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For 1, it turns out that animals use a completely different code-path for finding food than non-animal pawns do. Both code-paths are now patched.
For 3, it turns out that the wall-fridge def wasn't quite as wall-like as it could be.
for 4, as far as the vanilla game is concerned an item is only ever accessible from one room at a time, so for wall-fridges the contained items were considered as being in either the prison-cell or the non-prison-cell based on the rotation of the fridge. The relevant methods are now patched to correctly handle wall-fridges split between prison-cells and non-prison-cells.
For 2, again the vanilla game expects corpses to be accessible from one room at a time, so the relevant method has been patched to handle corpses in wall-fridges. (If any of the fridge's adjacent-rooms allow a corpse to be resurrected, the corpse will be, otherwise it won't be).
I think these are all fixed in v2.0.0, which I've just released.