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I thought about it, but unfortunately it seems that the processing of food is handled by the game logic, and cannot be modded. I'll look into it some more, but thus far I haven't found a way to have _some_ species able have different effects from food consumption.
If you or anyone knows how to do this, please let me know!
Hmm, I guess I could special-case intercept eating food if the action itself is not handled by base code. I'll look into it - I'd want to have one 'positive' and one 'negative' food per species for balance.
Ah. I see.So like... For canines, Dog food would be 'positive', and chocolate would be 'negative'? Sounds pretty reasonable.
Realistically, as a furry you'd be much more opposed to eating dog food than as a human, because you'd have sharper smell and taste.