Dwarf Fortress

Dwarf Fortress

Snailling Race
Beep  [developer] 14 Jan, 2023 @ 6:08pm
Update 1.04: Domestication
-Added new domestic creatures
-Converted Hammerer into Skewerer
-Removed Snailling civilizations ability to tame literally everything around them.
-Made snaillings only able to use their own domestic creatures.

How do people feel about snaillings not being able to use normal domestic animals? Should they have access to other civ's animals?

Are there any domestic animal roles missing that people feel ought to be filled by something? If so, what animal should I use as a base? The "aesthetic" for animals should be cave-dwelling creatures, swamp-dwelling creatures, or mollusks.

Edit: This is also the discussion post for 1.05 since I intended the features in 1.05 to be in 1.04. The features are as follows:

-Made halberds, pikes, two-handed swords, and blowguns craftable.
-Note that whips and possibly a few other foreign weapons were already made craftable on release.
Last edited by Beep; 14 Jan, 2023 @ 6:45pm
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astralprogenitor 4 Feb, 2023 @ 6:22pm 
This is a couple of weeks old but I would say @ the custom animals, the snailing animals seem to take an EXTREMELY long time to grow; I did only embark with scruffers and naked mole hounds, but both of them never seemed to age up in the time playing that fort. I'm pretty sure I played it for 5-7 years. :Ia I might have missed a hound but I *know* I only had my initial scruffer adults.

If intentional then the lack of a decently growing wool-and-meat animal (like a sheep) or non-grazing meat-and-milk animal (like a pig) is noted. Not that slow growing animals are bad, but comparably alpacas grow in a year and my scruffers were -definitely- not growing that quickly. I'm guessing it's because of scruffers being based on ralthers, but as a domesticated species it would make sense for them to be slightly smaller and faster growing - like domestic pigs vs a boar. Many forts don't last 10+ years, so if they share that age, that makes them effectively much less useful as a domestic embark species.
Beep  [developer] 4 Feb, 2023 @ 9:00pm 
Originally posted by polliwoggi:
This is a couple of weeks old but I would say @ the custom animals, the snailing animals seem to take an EXTREMELY long time to grow; I did only embark with scruffers and naked mole hounds, but both of them never seemed to age up in the time playing that fort. I'm pretty sure I played it for 5-7 years. :Ia I might have missed a hound but I *know* I only had my initial scruffer adults.

If intentional then the lack of a decently growing wool-and-meat animal (like a sheep) or non-grazing meat-and-milk animal (like a pig) is noted. Not that slow growing animals are bad, but comparably alpacas grow in a year and my scruffers were -definitely- not growing that quickly. I'm guessing it's because of scruffers being based on ralthers, but as a domesticated species it would make sense for them to be slightly smaller and faster growing - like domestic pigs vs a boar. Many forts don't last 10+ years, so if they share that age, that makes them effectively much less useful as a domestic embark species.

This is a good point. I kept the growth times to match the animals they descend from, but I assumed they would reflect normal growth periods. They reached adulthood at 5 years when I expected and intended them to reach it at 2 or 3 like other domestic animals. I am going to adjust their ages. They grow to be much bigger than standard animals, so they will reach adulthood at 3.

Also suckernubs will live longer than 2-3 years lmao. That one I actually intended to change, it's supposed to be 6-12.
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