Halo: The Master Chief Collection

Halo: The Master Chief Collection

Ultimate Firefight Series- New Map: Waterworks (Updated 24th April 2025)
Boots on the ground, whether you like it or not.
I like this mod, I could kiss this mod, but there is something that rattles my bones every time it happens...spawning a flying vehicle. Now I don't know what triggers a reward vehicle to already be occupied, seems random to me, but for the love of god please remove that entirely for flying vehicles. My soul dies every time I get a banshee/hornet/falcon only to see it is occupied already and by the time I get to it, well it has already zipped off, usually to it's immediate death. hornets especially, haven't even seen one touch the ground yet, not even to pick up AI that shout they need a ride. (also have not seen the sparrowhawk once, I noly know of its existence through weavers youtube channel.) Oh, one last thing, Didact entry, pretty cool...pretty cool, y'know except for those times where I finally manage to get my flying vehicle because it came down unoccupied, get it loaded up, usually my wave 9 reward, and bam...Didact shows up, rips me out of it, and now it is basically gone, if not gone well hope you like holding that machine gun down for half an hour because you are NOT landing to fill the seats again with the Didact hounding you. Side note: I don't think the secret brother hero actually is coded as a hero, if he dies, he dies, no reviving or anything, got him for the first time today and I watched him get gaggle f**ked by an honor guard through my scope and yeah, pinkie pie chilled there face down in the sand for the rest of the game. I've had Emile and Arbiter die without the ability to revive before as well but they do come back between waves.