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- Fires a 3 round burst, with each bullet dealing 50% more than a pistol bullet
- The time between each burst fire is slightly longer than the time between shotgun shots
- Has a pool of 60 bullets, but doesn't need to reload
- Higher accuracy than the shotgun, but successive shots decrease the accuracy
- Full automatic fire
- No reload needed
- +50% max Primary ammo
Cons
- 25% damage penalty
- +20% bullet spread
- Accuracy decrease as the fire is hold
- No random critical hits
(Sorry, English is not my native language)
_________________
Level 40 6-barreled motor rifle?
+25% Damage
: Hold down M1 to spin the barrels of your Gun and Fire 3 Shotgun Rounds in a quick burst!
-15% bullets fired
-30% accuracy to charged Bursts
-15% To Accuracy
-15% to fireing speed.
(hidden stat: -30% to reserve ammo)
Why tf would you intentionally create a hidden stat
Notes: Fires 6 bullets in a circle with each bullet dealing 15 damage.
Uses metal as ammo (35 per shot), metal is returned on hit at 33% of damage dealt (No reloads).
Pros:
- Consistent tight spread of bullets within circle.
- 50% decrease in damage fall off.
- 50% damage increase from stock. (Just the rough percent increase to reach the 14 damage pellets.)
Cons:
- 0.75 second cool down between each shot. (Indicated by a loud beep when the weapon is ready again)
A rusty ranger's best friend, using this weapon encourages a long range style of combat and allows the user to both butter up an enemy if they get too close or drain their health as they push the objective.
I think using metal as ammo (and getting metal returned on hit) overlaps with the Widowmaker too much. Also, 33% of damage dealt would give you 30 metal at most, which is less than what it costs to fire.
+ Alt-fire unleashes a barrage of shotgun blasts which are less accurate
+ No reload animation
+ No firing limit
+ 20% higher ammo capacity
- Firing too often causes the weapon to overheat
- Overheating disables the weapon for a short time
- Firing causes recoil
- Alt-fire costs 25 metal and counts as 4 bullets
- No random critical hits
+25% Damage
+10% faster firing speed
+steals ammo when you kill someone
+reload whole clip on reload
cons
-5% smaller clip size
-35% less ammo from ammo packs
+ No reload needed
-No Random crits
-this weapon holsters 35% slower
+15% damage
Can headshot
+10% loading speed
+5% projectile speed
Cons:
-10% firing speed
-10% ammo from dispenser
Headshots are mini-crits
Misc:
Alt fire. Shoot every ammo at once with an loading penalty of -33% and -10% movement speed for 6 seconds