RimWorld

RimWorld

RimFridge: Now with Shelves!
A few potential bugs with wall fridges
1. Animals can eat from normal fridges from this mod, but are unable to eat from wall fridges. Ghouls are able to eat from either one, though.

2. I was keeping corpses in my wall fridge when a death pall occurred, and it resurrected all the corpses inside, even though it was roofed over and in the center of my base.

3. Environmental visual effects such as rain, snow, sandstorm, Death Pall, etc still show on top of the wall fridge as if it were outside and unroofed. It may be more than just the visual effect showing on the fridge, considering what happens during a death pall.

4. If I have a wall fridge in my prison, where one side is for prisoners, and the other is open to colonists, the rules about who can get food from the fridge are not consistent. Sometimes it will work where both colonists and prisoners can use food from the fridge at the same time with no issues. Other times, my colonists will starve if all the food is in the prisoner fridge, since it is reserved for prisoners, even when one side is facing out. Sometimes my colonists will deliver food for the prisoners even when the fridge is fully stocked, and they could just get it themselves. It would be nice if it were more consistent one way or the other.
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"Just Harry"  [developer] 28 Jun @ 12:21pm 
These are some high-quality bug reports, thank you.

For 1, it turns out that animals use a completely different code-path for finding food than non-animal pawns do. Both code-paths are now patched.

For 3, it turns out that the wall-fridge def wasn't quite as wall-like as it could be.

for 4, as far as the vanilla game is concerned an item is only ever accessible from one room at a time, so for wall-fridges the contained items were considered as being in either the prison-cell or the non-prison-cell based on the rotation of the fridge. The relevant methods are now patched to correctly handle wall-fridges split between prison-cells and non-prison-cells.

For 2, again the vanilla game expects corpses to be accessible from one room at a time, so the relevant method has been patched to handle corpses in wall-fridges. (If any of the fridge's adjacent-rooms allow a corpse to be resurrected, the corpse will be, otherwise it won't be).

I think these are all fixed in v2.0.0, which I've just released.
Thanks for the fixes!
It seems that visitors are currently unable to use wall fridges. Works okay for prisoners though
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