Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If intentional then the lack of a decently growing wool-and-meat animal (like a sheep) or non-grazing meat-and-milk animal (like a pig) is noted. Not that slow growing animals are bad, but comparably alpacas grow in a year and my scruffers were -definitely- not growing that quickly. I'm guessing it's because of scruffers being based on ralthers, but as a domesticated species it would make sense for them to be slightly smaller and faster growing - like domestic pigs vs a boar. Many forts don't last 10+ years, so if they share that age, that makes them effectively much less useful as a domestic embark species.
This is a good point. I kept the growth times to match the animals they descend from, but I assumed they would reflect normal growth periods. They reached adulthood at 5 years when I expected and intended them to reach it at 2 or 3 like other domestic animals. I am going to adjust their ages. They grow to be much bigger than standard animals, so they will reach adulthood at 3.
Also suckernubs will live longer than 2-3 years lmao. That one I actually intended to change, it's supposed to be 6-12.