RimWorld

RimWorld

[FSF] FrozenSnowFox Tweaks
 This topic has been pinned, so it's probably important
FrozenSnowFox  [developer] 25 Nov, 2022 @ 8:52pm
List of Tweaks
Core Tweaks

Accurate Mechanoid Disassembly
- Replaces the mechanoid disassembly returns with accurate resources based on the resources required for gestating them. It also allows tweaking of the disassembly efficiency stat so the returns can be scaled down while remaining accurate.

Always Refuel Turrets
- Changes turrets to be rearmed even if they are 99% full of ammo.

Animals Don't Eat Random Things
- Removes the action of eating random things for curiosity from animal AI logic trees.

Animals Don't Mine To Escape
- Removes the action of mining through walls and rock to escape when hungry from animal AI logic trees. Instead they will now just starve to death.
- Note: This does not apply to Alpha Animals creatures who use the Animal Digger logic tree since they are designed to dig through things.

Bed Rest Effectiveness
- Allows you to customise how furniture quality effects the Bed Rest Effectiveness stat.

Better Quest Rewards
- Allows you to individually enable options that will add or change things in the quest reward pool.

Better Utility Layers
- Changes the layering of a large number of utility items so they can be worn together. For instance, many items are moved to the Torso, Lances are moved to the Shoulders, Orbital items are moved to the Legs.

Bigger Rivers
- Allows you to customise how large rivers appear on maps.

Consciousness Affects Learning Speed
- Changes the Global Learning Speed stat to be affected by consciousness. This makes it so people with brain injuries learn slower while those with increased consciousness from bionics or drugs learn faster.

Default White Lights
- Changes the default colour of electric lights to be White.

Encounter Map Ancient Dangers
- Allows ancient dangers to spawn on encounter maps.

Encounter Map Resources
- Allows resources and deep drilling veins to spawn on encounter maps again.

Faster Components
- Reduces the crafting time of Components and Advanced Components to 1/4. Also adds bulk recipes for crafting 5x 10x 25x and 50x.

Faster Moisture Pumps
- Allows you to customise the speed of Moisture Pumps.

Filth Vanishes With Rain And Time
- Changes all filth types so they disappear within 14-15 days and wash away with rain/snow. See the Filth Vanishes With Rain And Time workshop page for full details.

Foods Are Safe
- Removes the food poisoning chance from all RawTasty foods and all Gluttonous items that have the ParentDef OrganicProductBase. Foods that use RawTasty are things like Berries, Milk and modded items such as Fruits. Gluttonous items that have the ParentDef OrganicProductBase are things such as Insect Jelly and modded items such as Honey.

Growable Ambrosia
- Allows ambrosia to be researched and planted in growing zones.

Growable Grass
- Allows grass to be planted in growing zones.

Growable Mushrooms
- Changes Glowstool, Agarilux and Timbershroom to be plantable crops. Glowstool and Agarilux have tweaked growth/yield so they are comparable to other crops.

Growable Pasture Grass
- Adds a new type of grass called Pasture Grass. It's a species of grass designed for feeding grazing animals. It lives for a long time and although it can be grown in low fertility soil it likes lushier soil.

Harder Drop Pod Raids
- Doubles the selection weight of Drop Pod raid strategies. Also removes the raid point scaling so drop pod raids are the same size as normal raids.

Harder Environmental Events
- Modifies the duration of Environmental Events and increases the refire interval somewhat to compensate. This makes events overall harder as they last longer.
- Cold Snap and Heat Wave x2 Duration, Toxic Fallout x4 Duration, Volcanic Winter x2.5 Min and x1.5 Max Duration, Death Pall x2 Duration (Anomaly DLC), Drought (Vanilla Events Expanded) x1.7 Min and x3 Max Duration.

Herd Migration On Any Biome
- Removes the allowedBiomes tag on the Herd Migration event so it can trigger on any biome.

Immortal Power Conduits
- Makes power conduits immortal, they have no health and can't catch fire.

Indoor Tree Farms
- Allows you to individually enable options that will allow plants to be plantable under roofs, allow adjacent sowing and allow planting regardless of biome. These limitations ordinarily only appear on tree or tree like plants.

Insect Jelly Isn't A Meal
- Changes the preferability of Insect Jelly from Fine Meal to Raw Tasty. This means pawns will only prefer it as food if there are no cooked meals. However, they will still eat it for Gluttonous Recreation. This allows you to easier keep your expensive jelly for sale and recreation.

Interaction Spots Can Overlap
- Removes the restriction on everything so interaction spots can overlap. The interaction spot is where a pawn stands while using the building and typically where you place a seat for them.

Less Desirable Long Term Food
- Changes long term foods like Pemmican and Packaged Survival Meals to be less desirable than normal meals. Note: Distance seems to be factored into food choice so for best results long term foods should be stored near other meals. Warning: This tweak may cause friendlies to pilfer your food supplies more as their preserved meals are considered less desirable.

More Filters
- Allows you to individually toggle on options to add new filters for easier organisation and accessibility. Such as sorting food or drugs into more specific categories.

Metal Flammability
- Allows you to customise the flammability stat of each metal. You can make things less or more flammable or completely immune to fire.

More Quests
- Allows you to customise how frequently quests appear.

More Slaves
- Allows you to customise the number of slaves traders have for sale and makes it so you can request slave caravans. Also removes the Population Intent on slave trading so you always have a full selection of slaves regardless of your colony population.

Mounts For Sale
- Adds breeding pairs of Horses always for sale at Neolithic bases so you have an easy way to get caravan animals.

No Debuff For Banishing
- Changes the duration of all thoughts for banishing or rejecting people to expire instantly.

No Default Fungus In Meals
- Adds Raw Fungus to the list of default disallowed ingredients on meals.

No Default Storage Settings
- Changes every ThingDef to remove the defaultStorageSettings and changes the default priority to normal. Unlike the mod No Default Shelf Storage which intentionally looks for a ThingClass to target only storage items this patch goes for everything. This means it'll target things like Mortars, Sarcophaguses, Biosculpters, Growth Pods and more.

No Human Filth
- Changes the human FilthRate stat to 0 so they don't randomly spawn filth.

No Improvised Weapons
- Removes the weapon stats from all Ingestible and Resource items so they can no longer be used as weapons.
- Note: If enabled mid save this will cause errors if anyone has these items equipped. You can use the mod Character Editor to move items to the inventory to fix this.

No One Ever Flees
- Patches every faction adding autoflee false as a tag so they will never break or flee no matter how many people die. This setting is best used in combination with other mods. See the No One Ever Flees workshop page for full details.

No Starting Research
- Allows you to pick which starting Player Factions should start the game with no completed research projects.

Power Generation Multiplier
Allows you to multiply the power generation of all Power Generating items and the Storage Capacity of all Batteries by an input value.

Randy Fixes
- Randy is missing the fields TraderCaravanArrival, VisitorGroup, TravelerGroup, OrbitalTraderArrival. This is no doubt so it relies on his randomness. Unfortunately the randomness tends to result in not getting these events very often. This fix adds the fields from Cassandra so these events show up regularly. This is an addition not a replacement, so the original randomness aspect is also present. If Vanilla Psycasts Expanded is loaded this tweak also adds the fields to Basilicus Bestower, as he's an exact copy of Randy except for his unique ability.

Render Hair Over Clothing
- With the new rendering system clothing is rendered over a pawns head when viewed from behind. This is most noticeable with long hairstyles, instead of the hair draping over the clothing as it should it instead ends up hidden beneath making things look rather odd. This tweak patches all clothing that would pose an issue so hair is rendered over clothing allowing hair to drape over clothing as it should.

Sealed Power Armour
- Changes power armour to be airtight if it fully covers the head or body. Meaning when the body armour and helmet are worn together it provides full Toxic Environmental Resistance. The helmets will also provide immunity to Toxic Gas.

Stackable Chunks
- Changes rock and metal slag chunks to be stacklable and allows you to customise the stack limit.
- Warning: If enabled midsave this option may cause all rock and slag chunks to vanish.

Table Search Radius
- Allows you to set a maximum radius pawns will search for a table when consuming ingestible items. This patches all items with a preferability except ones with NeverForNutrition.

Tidy Crop Textures
- Changes the texture drawing of crops like rice that have messy texture placement to be nice and uniform like corn.

Tribal Patchleather
- Adds the patchleather recipe to the crafting spot allowing tribals an easier way to craft leather items.

Unlock Hediffs For Scenario Settings
- Changes a number of hediffs so they can be used in the scenario settings. For instance this allows you to create a scenario where anyone can have a chance to spawn with Metal Horrors (Anomaly DLC), as a Mime (Alpha Animals) or a Traitor (Vanilla Expanded Events).
- To do this in the scenario editor click Add Part -> Forced Health Condition -> (The hediff you want). Set the severity (depending on the hediff severity can do different things), modify the percentage chance and set the context.
- Note: Currently the scenario settings treats colony born children as non player characters upon creation so its possible for them to inherit these hediffs based on your selected odds. You can use dev mode to remove the hediff should this happen.

Quest Reward Pawn Bios
- Stops quests from hiding the bio of pawns given as rewards so you can decide if its worth doing the quest or not.

Update Psychic Stuff
- Updates the Psychic Sensitivity traits and Psychic Sensitizer to have bonuses for Meditation Focus Gain and Psychic Entropy Recovery Rate. These stats appear on Biotech genes relating to Psychic Sensitivity but these items were never changed.

Water Movement Tweaks
- Allows you to customise the pathing cost of water and if the tiles are impassable.

Wild Animal Reproduction
- Allows wild animals to mate so they become pregnant just like colony animals. Also removes the deterioration rate of fertilized eggs so they can survive outdoors.

Wolves Are Dogs
- Changes the FilthRate to 1, Petness to 1 and nuzzleMtbHours to 12 to match dogs allowing you to have clean, friendly, nuzzle happy wolves. Also adds mating pairs of Timber Wolves and Arctic Wolves for sale at faction bases so they're easy to acquire.

Younger People
- This is intended for games with a high ageing multiplier to ensure a steady supply of new marriage candidates. While the settings are set to 18 to 25 the actual age of people should be between 13 and 25 with it tending toward the average. The numbers can skew outside of that range when you include children and parent/child relationships. After spawning people will age at your set multiplier so you should see older pawns as time goes on provided they don't die and the game doesn't purge them.
Last edited by FrozenSnowFox; 18 Jul @ 10:06pm
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FrozenSnowFox  [developer] 25 Nov, 2022 @ 8:52pm 
Anomaly Tweaks

Shambler Settings
- Provides a suite of options to adjust how shamblers function

Lethal Shambler Infections
- Changes Shambler infections from Alpha Genes and Ushankas Biological Warfare to be lethal. These infections can no longer be tended and the natural immunity gain is non-existent.
Shamblers Aggro Further
- Changes the Shambler Acquire Aggro Radius from 20 to 50 and the Keep Aggro Radius from 30 to 60. This causes Shamblers to seek out targets much further than before.
Shamblers Wander Further
- Changes the Shambler wander radius from 5 to the maximum 12. This causes Shamblers to wander and spread out more instead of idling near the map edge.
Last edited by FrozenSnowFox; 29 Nov, 2024 @ 4:23am
FrozenSnowFox  [developer] 25 Nov, 2022 @ 8:52pm 
Biotech Tweaks

Additional Xenotypes
- Adds a number of different Custom Xenotypes as Defs for better compatibility with mods. Enabling this option alone does not toggle anything on, it only displays more options. All Xenotypes are off by default and can be enabled individually.

Coagulate Can Target Self
- Allows Sanguophages to target themselves with the Coagulate power.



Genetics Settings
- Provides a suite of options related to Genetics. This might include adding new genes, tweaking gene related buildings or other similar things.

No RNG Gene Tools (Requires Alpha Genes)
- Changes the randomness of the normal Gene Tools from Alpha Genes to use the Archotech variant which allows you to specifically target a gene of your choice.

Multiple Birth Gene (Requires Big and Small - Genes & More)
- Adds a new gene that allows pawns to rarely give birth to multiple babies. With the gene there is a 97% chance of one baby, a 1% chance of twins, a 1% chance of triplets and a 1% chance of quads.

Twins Birth Gene (Requires Big and Small - Genes & More)
Adds a new gene that causes a pawn to always give birth to twins.



Growth Vat No Default Settings
- When enabled Growth Vats will no longer have any default settings for nutrition. Note: This tweak is not needed if No Default Storage Settings is enabled but it will not cause issues if it is.

Hemogen For Food
- Changes the preferability on Hemogen Packs so pawns will prioritise them as meals. Also changes the nutrition they provide to match meals.



Human Reproduction Settings
- Provides a suite of options to adjust how fertility, lactation and pregnancy functions.

Lactating Doesn't Lower Fertility
- Removes the massive fertility reduction for people who are lactating.

Primitive Fertility Procedures
- Adds a new research project for the Neolithic era which provides surgery recipes that use medicine for boosting/inhibiting fertility, inducing/stopping lactation and sterilizing pawns. Locks the sterilize animal and terminate pregnancy surgery recipes to this research. Also makes this research a requirement for the Fertility Procedures research but lowers the research cost to compensate.

Lactation Duration
- Input a value to set the duration of Lactating.

Lactation Recharge Speed
- Input a value to set how long it takes a person's breasts to reach a full state.

Ovum Extracted Duration
- Input a value to set how long it takes a woman's ovum to regenerate.

Human Pregnancy Duration
- Input a value to set the duration of Human Pregnancies.

Human Postpartum Exhaustion Duration
- Input a value to set the duration of Human Postpartum Exhaustion.

Alpha Genes Asexual Fission Interval
- Input a value to set the Asexual Fission Interval for the Alpha Genes Asexual Fission gene.

Alpha Genes Oviparous Egg Laying Interval
- Input a value to set the Oviparous Egg Laying Interval for the Alpha Genes Oviparous gene.

Alpha Genes Oviparous Egg Days To Hatch
- Input a value to set how long it takes for Alpha Genes Human Eggs to hatch.

Alpha Genes Parasitic Implantation Days
- Input a value to set the duration of Parasitic Implantation for the Alpha Genes Parasitic Implantation gene.

VRE Phytokin Sapling Fatigue Duration
- Input a value to set the duration for VRE Phytokin Sapling Fatigue.

VRE Saurid Oviparous Egg Days To Hatch
- Input a value to set how long it takes for VRE Saurid Human Eggs to hatch.

VRE Saurid Oviparous Egg Fatigue Duration
- Input a value to set the duration for VRE Saurid Egg Fatigue.



Immortal Mechanoid Chips
- Makes the special mechanoid chips immortal, they have no health, can't catch fire, deteriorate from weather or be damaged from combat.

Killed A Child Malus
- Changes the negative social opinion modifier to 0 for when someone kills a child. Also changes the Killed Child mood debuff to use DeathMemory as a ParentDef which some mods use to alter how pawns see death.
- Note: The social opinion change also unfortunately affects killing colony children. There is a flag so it only affects colonists however this does not seem to function on this thought for some reason.

Larger Gene Banks
- Allows you to customise the amount of Genepacks a Gene Bank can hold.

Love Is Blind
- Removes the romance chance reduction from genes allowing pawns to fall in love with whoever they like.

Mechanoids and Mechanitors
- Allows you to customise various aspects relating to mechanoids, mechanitors and wastepack management.

More Children Clothes
- Changes numerous clothing items so they can be worn by children. This may include hats, gloves, boots and utility items.
- Note: Some Utility items may look overly large or not sit right. Fixing this would require adding new child variants of the items so I opted for including them vs not including them.

More Genepacks On Traders
- Changes the traders stock for Genepacks and Archite Capsules to the input amount.

More Polux Seeds On Traders
- Causes exotic traders and empire traders to stock extra Polux Seeds.

Pollution Pumps
- Allows you to customise the statistics of Pollution Pumps.

Xenogene Regrow Time
- Allows you to adjust the time it takes for Xenogenes to regrow.
Last edited by FrozenSnowFox; 5 Jun @ 3:12am
FrozenSnowFox  [developer] 25 Nov, 2022 @ 8:52pm 
Ideology Tweaks

All Roles Are Capable
- Removes all the disabled worktypes from all ideologion roles.

Archonexus Radius
- Scales down the radius of the Archonexus's effects on the initial structures so it expands only slightly out from the towers. This allows you to safely build and plant around the Archonexus while still allowing it to produce its effects. The number and density of anima grass has also been doubled.

Artists Are Production Specialists
- Changes the Production Specialist role to include Artistic as a viable skill.

Better Mining Worksite Resources
- Changes Mining Worksites so they can spawn with extra resource types like Jade, Plasteel and Uranium. The weighting odds are balanced around the Deep Drill commonality.

Berserk Trance No Mental Break
- Removes the mental break from the berserk trance. This allows you to continue controlling your pawn while the ability is active.

Biosculpter Pod No Default Settings
- When enabled Biosculpter Pods will no longer have any default settings for nutrition. Note: This tweak is not needed if No Default Storage Settings is enabled but it will not cause issues if it is.

Biosculpter Pod Restore All Body Parts
- When enabled the Biosculpter Pods Bioregeneration cycle will restore all body parts. This includes all organs, bones and limbs.

Conversion Ritual Effectiveness
- Allows you to customise the cooldown, chance and certainly gain/loss when performing conversion rituals.

Embodied Theist Number Of Deities
- Changes the minimum and maximum amount of Deities allowed from 2-4 to 1-10.

More Ideology Colours
- Adds a collection of colours usable for Ideologies and Clothing.

Neural Supercharger Cooldown
- Allows you to customise the cooldown of the Neural Supercharger.

No Age Restriction For Ideologies
- Changes the restrictions on Ideology roles, rituals and abilities to allow children. In other words they can do everything adults can do when it comes to Ideology interactions.

Pain Idealized Pain Threshold
- Adds a buff to the Pain Idealized precept that increases the pain shock threshold.

People Required For Roles
- Allows you to change the required amount of people for ideology roles to unlock from the default 3 to whatever number you want.

Raider No Work Speed Malus
- Removes the work speed penalty from the Raiding precepts.

Ranching No Plant Malus
- Removes the dislike of plants from the Ranching precept.

Roles Don't Require Memes
- Removes the requirement of Memes from Roles and their associated Abilities.
- Warning: Removing the Meme lock will cause all Ideoligions to spawn with every role initially.

Wear Masks With Hats
- Changes the Visage Mask layer to EyeCover so it can be worn with hats.
Last edited by FrozenSnowFox; 31 Jul, 2024 @ 2:57pm
FrozenSnowFox  [developer] 25 Nov, 2022 @ 8:52pm 
Royalty Tweaks

Better Pawn Lending Quest
- Changes the Pawn Lending Quest to provide a much larger reward per colonist by smoothing the point curve, making the curve scale up to 10,000 points and adding a multiplier to the formula. The multiplier itself can be customised.

Buyable Psylink Neuroformers
- Makes Psylink Neuroformers buyable. Also adds a stock of Psylink Neuroformers to traders based on an input amount and selected factions.

Buyable Psytrainers
- Adds a stock of Psytrainers to traders based on an input amount and selected factions. Note: By default Psytrainers appear in small numbers on some traders. This behaviour is unchanged.

Gunlinks Give Mortar Accuracy
- Changes Gunlinks so they also give a bonus to mortar accuracy.

Meditation Freedom
- Provides a suite of changes to allow you to set up meditation areas for your psycasters however you please without nerfing their psyfocus gain.
- Meditation Strength is adjustable on Anima Trees and the Meditation Focus.
- The requirement for tribal backstories for Natural Meditation can be toggled off.
- Meditation Focus item is available in Architect Menu.
- Anima Grass lifespan has been greatly extended to prevent premature death.
- Negative Artificial Building Radius has been disabled on Anima Trees and Anima Grass.
- Anima Trees can now be moved and planted.
- Anima trees can be planted adjacent to trees and can be planted under roofs.
- Nature Shrines can be built without a Nature Psycaster.

More Varied Refugees
- Changes the Refugee PawnKindDef so the game creates more varied refugees. This is done by giving them a wider range of item tags and a higher upper limit of money for spawning things. As a result, refugees can spawn extremely poor (like normal), or they can spawn with armour, guns and bionics.

No Empire Trading Permit
- Removes the need for a trading permit to trade with the empire faction.

No Title Required For Concerts
- Removes the royal title requirement from Concerts. Allowing any pawn to hold a music concert.

Normal Fine Carpet
- Adds a carpet with identical stats to fine carpet only with the normal carpet texture.

Remove Techprints
- Removes all techprints from the game.
Last edited by FrozenSnowFox; 10 Jul @ 10:24pm
FrozenSnowFox  [developer] 25 Nov, 2022 @ 8:52pm 
Anthrosonae Tweaks

Anthrosonae Animusen
- Changes the Animusen xenotype from the mod Alpha Genes to use cosmetic Anthrosonae Anthrofox genes.

Anthrosonae Yttakin
- Changes the Yttakin from the Biotech DLC to use cosmetic Anthrosonae Anthrowolf genes.

Common Sense Tweaks

Smarter Cleaning
- Disables opportunistic cleaning for a number of tasks. Such as Flicking switches, Opening items, Repairing things, Uninstalling things, Deconstructing things, Rearming traps/turrets and more.

Dubs Bad Hygiene Tweaks

Immortal Pipes
- Makes pipes immortal, they have no health and can't catch fire.

Lethal Darkness Tweaks

Pitch Black Darkness
- Changes all weather types to give a pitch black darkness effect regardless of the time of day making it impossible to see anything without light sources. This is designed to be used in conjunction with a permanent variant of Unnatural Darkness.

[LTS] Ammunition - Simple Ammo Pack Tweaks

Expensive Ammo
- Changes the ammo crafting recipes from LTS to make ammunition more expensive to create. The values are balanced around the idea that each ingredient will yield 1.5 units of ammo and each recipe will create 60 units of ammo. The market price is automatically calculated based on the material costs. Spacer ammo is made with a 1:2 ratio to make it somewhat cheaper than Ultratech ammo.

Oops All Gene Banks Tweaks

Larger Gene Banks
- Allows you to customise the amount of Genepacks a Gene Archive and Gene Register can hold.

Packs Are Not Belts Tweaks

Grenade Belt Layering
- Changes the wearable grenade belts from Vanilla Weapons Expanded Grenades to use the Artifact layer added by Packs Are Not Belts.

- Note: This tweak requires the Artifact layer to be enabled in the Packs Are Not Belts mod settings.

Research Appropriation Tweaks

Buyable Research Data
- Adds tech appropriate Research Data buyable from bases, caravans and orbital traders for all factions. The amount of which can be customized.

Research Reinvented Stepping Stones

Sorted Steps
- Patches numerous items from the Core game and mods that were missed to better fit the flow of research. This is done by using research projects provided by Research Reinvented Stepping Stones and other mods such as Vanilla Expanded. Also adds a number of items from mods to Research Reinvented's blacklist so they don't appear as research items. These items are generally things like invisible walls or items that require a specific Ideology style.

SafeJobWorld Tweaks

No Genital Size Debuffs
- Removes the Manipulation and Movement debuffs from large genital sizes.

Simple Utilities Ceiling Tweaks

Biodome Sunlamp
- Adds a sun lamp that requires no power and is designed to act as a transparent biodome ceiling. It's a simple alternative to mods that add skylights or transparent roofing. Material cost and work to build should be fairly reasonable as if you're actually building a glass roof.

Simple Utilities Fridge Tweaks

Cheaper Utilities
- Allows you to customise the power usage on various utilities.

Time Kills Tweaks

Ageing Rebalance
- Lowers the age requirement for the Old Age condition so it starts at 70 and reaches its maximum chance of 10% per year at 80. This makes it more accurately reflect the Human life expectancy of 80. By default Time Kills has the condition start at 80 and reach its peak of 10% per year at 84.

Vanilla Cooking Expanded Tweaks

Bulk Canning Recipes
- Adds recipes to process food in larger quantities with the canning machine.

No Ruined Grills
- Changes grill meals so they no longer get ruined by low temperatures.

Vanilla Expanded Framework Tweaks

Vanilla Expanded Pipe Network
- Allows you to customise the storage capacity of various Pipe Networks that use the Vanilla Expanded Pipe Network framework.

Vanilla Factions Expanded - Deserters

Intel Never Expires
- Changes Intel and Critical Intel so they never expire allowing you to stockpile or use them as you please.

More Contraband Items
- Adds a range of new contraband items to be purchased from the deserter network. The items themselves are all Spacer and Ultra tech items.

Vanilla Factions Expanded - Empire

Disguised Rebels
- Changes the name and equipment of rebel soldiers so they blend in with empire troops.

Vanilla Furniture Expanded - Security

Cavalry Spikes Don’t Expire
- Changes Cavalry Spikes so they no longer expire. Instead they now have a small chance to break upon triggering.

Vanilla Ideology Expanded - Dryads

No Separation Sickness
- Prevents the Separation Sickness from appearing on awakened dryads.

Vanilla Ideology Expanded - Memes and Structures Tweaks

Unlock Fishing Traps
- Allows building fishing traps without having the Fishing Meme.

Vanilla Psycasts Expanded Tweaks

Psycast Tweaks
- Allows you to individually enable a variety of tweaks for psycasts. These changes may be for changing targeting parameters or changing how specific psycasts function.

Unlock Psycast Trees
- Unlocks the locked Psycast trees allowing anyone to use them.

Vanilla Races Expanded - Genie Tweaks

No Immunity Issues
- Removes the genes No Immunity, Slow Diseases and Antibiotics Addiction Resistant from Genies so they no longer have immunity issues.

Vanilla Races Expanded - Highmate Tweaks

High Libido Lovin Ability
- Adds the initiate lovin ability to the High Libido gene. Also reduces the mood bonus for lovin to match the vanilla one.

Initiate Lovin Gene
- Adds a new gene to the game with 0 Complexity and 0 Metabolism that provides the Initiate Lovin ability. Also reduces the mood bonus from lovin to match the vanilla lovin bonus.
- Can optionally enable the gene to be added to every xenotype in the game allowing any pawn to use the Initiate Lovin ability.

Vanilla Races Expanded - Phytoki Tweaks

No Workspeed Malus On Sap Blood
- Removes the work speed malus on the Sap Blood gene and lowers the gene complexity from -2 to -1.

Vehicle Framework Tweaks

Factions Stock Vehicle Parts
- Adds an additional stock of Vehicle Parts to tech appropriate Faction bases based on an input range.

Faster Helicopters
- Speeds up the takeoff and landing animation on helicopters that are slow to use. For example this tweak changes the takeoff and landing animation speed on Vanilla Expanded Helicopters so they take one third of the time making them comparable in speed to drop pod style vehicles like the Toad.

Faster Vehicles
- Allows you to multiply the speed of all land and water vehicles on the world map by an input value.

Rename Car Parts
- Changes the name of Car Parts from Vanilla Vehicles Expanded to Vehicle Parts.
Last edited by FrozenSnowFox; 24 Jul @ 8:57pm
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