Team Fortress 2

Team Fortress 2

Air Lock
Stats, and I've been shaggin' yer wife!
Because it's inevitable.

My current thoughts are something involving slower speed and more resistance.
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Showing 1-15 of 316 comments
Rutabaga 21 Jul, 2014 @ 1:42pm 
Full charge contol when in water
Faster speed when in water
Slower speed when on land
+15% resistance to explosive damage
Sink much faster in water
Coconutjuice 21 Jul, 2014 @ 2:00pm 
When charging the shield "opens" and when hitting a oponent doring the charge influcts 5 seconds of bleed damage, have no idea for th rest
Marsupial 21 Jul, 2014 @ 2:07pm 
how about each kill adds a resistance type? interesting huh?

1st kill: 20% melee resistiance
2nd kill: 20% fire
3rd kill: 20 explosion
4th kill: 20% bullet
5th kill: 60% crit

+25 HP

it gets really powerful at the end esp. w/ the extra hp, but unless you get kills with it you dont get much benefit.
Last edited by Marsupial; 21 Jul, 2014 @ 2:08pm
Sleepy-Keyzer 21 Jul, 2014 @ 2:34pm 
I feel like there is to many charging shields, if I may make a suggestion, why not a shield that blocks projectiles? Like....something like a riot shield.
Microsoft Word 21 Jul, 2014 @ 2:45pm 
+the ability to open air-tight doors
turtle 21 Jul, 2014 @ 2:51pm 
Uh howwa bout this:
Pros
Faster charging speed [10% to 40%]
Longer charging duration [10% to 20%]
On kill while charging [50% to 100%] of the "charge bar" is filled [Like the 'Tide Turners' effect]
Cons
Slower movement [10% to 40%]
Slower recharge of "recharge bar" [5% to 20%]

Side Notes:
Charge bar is the bar that shows how long until you can charge again
Longer charging duration means you are charging longer
Faster charging means you are faster while charging

Seems balanced, but could use some tweaking, please reply if any edits should be made!
coiledAgent 21 Jul, 2014 @ 3:32pm 
Originally posted by SnapDaTurtle:
Uh howwa bout this:
Pros
Faster charging speed [10% to 40%]
Longer charging duration [10% to 20%]
On kill while charging [50% to 100%] of the "charge bar" is filled [Like the 'Tide Turners' effect]
Cons
Slower movement [10% to 40%]
Slower recharge of "recharge bar" [5% to 20%]

Side Notes:
Charge bar is the bar that shows how long until you can charge again
Longer charging duration means you are charging longer
Faster charging means you are faster while charging

Seems balanced, but could use some tweaking, please reply if any edits should be made!
Considering how OP the Tide Turner is, this fits. Also no offense, but we get what you mean, no need to put definitions.
carfel 21 Jul, 2014 @ 3:49pm 
deve ser bom

Echo 21 Jul, 2014 @ 4:19pm 
-90% dmg from hitting the shield against an opponent
Doesn't give crits upon charge
+33% longer recharge speed
-cannot turn at all when charging
-10% speed when not charging.

+35% charge speed
+400% knockback from hissing opponent with the shield
-90% knockback on self
20% fire resistance
10% explosive resistance
-100% melee dmg from front.
brbrbr 21 Jul, 2014 @ 4:21pm 
60 % explosives resistance, 80% fire resistance, 25% bullet resistance, 10% movements slowdown[when not charg'in], extra 25%-30% charge regen boost. also wearer cannot taunt nor trade more frequently once than per 10min.
Last edited by brbrbr; 21 Jul, 2014 @ 4:22pm
broked 21 Jul, 2014 @ 4:25pm 
Maybe...
+25% Charge Speed
+20% Charge Recharge Speed (faster recharge)
+10% Fire vulnerability (metal shield...?)
+30% Explosive Resistance
Increased turning capabilities, definately less than the tide turner
Heavy 21 Jul, 2014 @ 4:29pm 
Reduce movement impairing effects (airblast, force a nature, rockets, stickies, etc.)
+30% Fire Resistance
+20% Explosive Resistance
blutigetranen 21 Jul, 2014 @ 4:32pm 
Originally posted by firejazzy:
When charging the shield "opens" and when hitting a oponent doring the charge influcts 5 seconds of bleed damage, have no idea for th rest

How about instead of bleed it has an obnoxious knockback effect...?
Smorf. 21 Jul, 2014 @ 4:35pm 
maybe the shield should allow you to charge in any direction whilst airborne
-20% speed
but grants an immunity to airblasting
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