Team Fortress 2

Team Fortress 2

Air Lock
Reasonable Stats
+5% Resistance to all projectiles from the front.
+10% Resistance to melee attacks from the front.
-15% Movement speed.
User takes more fall damage.

NO CHARGE ALLOWED
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1-15 van 122 reacties weergegeven
Why would anyone ever want to chose this shield over the others? Every other shield has better resistances than this and they don't need to be facing a certain way.
I like that you set the resistances in the front, but looking at the last 3 stats, do you really think anyone would use an item that makes them a walking target?

Just giving an idea:
+15% resistance against projectiles
+15% resistance against melee
While wielded with melee, player is immune to push force
-10% Movement Speed
Knockback from charge impact is doubled
If charge hits an enemy, then recharge is cut in half.

High risk, high reward
Laatst bewerkt door LuckyBob; 26 jul 2014 om 8:30
That would make this shield completely useless. Other shields have better resistances, don't offer more fall damage and offer more mobility with charges.
How about
+40% resistance to all damage from the front;
+30% resistance to all damage from the back;
+50% charge reload speed;
-1 second charge time.
How about this:
+60% resistance to fire damage.
+20% resistance to explosive damage.
+20% resistance to bullets
Charges and move faster in water
"reasonable"
Origineel geplaatst door Countfunkular:
How about this:
+60% resistance to fire damage.
+20% resistance to explosive damage.
+20% resistance to bullets
Charges and move faster in water
that sounds like it would be a water thing
how bout a name like the Loch-ness Charger? iunno sounds fitting with those stats
SINCE it is an airlock it should reduce knockback from airblast
Increase the resistences by 30% each and those would be reasonable stats
Can Of Sprite (Verbannen) 26 jul 2014 om 9:29 
Mine would be:
+25% Fire resistance
+25% Explosive Resistance
+Imune to pushback (Airblast, force of nature, ect.)
-Lowers maximum health by 25 points
Origineel geplaatst door NotUrTarget:
I like that you set the resistances in the front, but looking at the last 3 stats, do you really think anyone would use an item that makes them a walking target?

Just giving an idea:
+15% resistance against projectiles
+15% resistance against melee
While wielded with melee, player is immune to push force
-10% Movement Speed
Knockback from charge impact is doubled
If charge hits an enemy, then recharge is cut in half.

High risk, high reward

I like this. It would make the item usable only by advanced players, and if used right could completely screw up an uber duo.
Origineel geplaatst door i$ekC &(VVV) Luigi:
That would make this shield completely useless. Other shields have better resistances, don't offer more fall damage and offer more mobility with charges.
How about
+40% resistance to all damage from the front;
+30% resistance to all damage from the back;
+50% charge reload speed;
-1 second charge time.
Thats kind of overpowered. It would take 5 seconds to charge normally, or 3.5 seconds with the persion persuader equipped. And, it makes you pretty much safe from most damage with the exception of afterburn and attacks from the side.
90% resistance from ewrything that hits the shield itself and 50% push resistance from front
Maybe if it has increased knock back, then the hatch would open and a rush of air would come out, sending the target flying. (Although now I think about it, it is just the airlock door ripped out of the frame...)
It also looks pretty beefy so Dramatically increased resistances and slower move speed would be fitting.

Also, is it just me or is his arm clipping thorugh his jacket/vest in the picture?
Laatst bewerkt door White_Wampus; 26 jul 2014 om 10:03
Doc your stat are useless no one would use it its rubbish
Here we go:

+40% explosive damage resistance on wearer
+50% fire damage resistance on wearer
+20% bullet damage resistance on wearer

Wearer cannot charge.
-25 health on wearer
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