安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Just giving an idea:
+15% resistance against projectiles
+15% resistance against melee
While wielded with melee, player is immune to push force
-10% Movement Speed
Knockback from charge impact is doubled
If charge hits an enemy, then recharge is cut in half.
High risk, high reward
How about
+40% resistance to all damage from the front;
+30% resistance to all damage from the back;
+50% charge reload speed;
-1 second charge time.
+60% resistance to fire damage.
+20% resistance to explosive damage.
+20% resistance to bullets
Charges and move faster in water
how bout a name like the Loch-ness Charger? iunno sounds fitting with those stats
+25% Fire resistance
+25% Explosive Resistance
+Imune to pushback (Airblast, force of nature, ect.)
-Lowers maximum health by 25 points
I like this. It would make the item usable only by advanced players, and if used right could completely screw up an uber duo.
It also looks pretty beefy so Dramatically increased resistances and slower move speed would be fitting.
Also, is it just me or is his arm clipping thorugh his jacket/vest in the picture?
+40% explosive damage resistance on wearer
+50% fire damage resistance on wearer
+20% bullet damage resistance on wearer
Wearer cannot charge.
-25 health on wearer