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Now my actual suggestions (forgive me if they are already implemented but for some reason I haven't seen them)
- You need a sprite for the ore that is for the ammo for needlers (I forget the name). When they have been dis-attached from the walls with a plasma cutter they are just invisible for me at the moment.
- It would do well if we had some sort of instructions or information as to how certain things work. Do we need blueprints to be able to build a mjolnir fabricator or can we build one without reading any? How do we place it? (I am not able to at all) What do we need to fill the 5 slots in the mjolnir fabricator with?
- For some reason I am getting an error from the pop up saying that the game is not able to find certain recipes for paint (this may be on my end)
fixed that error for paint.
fixed the sprite error as well
as for instructions. the fabrication is the same as vanilla, it will tell you what you need. and no a bluebrint isn't needed to make one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2613399046&searchtext=halo
Yes thats not a bad idea! I wont copy their code but I will see what it treats and make my own version of it.
The flood will be tricky but they are on the way, the Spnkr and nades can come this next update
Hmm well i am currently working on a way to make my xenomorphs playable, once/if I figure that out, then I'm sure it would be easy to make these guys playable.
Hmm a neural interface chip, that would be better for the ai to be stored in rather then the helmet.. If I did, I'd make it have 1 slot for the ai's and 1 slot for the genes. With the option to combine it with the advanced gene splicer to make it 2 slots for genes and 1 for ai.
Ill make the helmets all have the injector the PUCS has, so that way biofoam could be inserted in the slot and used.
Edit: It has been done!
From reach (or infinite reach) , 4/5? If you want the halo 3 version, those mark 6 are on the way but will be the last added since I have to finish a few other big projects first