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No, the joints are only used for clothing items that are skinned to the character, hats use a different attachment method through its item definition I believe.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921417999
Anyone else got any idea where I went wrong?
It gets worse ingame as somehow the leg and arm are not where they should be, and the chest is somehow missing https://media.discordapp.net/attachments/1041346778135547914/1066930386627727400/image.png
[EDIT]: I know exactly what I did wrong, I symmetrized both halves of the body in blender when editing it to be painted dog shaped and thus copied over all of the weight paints of the left side to the right as well.
Some-bloody-how, some-bloody-why Blender added a HeadNub.end to the edge of the original HeadNub, deleting which fixed my issue.
Anyhow, thanks for responding, have a good day.
Yikes. Yes, I will look into fixing that.
Pushed version 2 out with this fixed
Updating on this one. I made a model and a texture for a Basitin. For now it works replacing Snep. Is there a proper step-by-step guide for adding a specie? I'm trying to figure out coding part.
(It's my first time making a PZ mod, no bully pls)