it more accurately reflect the Human life expectancy of 80. By default Time Kills has the condition start at 80 and reach its peak of 10% per year at 84.
Bulk Canning Recipes
- Adds recipes to process food in larger quantities with the canning machine.
No Ruined Grills
- Changes grill meals so they no longer get ruined by low temperatures.
Vanilla Expanded Pipe Network
- Allows you to customise the storage capacity of various Pipe Networks that use the Vanilla Expanded Pipe Network framework.
Intel Never Expires
- Changes Intel and Critical Intel so they never expire allowing you to stockpile or use them as you please.
More Contraband Items
- Adds a range of new contraband items to be purchased from the deserter network. The items themselves are all Spacer and Ultra tech items.
Disguised Rebels
- Changes the name and equipment of rebel soldiers so they blend in with empire troops.
Cavalry Spikes Don’t Expire
- Changes Cavalry Spikes so they no longer expire. Instead they now have a small chance to break upon triggering.
No Separation Sickness
- Prevents the Separation Sickness from appearing on awakened dryads.
Unlock Fishing Traps
- Allows building fishing traps without having the Fishing Meme.
Psycast Tweaks
- Allows you to individually enable a variety of tweaks for psycasts. These changes may be for changing targeting parameters or changing how specific psycasts function.
Unlock Psycast Trees
- Unlocks the locked Psycast trees allowing anyone to use them.
No Immunity Issues
- Removes the genes No Immunity, Slow Diseases and Antibiotics Addiction Resistant from Genies so they no longer have immunity issues.
High Libido Lovin Ability
- Adds the initiate lovin ability to the High Libido gene. Also reduces the mood bonus for lovin to match the vanilla one.
Initiate Lovin Gene
- Adds a new gene to the game with 0 Complexity and 0 Metabolism that provides the Initiate Lovin ability. Also reduces the mood bonus from lovin to match the vanilla lovin bonus.
- Can optionally enable the gene to be added to every xenotype in the game allowing any pawn to use the Initiate Lovin ability.
No Workspeed Malus On Sap Blood
- Removes the work speed malus on the Sap Blood gene and lowers the gene complexity from -2 to -1.
Factions Stock Vehicle Parts
- Adds an additional stock of Vehicle Parts to tech appropriate Faction bases based on an input range.
Faster Helicopters
- Speeds up the takeoff and landing animation on helicopters that are slow to use. For example this tweak changes the takeoff and landing animation speed on Vanilla Expanded Helicopters so they take one third of the time making them comparable in speed to drop pod style vehicles like the Toad.
Faster Vehicles
- Allows you to multiply the speed of all land and water vehicles on the world map by an input value.
Rename Car Parts
- Changes the name of Car Parts from Vanilla Vehicles Expanded to Vehicle Parts.