Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Ogrom 5 Apr, 2015 @ 8:19am
Bugs/Glitches <--------
Maybe we can keep some format so it is easier for elko to follow, understand and reproduce the problem?

1. Version:
2. When and where did you find the glitch/bug?
3. What class have you been playing?
4. Explain the glitch/bug. Include as much information as possible.
5. Any ideas what might have caused it?

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Last edited by Ogrom; 30 Apr, 2015 @ 6:24pm
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Showing 1-15 of 103 comments
Elko  [developer] 5 Apr, 2015 @ 9:37am 
When armor is bought the upgrade applies to everyone. I didn't take this into account and will be dealt with next update. So when u can't buy u really already have the armor or better, the icon just doesn't show.
Last edited by Elko; 5 Apr, 2015 @ 3:56pm
Disciple 5 Apr, 2015 @ 7:48pm 
1: 2.53.
2: Horde Sandcastle Server UK, 04/05/2015.
3: Knight
4: Between rounds 48-52 and after, Another player and I noticed that we were not taking damage from the enemy bots. Archers would shoot their arrows at us, but no damaged was inflicted. this goes the same for most of the melee classes as well. Somtimes the enemy's damage would register and other times it wouldn't. I have never noticed this early game, Maybe because the server hasn't been pushed hard enough to lag (My Opinion). Im not sure if it's specific enemy units that are affected or maybe just lag. unfortunately i couldn't test it out completely due to trying to stay alive but will try to look deeper into it.

5. My Theory on how this issue came to be is thru lag. Way to many processes are going on at one time and maybe somthing is not registering. If this is the case, maybe we can reduce the number of enemies spawned after each round but make them harder? or somthing similiar that can be less taxing on the server. Just my thoughts =D
Elko  [developer] 6 Apr, 2015 @ 3:55am 
Elko: the strongest armor subtracts 0.45 from ur resistance factor
Elko: since knight has by default only 0.4 for swing damage it is reduced to 0
Elko: meaning players dont take any swing damage anymore
Elko: blunt and piece damage still hurts but less
Elko: needs to be fixed

This bug is quite serious combined with the yesterday discovered fact that armor purchase applies to everyone and not just the one who purchased.
Elko  [developer] 6 Apr, 2015 @ 6:49am 
New Bug report from Snipeyguy:
Snipeyguy: me and jagajeevan got instant killed for no reason, we didnt even teamkill anyone
In chat: "killed player instan-kills the teamkiller"

The TK punishment system will be completly overwritten so it doesn't depend on Mutator TK Kismet event-node anymore. Meanwhile it will be disabled from the next update on.
Ogrom 10 Apr, 2015 @ 6:55am 
"Talking about dungeon, the "steal hp 120hits thing" is buggy inside, it won't give you HP, and the number of hits left seem to decrease randomly. It stayed at 120 during the fist fight, then suddenly go down to 112 without hitting ennemies, and did not moved with the skels. i died in the second wave so i can't tell if it would work again once outside."

Reported by Polakdebouf
Elko  [developer] 10 Apr, 2015 @ 11:33am 
ҾƝȴἱƓӇƬҾƝ: health bars dont show correct health... example:
when wavecommanders health bar is down he keeps living and surviving quite a few hits
Ogrom 13 Apr, 2015 @ 8:11pm 
The health bar problem also affects uber giants and bigger skeletons.
Elko  [developer] 14 Apr, 2015 @ 10:30am 
the hp bar stuff was fixed with the update on the weekend
This is an unrelated issue. So pls explain what went wrong.
Elko  [developer] 19 Apr, 2015 @ 11:34am 
I can confirm reports about perfromance drops with the enemy type 'bomber'. Several visible explosions at once may be too much for ur pc.
Will be fixed for the next update.
Turn the particle quality down meanwhile.
azerty 19 Apr, 2015 @ 12:51pm 
The hp leech is not effective in dungeon, tried again this afternoon. It worked well once i got out of here.
Knight, 400hp, 2h messer
Elko  [developer] 19 Apr, 2015 @ 2:30pm 
Oh yes, the HP leech only works against regular mombs. Also not against horde vindicators or skeletons. Need to do sth about it.
Ogrom 21 Apr, 2015 @ 10:26am 
Hey elko! Your config doesn't seem to work properly. I disabled bombers on my server as they cause massive lag spikes. The pings of the players go as high as 400+ in some cases when those bombers spawn.

Here's the setting that I am using for them to never actually spawn:

nTrebSlingBotSpawnAtMinWave=999
hTrebSlingBotSpawnAtMinWave=999

Somehow they managed to spawn at wave 55 and make the game unplayable, becuase of sudden huge ping increase. Please look into it.

Cheers!
Elko  [developer] 21 Apr, 2015 @ 12:05pm 
Yeah will be fixed. Forgot about that part which always spawns them when the wave is very high.
Is wave 55 reached so easily?
Ogrom 21 Apr, 2015 @ 4:16pm 
I don't think so, but I would really appreciate it in the case such said wave is reached ;d
Snipeyguy 24 Apr, 2015 @ 8:56am 
So, not only does bombers increase the laggyness of the servers it also made the dev server spawn both skeletons and normal enemies in ONE WAVE, extremely bad lag and impossible to stay alive....i´m thinking bombers need to be removed completely since the mode isnt functioning properly with their spawns......a lot of other players agree with me, including HSG members.
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