Barotrauma

Barotrauma

Halo Universe
ПΛПО Dragoon  [developer] 7 Dec, 2022 @ 3:59pm
Bugs, glitches, errors, etc
Tell me what's bugged
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Showing 1-15 of 107 comments
ReiTheTrap 8 Dec, 2022 @ 4:44am 
conflict with GTFO mod: failed to load package "GTFO Weapons" {Failed to add the prefab "", "dmrround"... from "GTFO weapons". Halo mod has item with same id
ПΛПО Dragoon  [developer] 8 Dec, 2022 @ 2:26pm 
Originally posted by ReiTheTrap:
conflict with GTFO mod: failed to load package "GTFO Weapons" {Failed to add the prefab "", "dmrround"... from "GTFO weapons". Halo mod has item with same id
oh thats it? Thats a simple fix, ill get it fixed right after I finish adding in some sprites for another mod
ПΛПО Dragoon  [developer] 12 Dec, 2022 @ 1:29pm 
Originally posted by ReiTheTrap:
conflict with GTFO mod: failed to load package "GTFO Weapons" {Failed to add the prefab "", "dmrround"... from "GTFO weapons". Halo mod has item with same id

fixed
Centy mk3 15 Dec, 2022 @ 8:21pm 
Armour dissapears when docking and undocking randomly
ПΛПО Dragoon  [developer] 16 Dec, 2022 @ 7:41am 
Originally posted by Centy mk3:
Armour dissapears when docking and undocking randomly

Need a bit more information. When you are wearing it, or when its in inventory or what
Raven Sixstitch 23 Dec, 2022 @ 9:52am 
the helmet hud seems to reset positions between missions
Mr. Bob 9 Jan, 2023 @ 11:20pm 
Tried to use only the mod (no other mods added to test) crashes while out on open sea, also the monster mission becomes blank while using??
ПΛПО Dragoon  [developer] 10 Jan, 2023 @ 8:46am 
Originally posted by zhunmaximus:
Tried to use only the mod (no other mods added to test) crashes while out on open sea, also the monster mission becomes blank while using??

No it doesn't make your missions blank, the new update messed up this mods missions (working on a fix for the blank)

also post your crash report when you can, so i can fix it
monkeymorro 10 Jan, 2023 @ 11:00am 
I also get a crash out at sea, but can't narrow it down to any mod in particular. However I noticed this spammed a few times
([01/10/2023 18:25:59] Sprite "LocalMods/Halo Universe/creatures/sentineladv.png" not found!)
Definitely not causing the crash but thought I would post it anyway :)
(EDIT)
I've looked through it, and tested some stuff out; the problem seems to come from someone, an AI using a beam weapon of some sort.

Exception: The given key 'tracerfirearmsetinelbeamadv' was not present in the dictionary. (System.Collections.Generic.KeyNotFoundException)
Target site: Void ThrowKeyNotFoundException(TKey)
Stack trace:
at System.Collections.Concurrent.ConcurrentDictionary`2.ThrowKeyNotFoundException(TKey key)
at System.Collections.Concurrent.ConcurrentDictionary`2.get_Item(TKey key)
at Barotrauma.PrefabCollection`1.get_Item(Identifier identifier)
at Barotrauma.Particles.ParticleEmitter.Emit(Vector2 position, Hull hullGuess, Single angle, Single particleRotation, Single velocityMultiplier, Single sizeMultiplier, Nullable`1 colorMultiplier, ParticlePrefab overrideParticle, Boolean mirrorAngle, Tuple`2 tracerPoints)
at Barotrauma.Particles.ParticleEmitter.Emit(Single deltaTime, Vector2 position, Hull hullGuess, Single angle, Single particleRotation, Single velocityMultiplier, Single sizeMultiplier, Single amountMultiplier, Nullable`1 colorMultiplier, ParticlePrefab overrideParticle, Boolean mirrorAngle, Tuple`2 tracerPoints)
at Barotrauma.StatusEffect.ApplyProjSpecific(Single deltaTime, Entity entity, IReadOnlyList`1 targets, Hull currentHull, Vector2 worldPosition, Boolean playSound)
at Barotrauma.StatusEffect.Apply(Single deltaTime, Entity entity, IReadOnlyList`1 targets, Nullable`1 worldPosition)
at Barotrauma.StatusEffect.Apply(ActionType type, Single deltaTime, Entity entity, IReadOnlyList`1 targets, Nullable`1 worldPosition)
at Barotrauma.Item.ApplyStatusEffect(StatusEffect effect, ActionType type, Single deltaTime, Character character, Limb limb, Entity useTarget, Boolean isNetworkEvent, Boolean checkCondition, Nullable`1 worldPosition)
at Barotrauma.Items.Components.ItemComponent.ApplyStatusEffects(ActionType type, Single deltaTime, Character character, Limb targetLimb, Entity useTarget, Character user, Nullable`1 worldPosition, Single afflictionMultiplier)
at Barotrauma.Items.Components.Projectile.HandleProjectileCollision(Fixture target, Vector2 collisionNormal, Vector2 velocity)
at Barotrauma.Items.Components.Projectile.DoHitscan(Vector2 dir)
at Barotrauma.Items.Components.Projectile.Use(Character character, Single launchImpulseModifier)
at Barotrauma.Items.Components.Projectile.Launch(Character user, Vector2 simPosition, Single rotation, Single damageMultiplier, Single launchImpulseModifier)
at Barotrauma.Items.Components.Projectile.Shoot(Character user, Vector2 weaponPos, Vector2 spawnPos, Single rotation, List`1 ignoredBodies, Boolean createNetworkEvent, Single damageMultiplier, Single launchImpulseModifier)
at Barotrauma.Items.Components.RangedWeapon.Use(Single deltaTime, Character character)
at Barotrauma.Item.Use(Single deltaTime, Character character, Limb targetLimb)
at Barotrauma.EnemyAIController.UpdateLimbAttack(Single deltaTime, Vector2 attackSimPos, IDamageable damageTarget, Single distance, Limb targetLimb)
at Barotrauma.EnemyAIController.UpdateAttack(Single deltaTime)
at Barotrauma.EnemyAIController.Update(Single deltaTime)
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args)

I've confirmed this, by spawning in the item and using it myself. Exact same crash I've been experiencing. in the first line 'tracerfirearmsetinelbeamadv' seems like there is a typo, you have "setinel" insteal of sentinel :)
Last edited by monkeymorro; 10 Jan, 2023 @ 11:10am
ПΛПО Dragoon  [developer] 10 Jan, 2023 @ 1:06pm 
Originally posted by monkeymorro:
-snip-

got it ill fix those issue then upload a fix
monkeymorro 10 Jan, 2023 @ 2:54pm 
Originally posted by ПΛПО Dragoon:
Originally posted by monkeymorro:
-snip-

got it ill fix those issue then upload a fix

Great, thank you!
monkeymorro 11 Jan, 2023 @ 3:10pm 
Originally posted by ПΛПО Dragoon:
Originally posted by monkeymorro:
-snip-

got it ill fix those issue then upload a fix

Hey, just wondering if you've implemented the fix yet? No pressure ;)
ПΛПО Dragoon  [developer] 11 Jan, 2023 @ 3:14pm 
Originally posted by 76561198021399748:
Originally posted by ПΛПО Dragoon:

got it ill fix those issue then upload a fix

Hey, just wondering if you've implemented the fix yet? No pressure ;)

Working on the last part. I had to update and fix other mods. it should be done soon
monkeymorro 11 Jan, 2023 @ 3:27pm 
Much appreciated!
ПΛПО Dragoon  [developer] 11 Jan, 2023 @ 4:54pm 
Done
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