RimWorld

RimWorld

Oops all BUGPARTS 2
Vitamin Cera  [developer] 7 Dec, 2022 @ 9:50pm
Bug Reports
Post any bugs you find here (hehe)
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Showing 1-15 of 29 comments
Vitamin Cera  [developer] 8 Dec, 2022 @ 6:48am 
The injection gene is working as it's intended. As it works similar to the vampire injection so it'll only pass on Xenogerms.
As long as the genes you want to pass are Xenogerms and not heritable genes it works like a charm.
BadiBakster 8 Dec, 2022 @ 9:04am 
Now it's clear. In one of the messages it was written as if it was a bug. I'm sorry for the stupid message
Vitamin Cera  [developer] 8 Dec, 2022 @ 6:28pm 
Not a problem, I thought it was a bug in the first place until I ready the ability haha so no worries.
Bondrewd 11 Dec, 2022 @ 9:30pm 
Jelly production gene doesnt work. Read the comments, seems most of em are arrowing the mantis antennae gene conflicting with the jelly production gene.
[H.M] Hellfire 12 Dec, 2022 @ 11:09pm 
the spidermandible gene does not seen to be working i think

tried using against a few animals, they don't see to be giving any poison or damage, in fact it just hits the target with a normal unarmed attack dealing normal damage
Vitamin Cera  [developer] 13 Dec, 2022 @ 9:46pm 
@Rebecca the jelly gene was fixed on alpha genes side!
@Hellfire
Right now I'm trying to figure out how to get the toxic damage to work, so soon in the next update many parts will be usable
Predman-1227 14 Dec, 2022 @ 6:50am 
Is there going to be a fix for the face animation conflict?

As of right now, if I have face animations on, the bug head is invisible. Sure I can turn it off and get bug heads in all their glory, but then I have to look at none bugs with blank faces. Which is a bummer.

I hope it gets fixed. I'd rather not have to choose between having humanoids with pleasing faces that move, and cool bug heads.
Ickura 17 Dec, 2022 @ 10:33pm 
I am getting an error upon booting up the game that might be related to biotech expansion - mythic. Here is the log https://gist.github.com/ef8d87a0d434d79cdf1468665c84b0ba and picture of error log https://imgur.com/ArvTtoN
Noranum 18 Dec, 2022 @ 3:35am 
After I loaded into my save today, all my mothpeople had yellow-ish antennae, regardles of their normal body colour. Is this intended, or a bug?
So I just loaded in, and noticed my almost-spider people who have yet to find the mandibles gene have them somehow. After some testing, I found it was due to the spider eyes gene, which was graphically giving everybody mandibles despite not having them. And beyond that, the actual spider mandibles appear higher on the face than these fake ones, making them appear to have this weird doubling effect.
Last edited by Master Wizard Wither; 22 Dec, 2022 @ 8:27pm
Vitamin Cera  [developer] 23 Dec, 2022 @ 2:04am 
@Master Wizard Wither
this sounds like this is happening due to the hold files still in the mod folder. Try deleting the whole folder or just the textures, unsubbing and resubbing to redownload the new head files as they do not have the mandibles.
Last edited by Vitamin Cera; 23 Dec, 2022 @ 2:04am
Vitamin Cera  [developer] 23 Dec, 2022 @ 2:07am 
@Noranum yessir, it's based on lunar moths bright antennae
@Ickura
I was unable to replicate this error on my end... :/ Running bugparts along also causes no spam this might be on mythics end.
Cybersomatic 23 Dec, 2022 @ 2:11am 
I don't know if this is some sort of insidious parasite feature or what, but two of my pawns (a plain baseliner and an impid) had a kid that came out as a fully fledged insect xenotype. Surprised the heck out of me - biggest bug I've seen in the game! The hivemind is infiltrating our colony. Pretty rad. (realistically probably caused by a different mod) kthxbai :D
TheRedPriest 27 Dec, 2022 @ 2:56pm 
Posting here to make it organized n stuff.
As of the latest update exoskin seems to also count as eyes, meaning I cannot have pawns have it AND moth eyes, spider eyes or even mantid eyes
Is this intended? because if so then my cute moth people will no longer be able to have their buggy heads and body :(
Kaedys 7 Jan, 2023 @ 10:09am 
Can you please patch the GeneTailBase with your changes, or use a separate Abstract as the base for your genes, rather than overwriting it? Overwriting that def is causing issues with other mods that use the same defs as their base, and patches to the same. Overwriting defs like that is a big no-no in Rimworld modding, it causes a *bunch* of compatibility issues, because both defs will exist in the XML document, and which one a gene inherits from is then dependent on mod load order.
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